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[DirectX] Handle <1 x ...> loads in DXILResourceAccess #137076
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We can end up with loads of single element vectors when we have scalar values, because the vectorizer may introduce these to use ops like shufflevector in some cases. Make sure we're maintaining the correct type when translating these into resource load operations. Fixes llvm#136409.
@llvm/pr-subscribers-backend-directx Author: Justin Bogner (bogner) ChangesWe can end up with loads of single element vectors when we have scalar values, because the vectorizer may introduce these to use ops like shufflevector in some cases. Make sure we're maintaining the correct type when translating these into resource load operations. Fixes #136409. Full diff: https://github.com/llvm/llvm-project/pull/137076.diff 2 Files Affected:
diff --git a/llvm/lib/Target/DirectX/DXILResourceAccess.cpp b/llvm/lib/Target/DirectX/DXILResourceAccess.cpp
index 3b8f7140d3122..16337f1237e00 100644
--- a/llvm/lib/Target/DirectX/DXILResourceAccess.cpp
+++ b/llvm/lib/Target/DirectX/DXILResourceAccess.cpp
@@ -143,6 +143,13 @@ static void createTypedBufferLoad(IntrinsicInst *II, LoadInst *LI,
if (Offset)
V = Builder.CreateExtractElement(V, Offset);
+ // If we loaded a <1 x ...> instead of a scalar (presumably to feed a
+ // shufflevector), then make sure we're maintaining the resulting type.
+ if (auto *VT = dyn_cast<FixedVectorType>(LI->getType()))
+ if (VT->getNumElements() == 1 && !isa<FixedVectorType>(V->getType()))
+ V = Builder.CreateInsertElement(PoisonValue::get(VT), V,
+ Builder.getInt32(0));
+
LI->replaceAllUsesWith(V);
}
diff --git a/llvm/test/CodeGen/DirectX/ResourceAccess/load_typedbuffer.ll b/llvm/test/CodeGen/DirectX/ResourceAccess/load_typedbuffer.ll
index 8769e6ec66d8e..7d8099ef0d871 100644
--- a/llvm/test/CodeGen/DirectX/ResourceAccess/load_typedbuffer.ll
+++ b/llvm/test/CodeGen/DirectX/ResourceAccess/load_typedbuffer.ll
@@ -4,8 +4,9 @@ target triple = "dxil-pc-shadermodel6.6-compute"
declare void @use_float4(<4 x float>)
declare void @use_float(float)
+declare void @use_float1(<1 x float>)
-; CHECK-LABEL: define void @load_float4
+; CHECK-LABEL: define void @load_float4(
define void @load_float4(i32 %index, i32 %elemindex) {
%buffer = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4f32_1_0_0(
@@ -35,3 +36,48 @@ define void @load_float4(i32 %index, i32 %elemindex) {
ret void
}
+
+; CHECK-LABEL: define void @load_float(
+define void @load_float(i32 %index, i32 %elemindex) {
+ %buffer = call target("dx.TypedBuffer", float, 1, 0, 0)
+ @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false)
+
+ ; CHECK-NOT: @llvm.dx.resource.getpointer
+ %ptr = call ptr @llvm.dx.resource.getpointer(
+ target("dx.TypedBuffer", float, 1, 0, 0) %buffer, i32 %index)
+
+ ; CHECK: %[[LOAD:.*]] = call { float, i1 } @llvm.dx.resource.load.typedbuffer.f32.tdx.TypedBuffer_f32_1_0_0t(target("dx.TypedBuffer", float, 1, 0, 0) %buffer, i32 %index)
+ ; CHECK: %[[VALUE:.*]] = extractvalue { float, i1 } %[[LOAD]], 0
+ ; CHECK: call void @use_float(float %[[VALUE]])
+ %data = load float, ptr %ptr
+ call void @use_float(float %data)
+
+ ; CHECK: %[[LOAD:.*]] = call { float, i1 } @llvm.dx.resource.load.typedbuffer.f32.tdx.TypedBuffer_f32_1_0_0t(target("dx.TypedBuffer", float, 1, 0, 0) %buffer, i32 %index)
+ ; CHECK: %[[VALUE:.*]] = extractvalue { float, i1 } %[[LOAD]], 0
+ ; CHECK: %[[VEC:.*]] = insertelement <1 x float> poison, float %[[VALUE]], i32 0
+ ; CHECK: call void @use_float1(<1 x float> %[[VEC]])
+ %vec_data = load <1 x float>, ptr %ptr
+ call void @use_float1(<1 x float> %vec_data)
+
+ ret void
+}
+
+; CHECK-LABEL: define void @load_float1(
+define void @load_float1(i32 %index) {
+ %buffer = call target("dx.TypedBuffer", <1 x float>, 1, 0, 0)
+ @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false)
+
+ ; CHECK-NOT: @llvm.dx.resource.getpointer
+ %ptr = call ptr @llvm.dx.resource.getpointer(
+ target("dx.TypedBuffer", <1 x float>, 1, 0, 0) %buffer, i32 %index)
+
+ ; CHECK: %[[LOAD:.*]] = call { <1 x float>, i1 } @llvm.dx.resource.load.typedbuffer.v1f32.tdx.TypedBuffer_v1f32_1_0_0t(target("dx.TypedBuffer", <1 x float>, 1, 0, 0) %buffer, i32 %index)
+ ; CHECK: %[[VALUE:.*]] = extractvalue { <1 x float>, i1 } %[[LOAD]], 0
+ ; CHECK: %[[SHUF:.*]] = shufflevector <1 x float> %[[VALUE]], <1 x float> poison, <4 x i32> zeroinitializer
+ ; CHECK: call void @use_float4(<4 x float> %[[SHUF]])
+ %load = load <1 x float>, ptr %ptr
+ %shuf = shufflevector <1 x float> %load, <1 x float> poison, <4 x i32> zeroinitializer
+ call void @use_float4(<4 x float> %shuf)
+
+ ret void
+}
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LGTM!
We can end up with loads of single element vectors when we have scalar values, because the vectorizer may introduce these to use ops like shufflevector in some cases. Make sure we're maintaining the correct type when translating these into resource load operations. Fixes llvm#136409.
We can end up with loads of single element vectors when we have scalar values, because the vectorizer may introduce these to use ops like shufflevector in some cases. Make sure we're maintaining the correct type when translating these into resource load operations. Fixes llvm#136409.
We can end up with loads of single element vectors when we have scalar values, because the vectorizer may introduce these to use ops like shufflevector in some cases. Make sure we're maintaining the correct type when translating these into resource load operations. Fixes llvm#136409.
We can end up with loads of single element vectors when we have scalar values, because the vectorizer may introduce these to use ops like shufflevector in some cases. Make sure we're maintaining the correct type when translating these into resource load operations. Fixes llvm#136409.
We can end up with loads of single element vectors when we have scalar values, because the vectorizer may introduce these to use ops like shufflevector in some cases. Make sure we're maintaining the correct type when translating these into resource load operations.
Fixes #136409.