Interface Simulation: Hunter System (Solo Leveling Variant)
Current State: Fully Operational - Web Application Layer
Version Designation: v1.1.1 (Codename: Shadow Integration & System Enhancements)
Core Matrix: HTML5, CSS3, JavaScript (ES6+), PWA
"Arise." - Reimagined.
This project materializes the System interface recognized by Awakened Hunters. It functions as a dynamic web application, leveraging the paradigm of leveling, stats, skills, and gate conquest as a framework for interactive personal development simulation and reflection. Monitor vital signs, accept system directives (Quests), overcome simulated dimensional rifts (Gates), acquire artifacts (Items & Equipment), hone abilities (Skills), and witness the unfolding of latent potential.
- [ Status Window ]: Real-time display of User Vitals (
Name,Title,Level,Class/Rank,HP/MP,EXP) and Core Attunements (Awakening,Intuition,Energy,Willpower,Resonance) via Radar Chart interface. IncludesStat Pointallocation display and interaction (+ buttons). - [ Quest Log ]: Manages
Daily Rituals, System-IssuedMain Quests(triggered by state/events), and observedSynchronicities. Completion yields variable rewards (EXP,Stats,Currency,Items,Skills) with associatedRarity. Tracks Alignment shifts. Includes specificAwakening Questprotocol. - [ Gate Simulation ]: Generates dimensional Gates (
Fear,Doubt,Anger, etc.) with random chance of high-intensity<span class="rarity-epic">Red Gates</span>. Requires specific actions (Journaling, Breathwork) or simulatedCombat Trials(placeholder) for clearance, incorporating adjusted difficulty and enhancedRewards(including higher Rarity Items/Skills) for Red Gates. IncludesAwakening Trialgate for Rank S. - [ Ascension Protocol ]: Facilitates user progression through Hunter Ranks (
C>B>A>S>SS>Monarch) via leveling and successful completion of theAwakening Trial(for Rank S). Unlocks inherentAbilitiesand advanced System functions (Shadow Soldiers,Monarch Domain) at higher Ranks. Potential forSoul Classevolution based on stat thresholds. - [ Shadow/Companion Management ]: Summon
Inner Guides / Shadows(Rank C-A) visually re-skinned asShadow Soldiers(Rank S+). ImplementsLevelingsystem for companions via EXP gain or directFragmentexpenditure, enhancing their passive effects. - [ Skill System ]: Learnable
PassiveandActive Skillsvia Quests, Gates, orSkill Books. Active skills haveMana CostsandCooldownsvisualized in UI. Passive skills automatically modify calculations via theEffects System. Skill details available on interaction. - [ Inventory & Equipment ]: Store acquired
Items. Equip gear into designatedSlots. Item effects contribute directly to effective stats. Items haveRarity,Sell Values, and can be used or sold. - [ Effects Engine ]: Dynamically calculates effective stats, EXP gains, and currency modifiers by aggregating bonuses/penalties from
Equipment,Skills,Companions,Titles,Blessings, and temporary effects. - [ Simulated AI Narrator ]: Enhanced context-aware System messages using varied
Archetypes. Provides warnings, reacts to events, referencesMemory Echoes, offers expandedGuided Intentsuggestions. - [ Akashic Exchange (Shop) ]: Purchase defined
ItemsusingKarma,Fragments,Tokens. Item rarity displayed. Selling of non-equipped inventory items implemented. - [ Alignment & Blessings ]: User actions subtly shift
Alignment. Reaching thresholds activates temporaryBlessingswith passive effects, displayed in HUD. - [ Title System w/ Effects ]: Earned
Titlesprovide passive gameplay effects managed by theEffects System. - [ Journal & Timeline ]: Integrated
Soul Journalwith tagging/prompts. VisualSpiritual Timelinetracks key events. - [ Karma Mirror ]: Provides simulated insight into energy balance and patterns.
- [ Monarch's Domain ]: Endgame active ability for Rank M with significant buffs, daily usage limit, and cooldown.
- [ System Commands ]: Toggleable text input for direct interaction (
status,quests,inv,eq,skills,use,equip,unequip,allocate,daily complete,help). - [ Persistence & PWA ]: Saves progress via
localStorage(v1.1.1 key). JSON Import/Export. Installable PWA with updated Service Worker caching all assets. - [ Configuration & Dev Mode ]: Settings panel operational. Developer Mode includes cheats for all systems.
- [ UI/UX Polish ]: Includes number ticking, refined modal states, enhanced hover/interaction cues, notification system, ARIA attributes.
- [ Code Structure ]: Refactored using
constants.js,items.js,skills.js,notifications.js,ui_interactions.js,utils.js.
- [ Primary Channel ] Live Instance:
- [ Local Simulation ]: Clone repository (
git clone [https://github.com/HorusRento/soul-leveling]) and openindex.htmlin a compatible browser.
Classification: MIT License
Full Text: Refer to LICENSE file.
Simulation inspired by the Solo Leveling universe (Author: Chugong). Core concepts adapted for interactive web format. Audio assets utilized under Pixabay License. Fan-made project for demonstrative/personal use.
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