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Ash Matheson edited this page Mar 11, 2017
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This project is more of a hobby/getting back up to speed in Graphics programming, focusing on C# and various bindings to rendering APIs.
So far, we've covered OpenGL's fixed function pipeline (rudimentary review), OpenGL + Shaders and D3D 11.
It's all very rudimentary stuff, focusing on a number of lower level bits (sending data to shaders, vertex format, getting data out of a DCC and into your app). However as the project continues, I'll be expanding the reach of the set of docs.
Future documentation will be found here: https://nuclearfossil.github.io/IntroToCSharpGraphics/
- OpenGL and the Fixed Function Pipeline
- Opengl and their shader model
- Direct 3D 11 and their shader model
- Open Asset Import Library
- Debugging shaders with Visual Studio