Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
17 views28 pages

Borderlands 2 Modding Guide

This document contains code for several hotfixes and modifications to Borderlands 2 related to farming and bosses. It includes changes to enable fast travel to bosses, guarantee unique enemies will spawn, and increase spawn rates of certain enemies. The hotfixes and code are intended to help with boss and enemy farming.

Uploaded by

zarkness01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views28 pages

Borderlands 2 Modding Guide

This document contains code for several hotfixes and modifications to Borderlands 2 related to farming and bosses. It includes changes to enable fast travel to bosses, guarantee unique enemies will spawn, and increase spawn rates of certain enemies. The hotfixes and code are intended to help with boss and enemy farming.

Uploaded by

zarkness01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 28

<BLCMM v="1">

#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to
properly open this file!!!>
<head>
<type name="BL2" offline="true"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Farming Fixes">
<comment>by ZxUxBxExR</comment>
<category name="Fast Travel to Bosses">
<category name="BNK-3R">
<code profiles="default">set
GD_FastTravelStations.Zone2.Cliffs_Boss bSendOnly False</code>
</category>
<category name="The Warrior">
<code profiles="default">set
GD_FastTravelStations.Zone3.Volcano_Boss_A bSendOnly False</code>
</category>
<category name="Uranus">
<code profiles="default">set
GD_Anemone_FastTravel.Helios_OneWay bSendOnly False</code>
</category>
<category name="Wilhelm">
<code profiles="default">set
GD_FastTravelStations.Wilhelm bSendOnly False</code>
</category>
</category>
<category name="Guaranteed Unique Enemies">
<category name="Black Queen">
<hotfix name="Hotfix" level="Interlude_P">
<code profiles="default">set
Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_19 IsEnabled
True</code>
</hotfix>
</category>
<category name="King Mong">
<hotfix name="Hotfix" level="Ash_P">
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_11 IsEnabled
True</code>
</hotfix>
</category>
<category name="Omnd-Omnd-Ohk">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlayers ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
</hotfix>
</category>
<category name="Pimon">
<hotfix name="Hotfix" level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7 IsEnabled
True</code>
</hotfix>
</category>
<category name="Tumbaa">
<hotfix name="Hotfix" level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_13 IsEnabled
True</code>
</hotfix>
</category>
<category name="Vermivorous">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.600
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.700000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.900000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.900000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.300
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.600000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.600000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.700000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.100
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.110000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.120000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
</hotfix>
</category>
</category>
<category name="Respawning Enemies and Loot">
<category name="Enemies">
<code profiles="default">set
WillowGame.Default__WillowPopulationDefinition bTotalResetOnLevelLoad True</code>
</category>
<category name="Loot">
<code profiles="default">set
GearboxFramework.Default__PopulationDefinition bTotalResetOnLevelLoad True</code>
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Aster_Lootables.Balance.PopDef_DiceChest bTotalResetOnLevelLoad False</code>
</hotfix>
</category>
</category>
<category name="Pearlescents Gen.2">
<category name="OMGWTH">
<code profiles="default">set
GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</category>
<category name="Tiny Tina's Lootsplosion Slot Machine">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Pistol BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Long BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
</hotfix>
</category>
<category name="World Drop">
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
</category>
<category name="Seraph Vendors in UVHM">
<category name="DLC 1">
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="DLC 2">
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Iris_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="DLC 3">
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="DLC 4">
<code profiles="default">set
GD_Aster_ItemPools.SeraphCrystalVendor.ShopPool_AsterSeraphGear BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_I
temGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</category>
</category>
<category name="No Customizations in The Warrior's Pool">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="All Treants drop The Bee">
<hotfix name="Hotfix" level="None">
<code profiles="default">set
GD_Aster_Pop_Treant.Balance.PawnBalance_Treant_StandStill DefaultItemPoolList
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
</category>
</category>
</body>
</BLCMM>

#Commands:
set GD_FastTravelStations.Zone2.Cliffs_Boss bSendOnly False
set GD_FastTravelStations.Zone3.Volcano_Boss_A bSendOnly False
set GD_Anemone_FastTravel.Helios_OneWay bSendOnly False
set GD_FastTravelStations.Wilhelm bSendOnly False
set WillowGame.Default__WillowPopulationDefinition bTotalResetOnLevelLoad True
set GearboxFramework.Default__PopulationDefinition bTotalResetOnLevelLoad True
set GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Orchid_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Iris_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Sage_Revised
Quantity
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_ItemPools.SeraphCrystalVendor.ShopPool_AsterSeraphGear BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_I
temGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))
set GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))

#Hotfixes:
set Transient.SparkServiceConfiguration_5 Keys ("SparkLevelPatchEntry-
GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-
GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-
GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-
GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-
GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-
GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-
GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-
GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-
GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-
GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-
GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-
GBX_fixes23","SparkLevelPatchEntry-Hotfix1","SparkLevelPatchEntry-
Hotfix2","SparkLevelPatchEntry-Hotfix3","SparkLevelPatchEntry-
Hotfix4","SparkLevelPatchEntry-Hotfix5","SparkLevelPatchEntry-
Hotfix6","SparkLevelPatchEntry-Hotfix7","SparkLevelPatchEntry-
Hotfix8","SparkLevelPatchEntry-Hotfix9","SparkLevelPatchEntry-
Hotfix10","SparkLevelPatchEntry-Hotfix11","SparkLevelPatchEntry-
Hotfix12","SparkLevelPatchEntry-Hotfix13","SparkLevelPatchEntry-Hotfix14")
set Transient.SparkServiceConfiguration_5 Values
(",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInit
ialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,
.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalI
nitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.4000
00,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.2
00000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condit
ionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,
0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Con
ditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConsta
nt,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalanc
e_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,
1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,Defa
ultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFact
ory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList
[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Popula
tion_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbabilit
y.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance
_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1
.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultIt
emPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_R
hino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.
BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sag
e_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,
100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolLis
t[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD
_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd
,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble
.WiresDontTalk,SkillEffectDefinitions,,
((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModif
ier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Strea
ming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.In
itializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balan
ce_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_
Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueS
caleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_Death
Mark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.P
ool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Bal
ance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield
:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorDat
a2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.P
rojectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProvid
erDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.
StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Pro
j_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,Behavior
Sequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.00000
0,20","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityD
en_19,IsEnabled,,True","Ash_P,Ash_Combat.TheWorld:PersistentLevel.PopulationOpportu
nityDen_11,IsEnabled,,True",",GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlay
ers,ConditionalInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))","PandoraPa
rk_P,PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7,IsEnabl
ed,,True","PandoraPark_P,PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOppo
rtunityDen_13,IsEnabled,,True",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_Per
Players_Phase1,ConditionalInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.600
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.700000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.900000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.800000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.900000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,Condition
alInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.300
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.600000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.600000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.700000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.100
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((Attrib
uteOperand1=AttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condition
alInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.400000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Condition
alInitialization,,
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definiti
on=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeD
efinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.110000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.120000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))",",GD_Aster_Lootables.Balance.PopDef_DiceChest,bTotalResetOnLevelLoad,,False"
,",GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Pistol,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))",",GD_Aster_EridiumSlotMachine.Pools.Weapon_Pool_Pearl_Long,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))",",GD_Aster_Pop_Treant.Balance.PawnBalance_Treant_StandStill,DefaultItemPoolList
,,
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))")

You might also like