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Added the lookOut event #35
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| Original file line number | Diff line number | Diff line change |
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| @@ -1,11 +1,11 @@ | ||
| # Copyright (c) HBP 2015 Daniel Nachbaur <[email protected]> | ||
| # All rights reserved. Do not distribute without further notice. | ||
| # Copyright (c) HBP 2015-2016 Daniel Nachbaur <[email protected]> | ||
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| set(ZEROBUFRENDER_INCLUDE_NAME zerobuf/render) | ||
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| include(zerobufGenerateCxx) | ||
| zerobuf_generate_cxx(ZEROBUFRENDER | ||
| ${OUTPUT_INCLUDE_DIR}/${ZEROBUFRENDER_INCLUDE_NAME} camera.fbs lookupTable1D.fbs imageJPEG.fbs) | ||
| ${OUTPUT_INCLUDE_DIR}/${ZEROBUFRENDER_INCLUDE_NAME} | ||
| camera.fbs frame.fbs lookOut.fbs lookupTable1D.fbs imageJPEG.fbs) | ||
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| set(ZEROBUFRENDER_PUBLIC_HEADERS ${ZEROBUFRENDER_HEADERS}) | ||
| set(ZEROBUFRENDER_LINK_LIBRARIES PUBLIC ZeroBuf) | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,17 @@ | ||
| // Copyright (c) 2015, Human Brain Project | ||
| // Stefan Eilemann | ||
| // [email protected] | ||
| // | ||
| namespace zerobuf.render; | ||
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| table Frame | ||
| { | ||
| // starting frame number for an animation loop | ||
| start:uint; | ||
| // current frame (wrapped into [start end]) | ||
| current:uint; | ||
| // end frame number for an animation loop | ||
| end:uint; | ||
| // animation delta between start<->end | ||
| delta:int; | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,21 @@ | ||
| // Copyright (c) 2016, Human Brain Project | ||
| // [email protected] | ||
| // | ||
| namespace zerobuf.render; | ||
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| // This event is named "LookOut" instead of "Camera" because | ||
| // it may be used in immersive environments. The orientation of | ||
| // a display surface or the head position of the observer should | ||
| // not be part of this event, i.e., if the user is on a magic | ||
| // carpet, you will synchronize the matrices describing the | ||
| // carpets but not the user's local movements on the carpet. | ||
| // More scientifically can be said that, this transforms from | ||
| // world space to carpet space. | ||
| // | ||
| // The LookOut event contains 16 doubles values representing a | ||
| // matrix. The layout of this values is the one expected by OpenGL. | ||
| // The positions are in meters. | ||
| table LookOut | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Add description about what transformation this LookOut defines, matrix layout, unit, ... |
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| { | ||
| matrix:[double:16]; | ||
| } | ||
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More scientifically can be said that, this transforms from world space to carpet space ( Here worlds assumed to be same space )
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Done