Thanks to visit codestin.com
Credit goes to github.com

Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 7 additions & 0 deletions src/core/physics/collisions.rs
Original file line number Diff line number Diff line change
Expand Up @@ -652,6 +652,13 @@ impl<'a> CollisionWorld<'a> {
&collision_cache,
);

// Force a full rebuild of broadphase
// PhysicsPipeline step should incrementally update it, but due to an issue with
// incrementally rebalancing BVH in parry2d, the tree becomes unbalanced and query perf tanks.
// Rebuilding it every frame is quite fast for our game, and avoids this issue.
// https://github.com/fishfolk/jumpy/issues/961
query_pipeline.update(rigid_body_set, collider_set);

// Iter on each dynamic rigid-bodies that moved.
for rigid_body_handle in islands.active_dynamic_bodies() {
let rigid_body = rigid_body_set.get_mut(*rigid_body_handle).unwrap();
Expand Down