TesselStudio is the home of creative game development experiments, currently focused on TesselBox — a 2D sandbox adventure game built around a hexagonal grid.
Inspired by classics like Terraria and Minecraft, but reimagined with hex-based world generation, building, mining, crafting, and survival mechanics. Current flagship project TesselBox
A 2D sandbox adventure game inspired by Terraria, but built on a hexagonal grid.
Explore procedurally generated worlds, mine resources, build structures, craft items, fight enemies, and survive — all rendered with beautiful hexagonal tiles. Current Status
The game is actively being rewritten in Go for better performance (world generation, physics, rendering, etc.).
Previously: pure-Python prototype
Now: migrating to Golang → core engine, physics, and world handling in Go
Some features may be temporarily broken or incomplete during this refactor
We're looking for contributors, especially those with experience in:
Game development in Go
Networking / multiplayer (TCP-based groundwork exists)
✨ Features (Planned / In Progress)
Hexagonal tile-based world
Procedural world generation
Mining, crafting & building
Inventory & item system
Enemies & combat
Survival mechanics
High-performance engine (Go rewrite)
Potential multiplayer support (early TCP experiments)