05 Computer Animation
Fundamentals
Biological Phenomenon: Persistence of Vision
Psychological Phenomenon: Phi
An optical illusion of our brain
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Animation Techniques
Traditional Stop motion Computer
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Traditional Animation
Traditional animation process
Planning the animation: Story board
Recording the soundtrack
Definition of key frames: synchronization
Generate drawings: Inbetweening
Pencil tests
Composition with background
and painting
Filming
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Traditional Animation
Full
Detailed drawings per
frame
Limited
Repeated frames
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Traditional Animation
Rotoscoping
From a real image,
drawings are created frame
by frame
Live-action
Combines real actors and
animated elements
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Stop Motion
Create the illusion of movement of static objects
by photographing and animating them
According to the media used:
Puppet Animation
Clay Animation
Cutout Animation
Pixilation
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Stop Motion
Puppet Animation
Puppet figures interacting with
each other in a constructed
environment
Clay Animation
Uses figures made of clay to
create stop-motion animation
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Stop Motion
Cutout Animation
Produced by moving 2-
dimensional pieces of material
such as paper or cloth
Pixilation
Live humans are used as stop
motion characters
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Computer - Aided Animation
Using the computer at some stages of the
animation process
Acquisition of the drawings: Scanners and Tablets
Coloring: Region - Filling techniques
Automation of Inbetweening: Interpolation
Pencil tests
Composition with background
and filming
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2D Animation
It incorporates vector drawing tools and digital
video manipulation
Standard: Flash / Shockwave
Some techniques used are: tweening, morphing
and onion skinning
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Tweening
Tweening is the process of generating
intermediate frames between two images to
give the appearance that the first image evolves
smoothly into the second image.
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Morphing
Morphing is a special effect in motion pictures
and animations that changes (or morphs) one
image or shape into another through a seamless
transition.
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Onion skinning
Onion skinning is a 2D computer graphics term
for a technique used in creating animated
cartoons and editing movies to see several
frames at once.
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3D Animation
The process of creating 3D computer graphics
1. Modeling
Creating shape of objects
2. Layout and animation
Motion and placement of objects
3. Render
Produces an image from an object
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3D Modeling
Creating the shape of objects
Most common sources of 3D models :
Generated by an artist
3D Specific software
3D Scanners
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3D Modeling
3D models represent objects using point
collections, triangles, curves…
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3D Modeling
3D scannerss
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Layout and Animation
Placing and moving objects in the scene
Spatial description: position and size
Temporal description: movement over time
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Layout and Animation
Description of the movement
Key framing: traditional
Inverse kinematics
Motion capture
Physical simulation
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Layout and Animation
Inverse kinematics
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Layout and Animation
Motion capture
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Layout and Animation
Physical simulations
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3D Rendering
Process of creating the set of 2D image (frames)
from the 3D scene.
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