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Added the lookOut event #35
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zerobuf/render/lookOut.fbs
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| @@ -0,0 +1,11 @@ | |||
| // Copyright (c) 2015, Human Brain Project | |||
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2016
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zerobuf/render/lookOut.fbs
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| namespace zerobuf.render; | ||
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| // This event is named "LookOut" instead of "Camera" because | ||
| // it will be used in a cave environment. If you want to |
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it may be used in immersive environments. The orientation of a display surface or thehead position of the observer should not be part of this event, i.e., ...magic carpet text...
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Changelog missing |
| // a display surface or the head position of the observer should | ||
| // not be part of this event, i.e., if the user is on a magic | ||
| // carpet, you will synchronize the matrices describing the | ||
| // carpets but not the user's local movements on the carpet. |
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More scientifically can be said that, this transforms from world space to carpet space ( Here worlds assumed to be same space )
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Done
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Updated |
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Please merge. |
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