Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
29 views3 pages

Points Guide

The document outlines the rules and scoring system for a Fallout 4 roleplaying game. It lists rules such as allowed and restricted weapons, points awarded for factions, companions, and settlement happiness. Weapon categories are defined that determine the starting and allowed weapons based on the player's class. Points are gained for levels, certain kills and settlements, but lost for time played and unpopular companions. The "Other" class has no restrictions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
29 views3 pages

Points Guide

The document outlines the rules and scoring system for a Fallout 4 roleplaying game. It lists rules such as allowed and restricted weapons, points awarded for factions, companions, and settlement happiness. Weapon categories are defined that determine the starting and allowed weapons based on the player's class. Points are gained for levels, certain kills and settlements, but lost for time played and unpopular companions. The "Other" class has no restrictions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

Rules

 No power armor
 Every legendary enemy kill is +1 point
 If you choose the unarmed class you can use the fatman against Swan
 No customizing automatron companions
 You are only allowed to use the starting gun until you get one of the
weapons in your category
 You are allowed to use the minigun against the first deathclaw
 Every hour you play is -1 point
 Every 5 levels is +3 points
 The “Other” class is free game
 The happiness of your main settlement will add points, you divide the
happiness percentage by 50 and round. Happiness 100 is +5

Points Guide
Minutemen + 5 points Institute + 10 points
Brotherhood +15 points Railroad + 20 points

Companions:
Preston Garvey -5 Hancock -10

Dogmeat -5 Nick Valentine -10

Curie -5 MacReady -10

Cait -5 Paladin Danse -15

Deacon -10 Codsworth -15

X6-88 -10 Strong -15


Piper -10 Ada - 15

 Pistols – 44 Pistol, Eddie’s Peace, Kellogg’s Pistol, The Gainer, 10mm Pistol,
Wastelander’s friend, Deliverer, Flare Gun, Pipe Bolt-Action Pistol, Pipe Pistol,
Pipe Revolver

 Rifles – Assault Rifle, Combat Rifle, Overseer’s Guardian, Gauss Rifle, The Last-
Minute, Hunting Rifle, Reba, Reba 2, Tinker Tom Special, Pipe Bolt-Action Rifle,
Pipe Rifle, Railway Rifle, Submachine Gun, Spray n’ Pray, Syringer

 Shotguns – Combat Shotgun, Justice, Le Fusil Terribles, Double Barrel Shotgun

 Heavy Weapons – Fat Man, Big Boy, Flamer, Junk Jet, Minigun, Ashmaker,
Missile Launcher, Party Starter, Death From Above, Broadsider

 Energy Weapons – Plasma Pistol, Plasma Rifle, Experiment 18-A, Sentinel’s


Plasmacaster, Plasma Scattergun, Plasma Sniper Rifle, Plasma Thrower

 Unarmed – Boxing Glove, Deathclaw Gauntlet, Knuckles, Powerfist

 Other – Alien Blaster Pistol, Cryolater, Tesla Rifle, Salvaged Assaultron Head,
Gamma Gun, Lorenzo’s Artifact, Zeta Gun

 Melee – Rest of the weapons excluding explosives

You might also like