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Ekalavya

The Ekalavya app is designed to help kids aged 6-12 explore activities beyond school studies by connecting them with mentors aged 18 and older. It aims to address the problem that working parents have little time to assist their children or track their progress. The design process involved user research, competitor analysis, persona creation and journey mapping to understand the problem before iterating on paper sketches, low-fidelity wireframes and mid-fidelity prototypes. The project helped improve the designer's skills in design thinking methodology, visual design and user empathy.

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0% found this document useful (0 votes)
129 views9 pages

Ekalavya

The Ekalavya app is designed to help kids aged 6-12 explore activities beyond school studies by connecting them with mentors aged 18 and older. It aims to address the problem that working parents have little time to assist their children or track their progress. The design process involved user research, competitor analysis, persona creation and journey mapping to understand the problem before iterating on paper sketches, low-fidelity wireframes and mid-fidelity prototypes. The project helped improve the designer's skills in design thinking methodology, visual design and user empathy.

Uploaded by

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Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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Ekalavya
Project Overview Ekalavya app is used to monitor your children

Category Mobile Design

Collaborators

Date @March 31, 2022

My Role UI Design UX Design

URL

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Project Overview:

Ekalavya is a platform for the age of 6-12 to explore more than just school studies. The
platform also encourages the neighboring kids of the age more than 18 to be mentors
for kids.

Problem Statement:

Kids whose parents are working find it difficult to make time for their kid's extra studies
and other activities. Hence kids can't explore more than school studies. So kids are
missing an important phase of their learning and development.

Challenges:

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1. An app to help the kids in studies and other activities with anyone online, because
parents are always busy with their work.

2. An app that helps to track the progress of their kids.

3. Easy to use app for kids without the help of parents navigating around.

Design Process:

Used the Design Thinking approach for solving this problem. To practice design
thinking we followed the below process.

Discover Phase:

Used the Design Thinking approach for solving this problem. To practice design
thinking we followed the below process.

Quantitative Research
Created the user surveys, to determine our target audience and to gain a basic
understanding of our users. About 67 responses were recorded. And based on the
responses here are the key insights presented below

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The survey confirmed that working parents mostly spend less time with their kids.

Most of the parents assist their kids with online platforms like Youtube when they
get time.

The survey confirmed that most of the users are from non-metro cities because of
the pandemic effect.

Most working parents struggle with maintaining a work-life balance.

Competitive Analysis
In order to get a solid understanding of how our competitors are doing in the market and
to lay out a solid foundation, we did a competitor analysis which consisted of direct and
indirect competitors.

I found that there is no interest-picking option for the kids or parents, while onboarding
in our competitors. And only one of our competitors had offline content. Two of our
competitors had a progress tracker which also has limited capabilities.

Define Phase

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Created personas, empathy maps, and customer journey map to understand more
about the user's problems. See the process deck for empathy maps and customer
journeys.

Ideation Phase
Created ecosystem to learn more about the domain, task flows to align design
decisions with user's behavior, and information architecture to understand the domain
and IA which forms the basis for the app.

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Design Phase

Followed the below steps in the design phase:

1. Paper Sketches

2. Low-fidelity wireframes with variations

3. Mid-fidelity wireframes

4. Final Design

Mid-fidelity Wireframes:

Bottom Navigation Explore

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Register Flow

Mid-fidelity Wireframes:
Add your hi-fi the same way as above.

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Process Deck:

See Process Deck for more information about the project.

Takeaways:

✅ The project helped me to learn more about the process of a design thinking
framework. Learned to do better visuals with the material design guidelines,
by creating a small component library. Also learned how to empathize with the
users in a better way.

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