Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
31 views3 pages

Maya Notes

The document provides a comprehensive list of keyboard shortcuts and commands for using Autodesk Maya, covering various functionalities such as object manipulation, lighting, and mesh editing. It includes instructions for creating and modifying polygons, managing materials, and utilizing different rendering settings. Additionally, it highlights tools for enhancing workflow efficiency and offers tips for specific modeling techniques.

Uploaded by

lofianimex
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views3 pages

Maya Notes

The document provides a comprehensive list of keyboard shortcuts and commands for using Autodesk Maya, covering various functionalities such as object manipulation, lighting, and mesh editing. It includes instructions for creating and modifying polygons, managing materials, and utilizing different rendering settings. Additionally, it highlights tools for enhancing workflow efficiency and offers tips for specific modeling techniques.

Uploaded by

lofianimex
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

MAYA

alt+b for change bg color in maya

create > polygon primitive > interactive creation

cntrol +g for group

shift +p for ungroup particularly shapes

hold cntl+shift then click on any tool to add in custom

double click on line segment and hold cntrl + delete for delete the segments

lighting > two sided light

extract faces for Deattacted the faces of wall

mesh tool > multi cut

press 1 for remove smooth from object


press 3 for apply smooth to object

mesh > clean up ( find n gons)

mesh > smooth

control + a = atribute editor

press 6 for show texture


press 5 for shaded mode
press 4 for wireframe mode
press 3 for mesh smooth
press 2 for see both vortex smoother one and harder one
press 1 for undo smooth

control + shift + d for duplicate special

hold j and rotate with snap

shift + greater than for selection grow

shift + lower than for decrease selection

press b for soft selection by color range

move tool > soft selection

hold b and drag mouse for adjust size or color range selection

hold space for more options

curves design - shift and click on insert knot for adding points

lighting > two sided light

tool bar > surfaces > revolve

image plane(5th option) for adding reference


file > project window ( to check pf of maya )

press d to move pivet point

1st magnet icon for snap to grid

alt + shift + d = clear history connection

mesh > booleans

press g for repeat command

file > project window for save pf

material > cntrl + a last column

right click > asign favorite material to apply color of shapes

mesh > remesh, retepologize

remesh ( used for re creating meshes)

retopology (converte 5 sides to 4 sides) [preserve hard edges should on]

mesh > reduce tool for decrease the amount of meshes

mesh > clean up || turn on ( select matching polygon )( faces more than 4 sides)
it's used to find n gons

shift + right click merge vertex

hold cntrol and delete

soften harder edge ( apply smoothness to edges)

hold v when adjusting pivet point with snap

panels > layouts > two panel side by side (for spliting camera)

panels > perspective > new

create > camera

windows > settings preferences > plugin manager (mtoa)((maya to arnold))

skydome light is 360° light

right click on object > asign new material > aistandardsurface

hdrihaven,polyhavenhdri webs for hdri download

click dome light > click check icon side color > click file option

vertex mode > choose 1 vertex point > hold control and right click > to faces

hold shift and drag any edge,face to extrude

shift + t = ungroup
control + shift + right click < vertex, component mode

deform < blend to blend any object

select edges of hole and shift right click then fill hole

select object > go to attribute editor > shape node > arnold >subdivision > change
type to catclark > increase iteration value to 4
[bricks depth]
then go to displacement attribute > height apne hisab se

select object go to modify> convert >displacement to polygons

mesh tool > create polygon

track face

extrude that for thickness

add sphere to eyes increase subdivisions press d v and drag pivet point to hard
centre add lambert

windows > setting > plugin manager for choosing plugins like Arnold

control + shift + right click < vertex, component mode

adaptive sampling [glass modeling = ray depth]

use exr io ex format plugin for ps

use for creating fogg Render setting > Arnold render > environment> atmosphere >
create atmosphere volume

You might also like