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Publish OSS release snapshot 2.4.4 - #306

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keshprad merged 2 commits into
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keshavp/oss-release-2026-07-23
Jul 24, 2026
Merged

Publish OSS release snapshot 2.4.4#306
keshprad merged 2 commits into
mainfrom
keshavp/oss-release-2026-07-23

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Summary

Source

  • Internal OSS branch: release/oss-2026-07-23
  • Internal snapshot commit: 031f7f83fbb2594d27c4da0327bf9c42a4c99eac
  • Internal release: 2.4.4 (release/2.4.4)

Verification

  • Sanitized snapshot make test-unit
  • Public make lint
  • Public make format-check
  • Public make test-unit
  • git diff --check origin/main

The public diff is limited to the 2.4.4 version, lockfile, and changelog update.

keshprad added 2 commits July 23, 2026 16:47
Publish the public 2.4.4 package metadata and changelog entry for the internal import of GitHub PR 301. Preserve existing GitHub workflows and public provider tests.

Verification: make lint; make format-check; make test-unit; git diff --check origin/main.
Signed-off-by: Keshav Pradeep <[email protected]>
Refresh the existing OSS snapshot with the public label-gated release workflow and preserve public changelog source titles.

Signed-off-by: Keshav Pradeep <[email protected]>
@keshprad
keshprad merged commit fd25398 into main Jul 24, 2026
5 checks passed
SanHsien added a commit to SanHsien/SkillSpector that referenced this pull request Sep 5, 2026
水位修正(tools/upstream_baseline.json):

reviewed_pr_through 483 → 462、reviewed_issue_through 482 → 0。原本那組數字等於
宣稱「上游 PR 與 issue 都審過了」,但沒有人看過那 8 個仍開啟的 PR,一個上游 issue
也還沒對本 fork 分診過。462 是誠實的:本 fork 的 HEAD 就是 PR NVIDIA#462 的合併點,
合併到 NVIDIA#462 為止的每個 PR 都字面存在於這棵樹裡,不需要移植;NVIDIA#462 以上的都是未合併、
未審。issue 那一軸據實寫 0。

判定記錄(docs/UPSTREAM.md,新增):

fork 繼承的 36 個分支全部給出書面判定——「刪掉」不等於「處理過」,判定要寫下來
才算。分四組:

- A(22 個):commits 已 patch-id 相同地在 main 裡,內容已在樹上。
- B(4 個):上游 PR 已定案。NVIDIA#332NVIDIA#306 已合併=已在樹上;NVIDIA#155NVIDIA#235 關閉未合併,
  由同期的 -2 後續分支取代(此為依命名慣例與關閉時間的推論,檔內已標明不是上游明說)。
- C(8 個):上游 PR 仍開啟,逐筆四點評估(缺陷是什麼/本樹是否有這段程式/判定/
  回頭再看的觸發點)。本樹與上游逐字元相同,所以這些缺陷在這裡全部存在——問題是
  「現在移植」還是「等上游合併」,不是「適不適用」。八筆全部判「等上游合併」,
  但各有各的理由與觸發點:NVIDIA#470 的 letter-spaced P3/P4 是純靜態路徑就能繞過的真實
  安全缺口,優先序最高;NVIDIA#383/NVIDIA#430/NVIDIA#442 是同一個 dependency-source redirection 能力的
  三個疊加嘗試,提前選邊會造成合併衝突白工。
- D(2 個):從未成為 PR,任何水位都追不到。已從上游 fetch 回來評估後判「不適用」
  (NIM provider 是功能擴充非缺陷修正、且無使用情境;revert-306 是上游自己開了又
  放棄的提案),判定寫入後才刪除。

驗證:pwsh -NoProfile -File tools/dev_check.ps1 → WINDOWS DEV CHECK GREEN、exit 0
(3953 passed、39 skipped、4 xfailed)。python 驗過 baseline JSON 可解析。

Co-Authored-By: Claude Opus 5 <[email protected]>
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