Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
143 views1 page

Evolution of Computer Graphics

The evolution of computer graphics began in the 1950s with early experiments at MIT. Pioneering work was done at the University of Utah in the 1960s and 1970s, developing 3D modeling and rendering techniques. This led to increased realism and set foundations for the industry. In the 1980s, the release of personal computers and movies like Star Trek II showcased growing applications of computer graphics. Pixar's Toy Story in 1995 marked a milestone as the first full-length animated film made with computers.

Uploaded by

Giselle Quimpo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
143 views1 page

Evolution of Computer Graphics

The evolution of computer graphics began in the 1950s with early experiments at MIT. Pioneering work was done at the University of Utah in the 1960s and 1970s, developing 3D modeling and rendering techniques. This led to increased realism and set foundations for the industry. In the 1980s, the release of personal computers and movies like Star Trek II showcased growing applications of computer graphics. Pixar's Toy Story in 1995 marked a milestone as the first full-length animated film made with computers.

Uploaded by

Giselle Quimpo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 1

EVOLUTION OF COMPUTER GRAPHICS

The University of Utah Entrepreneur Alex Schurer


The launch of the Apple released
started its Computer financed a computer graphics Pixar released "Toy Story," the
Soviet satellite Sputnik the Macintosh
Science Department lab at the New York Institute of The release of "Beauty first full-length animated film
led to a renewed computer, leading
under the direction of Technology, luring talent from and the Beast" in 1991 created entirely with computer
emphasis on Science to an explosion in
Dave Evans, attracting the University of Utah. Alex and "Terminator 2" in the graphics, which won an
& Technology consumer-
The first significant talent and aimed to be recognized in the same year, showcasing Academy Award and marked
Education in the focused graphics
graphic becoming a pioneering field, distinctly apart from being the success and a significant milestone in
United States and art creation
images were force in computer the "new Walt Disney," despite application of computer animation and computer
created by graphics daily expressions suggesting tools. graphics in movies. graphics.
Ben Laposky otherwise.
1957
1965 1991 1995
1950 1974 1984

1951
1970s
Joy Forrester and Late 1970s – Early 1980s
Robert Everett of 1961
the Massachusetts * Significant advancements in 3D Late 1993
modeling, textures, anti-aliasing * Innovators saw potential in consumer
Institute of The development of a
markets. 1980s
Technology demonstration program rendering, and shading were * The Apple II and Commodore 64 "Jurassic Park" came
produced the featuring 2 spaceships made at the University of Utah, personal computers, both featuring out in 1993, marking a
whirlwind. capable of maneuvering leading to increased realism in University of Utah
color displays, were released, providing significant point in the
around the screen and computer graphics and setting new ways for users to explore graphics graduate Jim Clark
adoption of digital
firing torpedoes at each foundational technologies for the and computing. founded Silicon
effects in cinema.
other, marking the early industry. * Development of new tools for digital Graphics, whose
stages of the game * The development and video editing, audio editing, and film workstations
“Spacewar!” printing as George Lucas moved to dominated graphical
recognition of the Utah teapot as Submitted by:
enhance movie production technology. computing for two
a standard mathematical model
*Paramount hired Industrial Light & decades. ELIJAH JOAQUIN F. QUIMPO
for 3D computer graphics.
Magic for special effects in "Star Trek II:
* George Lucas, motivated by the
The Wrath of Khan," leveraging new Grade 7 - Pythagoras
technology level of the 1940s and
computer graphics technologies.
his work on the original Star Wars,
aimed to bring more advanced

You might also like