Borderlands 2 Modding Guide
Borderlands 2 Modding Guide
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<head>
<type name="BL2" offline="true"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Farming Fixes">
<comment>by ZxUxBxExR</comment>
<category name="Fast Travel to Bosses">
<category name="BNK-3R">
<code profiles="default">set
GD_FastTravelStations.Zone2.Cliffs_Boss bSendOnly False</code>
</category>
<category name="The Warrior">
<code profiles="default">set
GD_FastTravelStations.Zone3.Volcano_Boss_A bSendOnly False</code>
</category>
<category name="Uranus">
<code profiles="default">set
GD_Anemone_FastTravel.Helios_OneWay bSendOnly False</code>
</category>
<category name="Wilhelm">
<code profiles="default">set
GD_FastTravelStations.Wilhelm bSendOnly False</code>
</category>
</category>
<category name="Guaranteed Unique Enemies">
<category name="Black Queen">
<hotfix name="Hotfix" level="Interlude_P">
<code profiles="default">set
Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_19 IsEnabled
True</code>
</hotfix>
</category>
<category name="King Mong">
<hotfix name="Hotfix" level="Ash_P">
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_11 IsEnabled
True</code>
</hotfix>
</category>
<category name="Omnd-Omnd-Ohk">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlayers ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
</hotfix>
</category>
<category name="Pimon">
<hotfix name="Hotfix" level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7 IsEnabled
True</code>
</hotfix>
</category>
<category name="Tumbaa">
<hotfix name="Hotfix" level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_13 IsEnabled
True</code>
</hotfix>
</category>
<category name="Vermivorous">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.600
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.700000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.900000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.900000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.300
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.600000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.600000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.700000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.100
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.110000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.120000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
</hotfix>
</category>
</category>
<category name="Respawning Enemies and Loot">
<category name="Enemies">
<code profiles="default">set
WillowGame.Default__WillowPopulationDefinition bTotalResetOnLevelLoad True</code>
</category>
<category name="Loot">
<code profiles="default">set
GearboxFramework.Default__PopulationDefinition bTotalResetOnLevelLoad True</code>
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Aster_Lootables.Balance.PopDef_DiceChest bTotalResetOnLevelLoad False</code>
</hotfix>
</category>
</category>
<category name="Pearlescents Gen.2">
<category name="OMGWTH">
<code profiles="default">set
GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</category>
<category name="Tiny Tina's Lootsplosion Slot Machine">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Pistol BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Long BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
</hotfix>
</category>
<category name="World Drop">
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
</category>
<category name="Seraph Vendors in UVHM">
<category name="DLC 1">
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="DLC 2">
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Iris_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="DLC 3">
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="DLC 4">
<code profiles="default">set
GD_Aster_ItemPools.SeraphCrystalVendor.ShopPool_AsterSeraphGear BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_I
temGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</category>
</category>
<category name="No Customizations in The Warrior's Pool">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="All Treants drop The Bee">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Aster_Pop_Treant.Balance.PawnBalance_Treant_StandStill DefaultItemPoolList
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
</category>
</category>
</body>
</BLCMM>
#Commands:
set GD_FastTravelStations.Zone2.Cliffs_Boss bSendOnly False
set GD_FastTravelStations.Zone3.Volcano_Boss_A bSendOnly False
set GD_Anemone_FastTravel.Helios_OneWay bSendOnly False
set GD_FastTravelStations.Wilhelm bSendOnly False
set WillowGame.Default__WillowPopulationDefinition bTotalResetOnLevelLoad True
set GearboxFramework.Default__PopulationDefinition bTotalResetOnLevelLoad True
set GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Iris_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_ItemPools.SeraphCrystalVendor.ShopPool_AsterSeraphGear BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_I
temGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))
set GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))
#Hotfixes:
set Transient.SparkServiceConfiguration_5 Keys ("SparkLevelPatchEntry-
GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-
GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-
GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-
GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-
GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-
GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-
GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-
GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-
GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-
GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-
GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-
GBX_fixes23","SparkLevelPatchEntry-Hotfix1","SparkLevelPatchEntry-
Hotfix2","SparkLevelPatchEntry-Hotfix3","SparkLevelPatchEntry-
Hotfix4","SparkLevelPatchEntry-Hotfix5","SparkLevelPatchEntry-
Hotfix6","SparkLevelPatchEntry-Hotfix7","SparkLevelPatchEntry-
Hotfix8","SparkLevelPatchEntry-Hotfix9","SparkLevelPatchEntry-
Hotfix10","SparkLevelPatchEntry-Hotfix11","SparkLevelPatchEntry-
Hotfix12","SparkLevelPatchEntry-Hotfix13","SparkLevelPatchEntry-Hotfix14")
set Transient.SparkServiceConfiguration_5 Values
(",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInit
ialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,
.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalI
nitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.4000
00,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.2
00000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condit
ionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,
0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Con
ditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConsta
nt,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalanc
e_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,
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[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Popula
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_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1
.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultIt
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hino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.
BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sag
e_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,
100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolLis
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_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd
,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble
.WiresDontTalk,SkillEffectDefinitions,,
((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
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(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModif
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.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balan
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Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueS
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:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorDat
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StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Pro
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Sequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.00000
0,20","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityD
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rk_P,PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7,IsEnabl
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rtunityDen_13,IsEnabled,,True",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_Per
Players_Phase1,ConditionalInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.600
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(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
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(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
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(BaseValueIfTrue=(BaseValueConstant=0.900000,BaseValueAttribute=None,Initialization
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(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
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(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.300
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ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initialization
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(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
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(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
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PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
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(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
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(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
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PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
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PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
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PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Condition
alInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definiti
on=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeD
efinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
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PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
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(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
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PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
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PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
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PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.110000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.120000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))",",GD_Aster_Lootables.Balance.PopDef_DiceChest,bTotalResetOnLevelLoad,,False"
,",GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Pistol,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))",",GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Long,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))",",GD_Aster_Pop_Treant.Balance.PawnBalance_Treant_StandStill,DefaultItemPoolList
,,
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))")