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See #961 for context. There's a bug in parry2d involving incremental update failing to balance broadphase BVH. Fully rebuilding BVH avoids this issue, and we can get away with it due to few bodies in our game. This was our previous behavior before supporting dynamic bodies and relying on incremental update in physics pipeline, which turns out to be broken.

@MaxCWhitehead MaxCWhitehead enabled auto-merge April 6, 2024 05:17
@MaxCWhitehead MaxCWhitehead added this pull request to the merge queue Apr 6, 2024
Merged via the queue into fishfolk:main with commit 0ade25b Apr 6, 2024
@MaxCWhitehead MaxCWhitehead deleted the fix-physics-perf branch April 6, 2024 05:23
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