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Commits on Jul 27, 2016
sort can be implemented differently on different compilers
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Commits on Jul 19, 2016
fix #5295: remove FastArchiveScan (=always enable it)
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Commits on Jul 18, 2016
part of #5296:
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Commits on Jul 17, 2016
Fix non-fac unit placement
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Commits on Jul 16, 2016
license.html didn't exist for a while.
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buildingMaskMap minor fixes and tweaks.
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Merge pull request #259 from lhog/buildmask
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Make ghosted buildings consistent for non-specfullview spectators.
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Fix #5301
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Fix #5302
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Don't check InView in the minimap
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Fix perf
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minor perf optimisations in feature and proj draw
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Commits on Jul 11, 2016
fix VFS.GetAvailableAIs(battle.gameName) causing /luaui reload to stop working; close https://github.com/Spring-Chobby/Chobby/issues/101
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Commits on Jul 9, 2016
Add allowTake modrule
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Commits on Jul 5, 2016
LuaMat: only rebind textures when there is a change
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LuaMat: LuaMaterial::Compare() add missing properties
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Revert "Revert "Revert "LuaMat: remove sorting by uniform locations"""
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LuaMat: fix textures weren't always unbound
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move VFS.GetAvailableAIs() to LuaArchive
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cleanup LuaArchive includes
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implement VFS.GetAvailableAIs([gameName], [mapName]) -> {ai1, ai2, ...}
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rescan dirs after download completes; fixes: https://github.com/Spring-Chobby/Chobby/issues/55; update to new pr-downloader
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Commits on Jul 4, 2016
add fallback for missing GL_INVALID_INDEX
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LuaMat: stop calling glGetUniformLocation for every unit drawcall
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LuaMat: remove dead code
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LuaObjRendering: remove not implemented SetObjectUniform
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LuaMaterial: != & == operators aren't needed
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Revert "Revert "LuaMat: remove sorting by uniform locations""
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Commits on Jul 1, 2016
Revert "LuaMat: remove sorting by uniform locations"
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Commits on Jun 30, 2016
DecalGL4: fix another glPushAttrib bug
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DecalGL4: simplify/reduce profilers
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BumpWater: fix a severe glPushAttrib bug
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LuaMat: print warning on incorrect keys
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