MAYA
alt+b for change bg color in maya
create > polygon primitive > interactive creation
cntrol +g for group
shift +p for ungroup particularly shapes
hold cntl+shift then click on any tool to add in custom
double click on line segment and hold cntrl + delete for delete the segments
lighting > two sided light
extract faces for Deattacted the faces of wall
mesh tool > multi cut
press 1 for remove smooth from object
press 3 for apply smooth to object
mesh > clean up ( find n gons)
mesh > smooth
control + a = atribute editor
press 6 for show texture
press 5 for shaded mode
press 4 for wireframe mode
press 3 for mesh smooth
press 2 for see both vortex smoother one and harder one
press 1 for undo smooth
control + shift + d for duplicate special
hold j and rotate with snap
shift + greater than for selection grow
shift + lower than for decrease selection
press b for soft selection by color range
move tool > soft selection
hold b and drag mouse for adjust size or color range selection
hold space for more options
curves design - shift and click on insert knot for adding points
lighting > two sided light
tool bar > surfaces > revolve
image plane(5th option) for adding reference
file > project window ( to check pf of maya )
press d to move pivet point
1st magnet icon for snap to grid
alt + shift + d = clear history connection
mesh > booleans
press g for repeat command
file > project window for save pf
material > cntrl + a last column
right click > asign favorite material to apply color of shapes
mesh > remesh, retepologize
remesh ( used for re creating meshes)
retopology (converte 5 sides to 4 sides) [preserve hard edges should on]
mesh > reduce tool for decrease the amount of meshes
mesh > clean up || turn on ( select matching polygon )( faces more than 4 sides)
it's used to find n gons
shift + right click merge vertex
hold cntrol and delete
soften harder edge ( apply smoothness to edges)
hold v when adjusting pivet point with snap
panels > layouts > two panel side by side (for spliting camera)
panels > perspective > new
create > camera
windows > settings preferences > plugin manager (mtoa)((maya to arnold))
skydome light is 360° light
right click on object > asign new material > aistandardsurface
hdrihaven,polyhavenhdri webs for hdri download
click dome light > click check icon side color > click file option
vertex mode > choose 1 vertex point > hold control and right click > to faces
hold shift and drag any edge,face to extrude
shift + t = ungroup
control + shift + right click < vertex, component mode
deform < blend to blend any object
select edges of hole and shift right click then fill hole
select object > go to attribute editor > shape node > arnold >subdivision > change
type to catclark > increase iteration value to 4
[bricks depth]
then go to displacement attribute > height apne hisab se
select object go to modify> convert >displacement to polygons
mesh tool > create polygon
track face
extrude that for thickness
add sphere to eyes increase subdivisions press d v and drag pivet point to hard
centre add lambert
windows > setting > plugin manager for choosing plugins like Arnold
control + shift + right click < vertex, component mode
adaptive sampling [glass modeling = ray depth]
use exr io ex format plugin for ps
use for creating fogg Render setting > Arnold render > environment> atmosphere >
create atmosphere volume