Mouse controls
Left + alt = rotate
Middle + alt = move
Right + alt / scroll = zoom in, zoom out
Save
File - project window – new – accept
File – save scene – under current project – scene – save as Maya ASCll – save
Open scene
File – set project – choose project – file – open scene
Side Toolbox
4 view mode: Move arrow over one view + click spacebar = change view
Isolate selected object
Change the Mode
Select object + right click to select vertex / vertex face / edge / object mode / etc…
Selection
Shift – select one by one
Shift + Control – select all
Shortcut keys
Select object
1- Regular unsmooth
2- Smooth version
3- Wiring also smooth version
4- Wire frame
5- Shaded [object]
6- Texture
7- Lighting
A key – frame all objects
F key – Focus on object
B key – smooth selection*
G key – Re-activate last used tool
Hold Key D – move pivot
X Key – snap to grid
V Key – snap to vertex
More shapes
Create – polygon primitives – more shapes
Change material & colour
Right click – assign fav material – material [Lambert] – right click – material attributes – change
colour
Right click – assign new material – select material – right click – material attributes – change
material name / colour
Edge Loop
Mesh tool – insert edge tool – drag on the side of the object to place the edge loop
Mesh tool – insert edge tool – click on the box at the side – [settings]
Select edge loop: Double click to select edge loop
Delete edge loop – command delete
Extrude
Select object face – edit mesh – extrude / [command + E]
Arrows – Move
Square – Scale
Circle – Rotate
Select face – extrude – to move 2 faces at the same time
Fill empty faces
1. Fill hole:
Edge mode – select edges – Mesh – fill hole
2. Append to polygon:
Mesh tools – append to polygon – click on all the edges of the object – press enter
[Click anti-clock wise, the direction of the arrows]
[If pressed on an empty space, press delete.]
3. Multi cut tool:
Mesh tool – multi cut tool – drag on the edges to 100%
[If pressed on an empty space, press delete.]
4. Fill hole and fix extrude:
Edit mesh – merge – click and drag on the “distance threshold”
Duplicate
Copy and paste = Command D
Duplicate with the same distance = Command D – move object – Shift D
Move pivot
Move pivot = Hold D Key – select move tool
X Key – snap to grid
V Key – snap to vertex
Move pivot and snap to grid = Hold D key + X key
Edit objects
Model break down – same surface
Resolution – number edge loop for curves,
Zero edge length – random lines
Clear zero edge length:
Mesh – clean up – make sure use default settings
[Turn on one action at a time]
UV editor
1. Planar projection
UV – planar
2. Cut edges to create shells
Select edges – UV – cut UV edges
Display – polygon – texture border edge
3. Move shells apart
Hold right click on editor – UV – double click on UVs – use W key to move
4. Unfold
Select edges – modify – unfold [command U]
5. Rotate shells
Hold right click on editor – UV – double click on UVs – use E key to rotate
6. Move + Sew
UV Editor – stitch together
7. Unfold
8. Rotate shells
Things to take note:
Planar – blue is the front; red is the back of the polygon; purple both front and back
Select face – UV editor – planar settings – select X/Y/Z axis – press apply – move faces in editor
If face is red in editor, unfold
U V meaning
V – vertical
U – Horizontal
Redo UV: UV – planar
Week 4
Plug-In Manager
Adjust UV
Modify – layout
1k – small size props
2k – character modelling
4k – movies
UV EDITOR and HYPERSHADE
SOFTEN EDGE
CENTER PIVOT
Select group from outliner before centring pivot
ADJUSTING CAMERA
RENDER SETTINGS
FREEZE TRANSFORM
S Key
Delete key fames
Shift – click – drag – select key frames – delete
FAME SETTING