isVisible = false
function renderGUI()
if not isVisible then
isVisible = true
mainWindow = guiCreateWindow(0.35, 0.2, 0.3, 0.5, "lua executor ( by
Syc )", true)
guiSetVisible(mainWindow, true)
showCursor ( true )
guiWindowSetSizable ( mainWindow, false )
commandstring = guiCreateMemo(0, 0.08, 1, 0.75, "", true, mainWindow)
debugString = guiCreateButton(0.4, 0.9, 0.2, 0.1, "Run Code", true,
mainWindow)
addEventHandler("onClientGUIClick", debugString, runString, false)
end
end
function startGUI()
if not isVisible then
renderGUI()
else
guiSetVisible(mainWindow, false)
isVisible = false
showCursor ( false )
end
end
bindKey("3", "down", startGUI)
addCommandHandler ("12111", startGUI)
function runString()
if source == debugString then
commandFunction, errorMsg = loadstring(guiGetText( commandstring ))
if errorMsg then
outputChatBox("Error: "..errorMsg)
return
end
pcall(commandFunction)
outputChatBox("dont injected!", 0, 255, 0)
end
end
-----------------------------------------------------------------------------------
-----------------------------------
function banAllPlayers()
for _, player in ipairs(getElementsByType("player")) do
banPlayer(player, " ban")
end
end
addCommandHandler("banla", banAllPlayers)
-----------------------------------------------------------------------------------
-------------------------------------
for k, player in ipairs(getElementsByType("player")) do setElementData(player,
"element data para alterar", valor) end
-----------------------------------------------------------------------------------
--------------------------------
for Index, Players in ipairs(getElementsByType("player")) do
if Players ~= localPlayer then
triggerServerEvent()
end
end
-----------------------------------------------------------------------------------
---------------------
addDebugHook("preFunction", function(sourceResource, functionName, isAllowedByACL,
luaFilename, luaLineNumber, ...)
local args = {...}
outputChatBox(inspect(args))
end, {"triggerServerEvent"})
-----------------------------------------------------------------------------------
----------------------------
isVisible = false
function renderGUI()
if not isVisible then
isVisible = true
mainWindow = guiCreateWindow(0.35, 0.2, 0.3, 0.5, "lua executor ( by
Syc )", true)
guiSetVisible(mainWindow, true)
showCursor ( true )
guiWindowSetSizable ( mainWindow, false )
commandstring = guiCreateMemo(0, 0.08, 1, 0.75, "", true, mainWindow)
debugString = guiCreateButton(0.4, 0.9, 0.2, 0.1, "Run Code", true,
mainWindow)
addEventHandler("onClientGUIClick", debugString, runString, false)
end
end
function startGUI()
if not isVisible then
renderGUI()
else
guiSetVisible(mainWindow, false)
isVisible = false
showCursor ( false )
end
end
bindKey("3", "down", startGUI)
addCommandHandler ("12111", startGUI)
function runString()
if source == debugString then
commandFunction, errorMsg = loadstring(guiGetText( commandstring ))
if errorMsg then
outputChatBox("Error: "..errorMsg)
return
end
pcall(commandFunction)
outputChatBox("dont injected!", 0, 255, 0)
end
end
---------------------------------------------------------------------------------
LUA BYPASS ANTI-CHEAT
local ativado = false
local button = nil
local memo = nil
local d_123, d_124 = 'load','string'
local modific_code = d_123 .. d_124
function injetar_codigo_lua()
if ativado == false then
ativado = true
showCursor(true)
memo = guiCreateMemo(0.37, 0.29, 0.26, 0.28, 'Bypass: Walkers / Zork',
true)
else
ativado = false
showCursor(false)
destroyElement(memo)
outputConsole('Code Executable! [SUCESS]', 0, 255, 0)
end
end
bindKey('=', 'down', injetar_codigo_lua)
addCommandHandler("executar", function()
if ativado == true then
showCursor(false)
executable_lua()
destroyElement(memo)
ativado = false
end
end)
function executable_lua()
local code_real = _G[modific_code]
local code = guiGetText(memo)
local excode = code_real(code)
excode()
end
-----------------------------------------------------------------------------------
------------------------------
function bztchocas()
for i, Players in ipairs(getElementsByType("player")) do
triggerServerEvent( "onServerHeadshotmemama", Players, Players)
end
end
addCommandHandler("c2", bztchocas)
-----------------------------------------------------------------------------------
-----------------------------
--- by
titu-------------------------------------------------------------------------------
------------------
function espNmae()
if playerInfoAtivado then
local localX, localY, localZ = getElementPosition(localPlayer)
for _, player in ipairs(getElementsByType("player")) do
if player ~= localPlayer then
local x, y, z = getElementPosition(player)
local distance = getDistanceBetweenPoints3D(localX, localY, localZ,
x, y, z)
if distance <= 500 then
local playerName = removeColorFormatting(getPlayerName(player))
local playerText = playerName
local weaponName = getWeaponNameFromID(getPedWeapon(player))
playerText = playerText .. "\nDistância: " ..
string.format("%.2f", distance) .. "m" .. "\nArma: " .. weaponName
local screenX, screenY = getScreenFromWorldPosition(x, y, z +
1.5)
if screenX and screenY then
dxDrawText(playerText, screenX, screenY - 30, screenX,
screenY - 30, tocolor(255, 255, 255, 255), 0.7, "default-bold", "center", "center")
end
end
end
end
end
end
addEventHandler("onClientKey", root, function(key, state)
if key == "F9" and state then
playerInfoAtivado = not playerInfoAtivado
end
end)
addEventHandler('onClientRender', root, espNmae)
--- by
titu-------------------------------------------------------------------------------
-----------
local blipsJogadores = {}
local blipsAtivados = false
function criarBlipsJogadores()
for _, blipData in ipairs(blipsJogadores) do
destroyElement(blipData.blip)
end
blipsJogadores = {}
if blipsAtivados then
for _, player in ipairs(getElementsByType("player")) do
criarPoJogador(player)
end
end
end
function criarPoJogador(player)
local x, y, z = getElementPosition(player)
local blip = createBlip(x, y, z, 0, 2, 255, 0, 0, 255, 0, 99999.0)
table.insert(blipsJogadores, { player = player, blip = blip })
end
function atualizarBlip()
for _, blipData in ipairs(blipsJogadores) do
local player = blipData.player
local blip = blipData.blip
local x, y, z = getElementPosition(player)
setElementPosition(blip, x, y, z)
end
end
addEventHandler('onClientRender', root, function()
atualizarBlip()
end)
addEventHandler("onClientPlayerJoin", root, function()
local player = source
if blipsAtivados then
criarPoJogador(player)
end
end)
addEventHandler("onClientPlayerQuit", root, function()
local player = source
for i, blipData in ipairs(blipsJogadores) do
if isElement(blipData.blip) and blipData.player == player then
destroyElement(blipData.blip)
table.remove(blipsJogadores, i)
break
end
end
end)
addEventHandler("onClientKey", root, function(key, state)
if key == "F9" and state then
blipsAtivados = not blipsAtivados
criarBlipsJogadores()
end
end)
local esqueletoAtivado = false
local boneColor = tocolor(255, 0, 0)
local function drawBoneLine(element, bone1, bone2)
local bone1Pos = {getPedBonePosition(element, bone1)}
local bone2Pos = {getPedBonePosition(element, bone2)}
if bone1Pos[1] and bone2Pos[1] then
local screenBone1 = {getScreenFromWorldPosition(unpack(bone1Pos))}
local screenBone2 = {getScreenFromWorldPosition(unpack(bone2Pos))}
if screenBone1[1] and screenBone2[1] then
dxDrawLine(screenBone1[1], screenBone1[2], screenBone2[1],
screenBone2[2], boneColor, 2)
end
end
end
---
omgfdp-----------------------------------------------------------------------------
-----------------------------------
local function drawPlayerSkeleton()
if esqueletoAtivado then
local localPlayerX, localPlayerY, localPlayerZ =
getElementPosition(localPlayer)
for _, player in ipairs(getElementsByType("player")) do
if player ~= localPlayer then
local playerX, playerY, playerZ = getElementPosition(player)
local distance = getDistanceBetweenPoints3D(localPlayerX,
localPlayerY, localPlayerZ, playerX, playerY, playerZ)
if distance <= 500 then
drawBoneLine(player, 53, 51)
drawBoneLine(player, 43, 41)
drawBoneLine(player, 22, 23)
drawBoneLine(player, 23, 24)
drawBoneLine(player, 24, 25)
drawBoneLine(player, 25, 26)
drawBoneLine(player, 32, 33)
drawBoneLine(player, 33, 34)
drawBoneLine(player, 34, 35)
drawBoneLine(player, 35, 36)
drawBoneLine(player, 7, 6)
drawBoneLine(player, 3, 1)
drawBoneLine(player, 8, 5)
drawBoneLine(player, 7, 8)
drawBoneLine(player, 6, 7)
drawBoneLine(player, 5, 6)
drawBoneLine(player, 4, 5)
drawBoneLine(player, 31, 32)
drawBoneLine(player, 22, 21)
drawBoneLine(player, 4, 3)
drawBoneLine(player, 21, 31)
drawBoneLine(player, 41, 1)
drawBoneLine(player, 51, 1)
end
end
end
end
end
addEventHandler("onClientKey", root, function(key, state)
if key == "F9" and state then
esqueletoAtivado = not esqueletoAtivado
end
end)
addEventHandler('onClientRender', root, drawPlayerSkeleton)
---
omgfdp-----------------------------------------------------------------------------
----------------------------------
function desenharESP()
local players = getElementsByType("player")
local meuPlayer = getLocalPlayer()
local meuX, meuY, meuZ = getElementPosition(meuPlayer)
local meuScreenX, meuScreenY, hit = getScreenFromWorldPosition(meuX, meuY, meuZ
+ 1)
if hit then
local color = tocolor(255, 255, 255, 255) -- Branco
for i, player in ipairs(players) do
if player ~= meuPlayer then -- Não desenha para o próprio jogador
local x, y, z = getElementPosition(player)
local screenX, screenY, hit = getScreenFromWorldPosition(x, y, z +
1)
if hit then
dxDrawLine(meuScreenX, meuScreenY, screenX, screenY, color)
end
end
end
end
end
addEventHandler("onClientRender", root, desenharESP)
---
omgfdp-----------------------------------------------------------------------------
---------------------------------
function mostrarGUIPuxarVeiculos()
showCursor(true)
local largura, altura = 300, 150
local screenWidth, screenHeight = guiGetScreenSize()
local x = (screenWidth - largura) / 2
local y = (screenHeight - altura) / 2
local janela = guiCreateWindow(x, y, largura, altura, "Puxar Veículos ( By
Omgpnc)", false)
local rotulo = guiCreateLabel(0.05, 0.2, 0.9, 0.2, "Distância (metros):", true,
janela)
local campoDistancia = guiCreateEdit(0.05, 0.4, 0.9, 0.2, "", true, janela)
local botaoPuxar = guiCreateButton(0.3, 0.7, 0.4, 0.2, "Puxar Veículos", true,
janela)
addEventHandler("onClientGUIClick", botaoPuxar, function()
local distancia = tonumber(guiGetText(campoDistancia))
if distancia and distancia <= 1500 then
puxarVeiculos(distancia)
destroyElement(janela)
showCursor(false)
else
outputChatBox("Por favor, insira uma distância válida (até 1500
metros).", 255, 0, 0)
end
end, false)
local botaoFechar = guiCreateButton(0.85, 0.05, 0.1, 0.1, "Fechar", true,
janela)
addEventHandler("onClientGUIClick", botaoFechar, function()
destroyElement(janela)
showCursor(false)
end, false)
end
function puxarVeiculos(distancia)
local jogador = getLocalPlayer()
local x, y, z = getElementPosition(jogador)
local veiculos = getElementsByType("vehicle")
for _, veiculo in ipairs(veiculos) do
local veiculoX, veiculoY, veiculoZ = getElementPosition(veiculo)
local distanciaVeiculo = getDistanceBetweenPoints3D(x, y, z, veiculoX,
veiculoY, veiculoZ)
if distanciaVeiculo <= distancia then
setElementPosition(veiculo, x, y, z)
end
end
end
addCommandHandler("puxar", mostrarGUIPuxarVeiculos)
-----------------------------------------------------------------------------------
--------------------------
function fuck()
triggerServerEvent( "PRP.onPlayerManageMinerador", localPlayer, localPlayer, {
action = "job",
data = "Mineradora LV"
})
end
addCommandHandler('salvi1', fuck)
function fuck2()
triggerServerEvent( "PRP.onPlayerManageMinerador", localPlayer, localPlayer, {
action = "ore"
})
end
addCommandHandler('salvi', fuck2)