Thanks to visit codestin.com
Credit goes to github.com

Skip to content
Ash Matheson edited this page Mar 11, 2017 · 4 revisions

Welcome to the IntroToCSharpGraphics wiki!

Summary

This project is more of a hobby/getting back up to speed in Graphics programming, focusing on C# and various bindings to rendering APIs.

So far, we've covered OpenGL's fixed function pipeline (rudimentary review), OpenGL + Shaders and D3D 11.

It's all very rudimentary stuff, focusing on a number of lower level bits (sending data to shaders, vertex format, getting data out of a DCC and into your app). However as the project continues, I'll be expanding the reach of the set of docs.

What's where

Future documentation will be found here: https://nuclearfossil.github.io/IntroToCSharpGraphics/

source/lesson01

  • OpenGL and the Fixed Function Pipeline

source/ShaderIntroduction

  • Opengl and their shader model

source/D3D11Introduction

  • Direct 3D 11 and their shader model
  • Open Asset Import Library
  • Debugging shaders with Visual Studio