TesselStudio is the home of creative game development experiments, currently focused on TesselBox — a 2D sandbox adventure game built around a hexagonal grid.
Inspired by classics like Terraria and Minecraft, but reimagined with hex-based world generation, building, mining, crafting, and survival mechanics.
A 2D sandbox adventure game inspired by Terraria, but built on a hexagonal grid.
Explore procedurally generated worlds, mine resources, build structures, craft items, fight enemies, and survive — all rendered with beautiful hexagonal tiles.
The game is actively being rewritten in Go for better performance (world generation, physics, rendering, etc.).
- Previously: pure-Python prototype
- Now: migrating to Golang → core engine, physics, and world handling in Go
- Some features may be temporarily broken or incomplete during this refactor
We're looking for contributors, especially those with experience in:
- Game development in Go
- Networking / multiplayer (TCP-based groundwork exists)
- Hexagonal tile-based world
- Procedural world generation
- Mining, crafting & building
- Inventory & item system
- Enemies & combat
- Survival mechanics
- High-performance engine (Go rewrite)
- Potential multiplayer support (early TCP experiments)