Tech Boosts Active Learning Engagement
Tech Boosts Active Learning Engagement
INTRODUCTION
The world today is experiencing great progress that is very rapid and significant in
all aspects of human life (Woolley et al., 2023). This progress is none other than the result
of the high level of technological advancement in the modern era of the 21st century (Shao
et al., 2021). Technology is no stranger to being heard and talked about by everyone
regardless of age limitations from children, teenagers, adults, even from the elderly. So
high is the level of technology that is talked about in various worlds today because of the
many changes that are felt from the existence of this technology which brings changes in
lifestyles, styles and ways of learning, ways of communicating and ways of working in
every field of human life (Dwivedi et al., 2022) . The uniqueness of the perceived
technology is its speed, which makes all work and activities can be completed quickly
(Hasegawa et al., 2020). Because in this modern era, everything is required to be fast and
timely. Access to information is also getting easier. It makes it easier for people to interact
and communicate with others even though they are hindered by distance and time. In
addition, technology is very interesting and fun to use so it cannot be denied that humans
really need and cannot be separated from technology.
Technology is needed and its existence is very important in the life of the 5.0 era
(Gill et al., 2020). Its existence is very supportive of various human activities in a country
such as government, social and economic, cultural and in terms of education (Liu et al.,
2020), (W. Bao, 2020). Education is one of the determinants of a country's success (Al-
Okaily & Al-Okaily, 2022). Education is a teaching process carried out by an educator to
students (Mishra et al., 2020). Where the expected goal of this education is to form
individuals to have intellectual abilities, develop skills and social, spiritual values in
preparing them to face future challenges (Schuelka & Engsig, 2022), (Conde et al., 2019).
There are demands in the world of education to always keep up with technological
developments in order to improve the quality of education in the learning process (Zafar et
al., 2020). Therefore, various countries are trying to integrate technology in learning
because changes in the education system and innovation are needed so as not to be left
behind from the progress influenced by technological developments.
Learning has always been identical to being done in a classroom. The classroom in
question here is a space in which there are a number of students, teachers, there are chairs
and tables and blackboards. The way the teacher explains learning to students through
lecture methods, discussions and group learning activities. The tools or facilities used by
the teacher are in the form of a blackboard and package books or other printed books.
Then to conduct an assessment, written exams or oral quizzes are carried out. This kind of
learning is called conventional learning (Bui et al., 2020). In this method, students are
often made only as objects because they only receive information from the teacher,
students only remember information rather than understanding deeply. So that students
tend to be passive, less active, less motivated in learning activities (Morrell et al., 2021).
This certainly causes a lack of student involvement, interaction between students and each
other. The results obtained, limited potential to develop critical skills, creativity and in
solving a problem.
Conventional learning is currently less suitable to be applied because it is too
passive and learning media is not diverse which allows students to get bored learning and
student activeness and involvement will decrease (C. Li, 2021). The demands of today
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require learning to be carried out in a modern rather than traditional manner in accordance
with the digital era (Villarreal-Villa et al., 2019). Learning is not always done in the
classroom. There are times when education is conducted remotely due to certain factors
that result in online learning. Choosing the right media is one of the keys to success in
online learning (Chakraborty et al., 2020). Learning media is an important thing that can
support the process of teaching and learning activities. Here the role of the teacher is very
strategic in the smooth learning process. A great teacher is a teacher who is good at
choosing the right learning media and according to the needs of students because it is very
important to increase interest in learning, activeness and student involvement (Krukowski
et al., 2021). Teachers are now required to innovate in teaching methods so as not to cause
student boredom. Therefore, teachers must be literate with technological developments in
the era of revolution 5.0.
Based on the results of the exposure, the problem is identified that technology can
be integrated into distance learning. The utilization of technology in learning is a solution
for teachers and students so that they can still carry out learning even though the situation
is far apart. Technology in the field of education is in the form of using tools in the form
of applications and platforms to facilitate the teaching and learning process (Chick et al.,
2020). The various types of technology can be software, hardware, internet, web-based
learning, game-based learning, augmented reality, virtual reality and so on (Marchal et al.,
2019). As for if in the form of applications that can be used such as Whatsapp Group,
Google Classroom, Zoom, or Google Meeting. Through technology students can access
various information quickly (Estacio et al., 2019). In addition, teachers as teachers can be
creative in delivering material in an interesting and varied way so that it is not
monotonous which makes students interested and excited about learning. With the
existence of technology, students and teachers will be more free and very flexible
(Pedicini et al., 2020).
Learning techniques used in educational settings have evolved as a result of digital
technology. In the past, student learning was often passive due to the teacher's lecture style
(Zeng et al., 2020). But now more interactive, collaborative and problem-based learning
approaches are available thanks to this technology. Utilizing a variety of media can
encourage active student engagement, hands-on problem solving and increasingly critical
thinking, all of which can help students learn and develop new skills. In the past, printed
books were often the main source of learning (Yoo, 2022). Not with today's technology,
information can be accessed in various ways, namely through e-books, the internet, or in
the form of learning videos (Sayers et al., 2022). Students can learn by utilizing various
learning media in the form of sound, learning videos, animations and texts that really help
students absorb and understand information easily (Xiao et al., 2020).
The reason why we raise this issue is because we want to analyze and reveal how
important digital technology is in learning, especially distance learning. Through this
research, the researcher wants to ensure that all students get access to learning. Through
online learning platform or application, students can follow the learning program without
having to attend the class directly. Students can discuss with fellow students, discuss with
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teachers or with anyone through online discussion forums which will increase student
engagement, increase student knowledge, increase curiosity and increasingly think
critically (Gewirtz-Meydan et al., 2019). In addition, it also allows students to learn
independently, organize their learning methods well and repeat material that is considered
difficult until they understand it so that students' ability to understand their own progress
increases. Teachers can measure the extent of students' abilities by conducting quizzes
online.
The method that researchers use in this research is quantitative method. The
structured method begins with collecting, analyzing and processing data properly.
Researchers made questions to students in a questionnaire distributed through google
form. For more in-depth information, researchers also conducted interviews directly with
students in one of the high schools. The data was collected one by one from respondents
who had filled out the questionnaire and who had completed the interview. The data
obtained is presented in tabular form. In this case the researcher used SPSS to analyze the
data that had been obtained. The reason researchers choose to use SPSS is because the
resulting data is easy to read and understand. In addition, the data generated is very valid
and relevant. So that the data obtained can help researchers minimize errors in
calculations.
The purpose of this research is to identify and understand the positive impact that
will be caused if a learning is carried out through the use of technology and how much
benefit is obtained (Loderer et al., 2020). Because essentially the quality of education
depends on the quality of learning. Good learning must of course be supported by
sophisticated technology (Fridman et al., 2019). This makes it a challenge for every
educator to be able to be literate with technology so that learning is more effective and
efficient. Improve the quality of education and increase learning outcomes. Furthermore, it
aims to know the ways technology can increase student interaction and involvement in
active learning. Technology should also be able to contribute to producing a generation
that is able to compete in the future. Nevertheless, education should not ignore the
challenges that may arise from the existence of this technology. The researcher's biggest
hope is that this article can be useful for the general public, especially for the world of
education and can be a consideration for further researchers.
RESEARCH METHODOLOGY
Research Design
The research method directs what systematic steps the researcher will take to be
able to collect various kinds of data which will then be analyzed and presented in order to
provide answers to the research conducted so as to achieve the research objectives (Dash
& Paul, 2021). Research methods are indispensable in the context of the success of a
study, developing various sciences in more depth. The research conducted by researchers
is using a quantitative research design. Quantitative research method is a scientific
approach used to collect and analyze data in the form of numbers (numbers) or numerical
data (Bauer et al., 2021). Data in the form of numbers or numbers will certainly be easily
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measured clearly, real, tested and reliable. The data collected through this quantitative
method can then be measured using statistical, mathematical or computational techniques.
This method has its own characteristics that are specific, clear, detailed, and static (Wu et
al., 2020). Today's fast-growing technology can be used as learning media and can be
developed through quantitative methods. Quantitative research design is very helpful for
researchers to know and evaluate how much technology can be utilized in active learning
more accurately and objectively. This research uses two types of variables, namely
dependent variables and independent variables. Where this independent variable means
the variable that will be measured as well as observed during the research, while the
dependent variable is the result that will be expected from a study. The dependent
variables used here are student interaction and student engagement while the independent
variable is the use of technology in active learning. All data obtained will be processed
through SPSS with the One Way Anova method. The purpose of this research is to find
out, study, utilize, optimize and solve the problems being discussed in the research.
Research Setting and Participants
The research procedure carried out by the researcher began by distributing a
questionnaire containing questions through an online google form link. The questions that
the researcher asked were related to the utilization of technology in active learning:
improving student interaction and engagement. The questions consisted of two variables:
student interaction and engagement and technology utilization in learning. Each group
contains 10 questions that will be the main focus in determining the research results. The
possible answers that the researcher gave to the respondents consisted of four parts,
namely "disagree", "disagree", "agree" and "strongly agree" in the form of multiple choice
options. In this questionnaire distribution activity, various questions were answered by
several students at the school who had used technology in learning. Then the results
obtained from distributing the questionnaire are that there are around 20 people who have
answered the questions sent via the google form link. In general, these students agree with
the use of technology in learning because through technology students are more eager to
learn which makes them more active and involved in learning which then has a big effect
on student learning outcomes. And a small proportion of students disagree with learning
using technology because they feel learning becomes ineffective. In addition, researchers
also conducted interviews with teachers and students during the learning process.
Researchers chose high school educational institutions located in Pasaman Regency.
Researchers first looked for information on which universities have implemented
technology in learning because this is important to get accurate information. The choice of
university that was finally determined by the researcher was at Samudra University
Langsa, Aceh. The population of this study were all students of Universitas Samudra
Langsa, Aceh. The sample was 4th semester students of class unit 1 and unit 2 who were
taken randomly in 2 classes, namely class 1 and class 2. The students chosen were of
course those who were actively involved in learning activities and knew the benefits of
technology. Researchers also conducted further interviews with students so that
researchers gained broader and deeper knowledge about the use of these technologies.
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Ethical Considerations
In conducting this research, researchers pay close attention and adhere to the
research code of ethics. This research activity was carried out honestly in obtaining
various data and openly reporting the data that had been obtained. This honesty certainly
makes correspondents trust and believe that the data is indeed tested for accuracy, without
any data manipulation and can be accounted for (Lajoie & Landry, 2022). Before
distributing questionnaires to respondents, the researcher first asked for permission and
the respondent's willingness to fill out the questionnaire. Furthermore, the researcher
explained to the respondent the procedure and how to fill out the questionnaire while
ensuring the respondent's willingness to fill out the questionnaire that had been provided
in the google form. No less important, researchers strictly uphold applicable legal
regulations regarding maintaining and protecting data privacy. This is important so that
the confidentiality of respondent data with one another, both teachers and students, is not
easily known and identified so that it is strictly protected without harming the respondent.
Data can only be accessed by the researcher concerned and other authorized researchers.
The next ethical consideration is that researchers ensure that all students have access to the
technology used in learning. The disparity in the use of technology should be addressed as
all learners have access to technology regardless of their social status and different
backgrounds. It is also very important to tell learners that in using technology, they must
pay attention to the ethics that they should not cheat and plagiarize other people's work.
The researcher also noted that the use of technology in learning has significant benefits to
the advancement of education and ensures long-term beneficial implications to society and
future education.
Data Collection and Analysis
Data collection conducted by researchers took place during September in the odd semester
of 2023. The distribution of the google form questionnaire begins when you have obtained
permission from the school and students. The questionnaire distribution began on
September 20-30, 2023 to participants where the questionnaire contained 20 questions that
the researcher had made beforehand. The questionnaire was divided into two groups
where the first 10 questions were submitted to class 12 A while the next 10 questions were
submitted to class 12 B. The data that has been collected based on the respondents'
answers is then summed up the percentage in each question where the percentage results
are first processed into excel and then processed into the SPSS application. The total
percentage of the two classes is presented in the table as an overview of the data
conclusions from distributing questionnaires through the previous google form.
Table 1.
Student Class List
No Department Number of Percentage (%)
Participants
1. Unit 1 10 50%
2. Unit 2 10 45%
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Figure 1.
Flow of Data Collection and Analysis
Collecting data Determine the Creating a Contacted the class teacher
related to the research method questionnaire and asked permission to
research and determine the through distribute the questionnaire
conducted school location google form through the class wa group.
The excel file is divided into 2 Collect data and download into
parts, namely class 12 A and excel file
class 12 B.
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quarters of students agree with the statement. Respondents who answered in the disagree
category obtained a percentage of 15%, while in the disagree category there were no
answers from respondents. So overall, students feel that their interest in learning increases
if technology is presented because learning with technology is more exciting and fun for
students. Meanwhile, students who disagree with the statement that with the presence of
technology there is a possibility of misuse by students so that it has an impact on their lack
of interest in learning.
Make it easy for students to access materials from various learning resources
Students find it easier to access learning materials from various sources with the help of
technology, this statement obtained answers from 10 respondents with a percentage of
65% in the agree category, in the strongly agree category with a percentage of 20%. The
percentage in the disagree category is only 15% while in the disagree category there are no
answers from respondents. So almost three-quarters of students already feel that
technology really helps students to access various information from various sources. It can
be concluded that 85% of students prove that they find it easier to find subject matter from
various sources such as textbooks which are not only limited to books provided by the
school library but more than that, subject matter can be obtained from electronic books
such as e-books, digital libraries that can be accessed anywhere, and can also be through
browsing on e-learning websites. For students who disagree with this statement, maybe
some of them have not utilized technology in learning so that their sources of information
are only sourced from books given by lecturers or those in universities.
Table 2.
Percentage of questionnaires obtained from the answers of respondents of class 12 A
Question Answer
Strongly Agree Disagree Strongly
No
Agree Disagre
e
1. The use of technology in learning can increase 15% 70% 15% 0%
students' interest in learning
2. Technology helps students understand the 10% 70% 20% 0%
subject matter easily
3. Students feel more involved in learning when 15% 45% 40% 0%
technology is used
4. The use of technology makes the learning 15% 60% 20% 5%
process more interesting and fun
5. Students are more motivated to learn with the 10% 65% 25% 0%
help of technology
6. d With the presence of technology, the interaction 5% 50% 40% 5%
e between fellow students is quite good
7. Technology can make students participate freely 5% 60% 20% 15%
and actively during discussions
8. t Technology facilitates communication between 10% 60% 25% 5%
students and their classmates and teachers.
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10. s Technology utilization can improve the quality 20% 65% 15% 0%
of education
Based on the results of the research statement table above, it can be seen that the
highest percentage is in the agree category with a percentage of 85% related to the
statement regarding the use of technology in learning allows flexibility in learning
schedules, while the highest percentage of the strongly agree category obtained answers
from respondents of 35% about the statement regarding unstable internet signals being an
obstacle in learning using technology. Furthermore, in the disagree category, the highest
percentage is 25% regarding the second question about technology helping to improve
collaboration between students in learning projects and the fourth question which is about
technology presenting different and varied learning methods. Finally, the highest
percentage of the disagree category received answers from respondents of 10% regarding
technology is an important aspect in the development of education in the future.
In the first statement regarding the use of technology will make students feel more
prepared to face the digital world, the highest percentage in the agree category is 60%,
while in the strongly agree and disagree categories both get a percentage of 20% and
finally in the disagree category no answers were obtained from respondents. The second
statement received the highest percentage with a value of 65% while the category strongly
agreed by 5%, the category disagreed by 25%, the category disagreed by 5% which is the
statement regarding technology helps improve collaboration between students in learning
projects. Regarding the third statement related to the use of technology in learning allows
flexibility in learning schedules, the answers from respondents amounted to 80% as the
highest percentage in the agree category. And the category of strongly agreeing gets a
percentage of 5%, the category of less agreeing researchers get a percentage of 10% and
no one disagrees with this statement. It is evident that students are more flexible and free
to determine the lesson schedule because it is no longer hindered by distance and time.
In statement number four, it is known that the highest respondent's answer got a
percentage of 60% in the option to agree with the statement regarding technology
presenting different and varied learning methods, and in the category of strongly agreeing
the percentage was 15% while in the category of disagreeing the answer was obtained
with a percentage of 25%. In general, 75 percent of students agree more with this
statement. In the fifth statement regarding unstable internet signals being an obstacle in
learning using technology, the largest results were in the agree category with a value of
50%, a strongly agree category with a percentage of 35% and while in the disagree
category the results were 15%. In the disagree category there were no answers from
respondents. It can be concluded that internet signal is an obstacle often faced by students
in using technology because they feel that not all places have internet network speed. The
sixth statement shows the largest percentage result of 55% in the agree category, the
strongly agree category is 20%, the disagree category is 20% and in the disagree category
the percentage is 5%. This percentage was obtained regarding the statement that
technology in learning supports inclusive education.
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Total 10.550 19
X.5 Inter Group 6.050 12 .504 7.058 .008
In Group .500 7 .071
Total 6.550 19
X.6 Inter Group 7.783 12 .649 3.892 .040
In Group 1.167 7 .167
Total 8.950 19
X.7 Inter Group 10.450 12 .871 2.438 .122
In Group 2.500 7 .357
Total 12.950 19
X.8 Inter Group 7.083 12 .590 1.549 .288
In Group 2.667 7 .381
Total 9.750 19
X.9 Inter Group 3.883 12 .324 3.398 .057
In Group .667 7 .095
Total 4.550 19
X.10 Inter Group 6.450 12 .538 7.525 .006
In Group .500 7 .071
Total 6.950 19
It is known that the highest significance is in number eight with a sig value of 288
regarding technology facilitating communication between students and their classmates
and teachers. The sum of squares is 7,083 with df which is known as the degress of
freedom with a value of 12 and f-statistics f = 1,549. In the sixth Sum of Square getting
thousands with a result of 7,783 explains how each research group has a comparison. On a
score of 7,783 how to describe each group that has a lot of variety. In df which is called
the degree of freedom or degress of fredom, with the number 12 describing how many
degrees of freedom are used in statistical analysis. To get the average square of each group
that represents the estimated variation in the Mean Square table shows a value of 649 by
dividing the Sum of Square by the number of degrees of freedom (df). The statistical test
on anova is 3,892 by halving the mean square in order to illustrate the comparison of the
groups studied. The value of 3.892 is the result obtained from the comparison of MS
between variation groups and between groups with MS within groups.
Table 5.
One Way Anova Test class 12 B
ANOVA
Sum of Squares df Mean Square F Sig.
y.1 Inter Group 6.583 12 .549 2.711 .097
In Group 1.417 7 .202
Total 8.000 19
y.2 Inter Group 7.450 12 .621 5.794 .014
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f-statistic with a value of 2,371. Statement number eight gets a normal significant value
where the value is obtained above 0.05, namely 129. In the ninth statement related to the
statement that the use of technology in learning can improve student achievement. The
Sum of Square value is 9,800, the degree of freedom value is 12, the Mean Square value is
817 while the f-statistic is 7,622. This statement also has a normal significant value, which
is 0.06. From the results of this one-way Anova test, researchers can find out that learning
using technology can improve student learning achievement.
DISCUSSION
Technology Utilization in Active Learning
Research conducted by researchers is about the use of technology in learning is very
good to be applied in the world of education because of the various benefits that will be
obtained (Saberi et al., 2019). Education is an effort made by educators to transfer
intellectual abilities or knowledge to students (Hodge et al., 2019). Then the knowledge
must be developed so that a skill is formed to prepare them to reach the future with
various challenges that will be faced and be able to participate in social life, contributing
in all matters both social, economic and cultural. Education will be successful if the
learning method is also in accordance with the needs of today's learners (Miyato et al.,
2019). This is because the learning method so far has only focused on the teacher while
students only accommodate what is given without the involvement of the students given.
This method needs to be changed in accordance with the demands of the times considering
that traditional learning is no longer relevant to today's world of education. Education
must be able to adjust to the rapid changes in the world, one of which is the presence of
technology that greatly helps the various needs of students so it really needs to be
integrated into the learning system.
Technology is a tool used to facilitate human work in various aspects of life. daily
which includes various things ranging from hardware tools such as computers, cell phones
and machines while in the form of software it can take the form of an application or
computer programs to make it easier to solve a problem (Frank et al., 2019). When linked
to education, it can be explained that technology in education refers to the use of
technological tools, software, hardware, and methods to improve the learning and teaching
experience in the educational environment (Scherer et al., 2019). This involves the use of
computers, mobile devices, projectors, learning software, e-learning platforms, and many
other technological devices. All of these are great for schools to implement to increase
effectiveness and efficiency in learning. Learning with technology strongly supports active
learning, which means that learning emphasizes the activeness and participation of
students. Learning should involve students in learning activities, actively asking questions,
collaborating with friends, so that the ability to think critically to solve problems of
students becomes honed and the passivity of students can be overcome to the maximum.
Technology in education is great when applied. Various types of tools and platforms
have been provided to support active learning. First, in e learning, platforms such as
Moodle, or Google Clasroom are used to provide materials to be learned, assignments and
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exams online which allow students to learn from anywhere without being limited by place
(De Medio et al., 2020). Teachers can monitor the extent of their students' progress and
provide quick feedback to them. Secondly, learners can access learning materials from
various sources through online platforms such as Coursera and Khan Academy which help
students to access online discussion forums from all over the world so that it is possible
for students to learn independently and be able to measure the extent of their abilities.
Furthermore, technology enables virtual classrooms, where students and teachers can
interact digitally using applications such as Zoom or Google Meet, Microsoft Teams and
Whatssapp Group (Malkawi et al., 2020). Third, technology also provides learning
applications for interactive learning and facilities for applying knowledge practices, such
as Duolingo or Rosetta Stone applications for learning foreign languages quickly.
Fourth, there is a digital library that allows students to search for information online
such as e-books, scientific journals (Mehta & Wang, 2020). Fifth, technology can display
learning videos that will make it easier for students to understand concepts that are
difficult to understand because they can be watched until the student really understands
(L. Bao et al., 2019). Platforms that teachers can use to create learning videos such as
Articulate Storyline and Adobe Captivate. The seventh application is the use of augmented
reality and virtual reality that will allow students to get a more interactive and real
learning experience. For example, students can visit historical places as if they were
originally there when only using technological assistance (Feng et al., 2020). Finally, the
application of technology in the form of gamefication simulation, which will present
learning by making games fun and interactive. There are many applications or platforms
that can be utilized, such as kahoot, minecraft, quizlet. By looking at what technology can
be applied in education, of course, the expected active learning will be realized.
Utilizing Technology to Increase Student Interaction and Engagement
The use of technology in learning has many benefits for the digital era education
system. Technology can increase student interaction and engagement. This interaction is
very important in learning activities so that student understanding increases (Cheng &
Tsai, 2019). Interaction with the teacher means that the teacher's role is to explain the
material to students while students ask questions, discuss the problems faced so that
interaction can be seen here. Interaction between fellow learners means that fellow
students conduct group discussions or make a project together, while interaction with the
material means that students interact directly with the material either in the form of books,
digital material which includes reading, watching or doing exercises. In terms of student
involvement, this relates to activeness, interest and motivation in learning. When students
actively think, analyze information, this means that their knowledge engagement is high
(Bouchrika et al., 2021). Meanwhile, if students have a high interest and motivation in a
topic, it means that the level of affective engagement is also high.
Researchers also found a further benefit of enriching the learning experience.
Technology makes it easier for students to understand difficult lessons because technology
provides various multimedia resources such as presenting learning videos, a simulation
and interactive content, for example in science lessons animated videos are used to explain
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blood circulation videos, or the water cycle so that they are easy to understand and
interesting for students (Zhang et al., 2019). Through technology, it can also improve the
efficiency and effectiveness of learning. Online learning/e learning platforms such as khan
academy provide learning videos that can be accessed by learners at any time so that
students can learn and adjust their own learning pace. Furthermore, technology can
expand the accessibility of education which means that the use of technology in learning
has overcome the problem of distance limitations where all people in various locations can
access education without geographical restrictions and learning schedules (Gargoum &
Karsten, 2021). For example, the use of platforms such as Coursera will allow students
from all over the world to take courses held by renowned universities.
Furthermore, the existence of technology can prepare students for a world of work
that is increasingly connected to technology, in the sense that technology can prepare
students' digital skills to face the world of work to come. For example, by participating in
training on the use of software such as Microsoft Office or Google Workspace, which are
basic skills that generally must exist in the world of work. Furthermore, technology
supports adaptive and personalized learning, which means that the learning curriculum can
be adjusted to the needs, level of understanding of each individual. The last benefit is
improving the quality of teaching and student learning outcomes, where technology can
help a teacher to improve his teaching by utilizing interactive tools to monitor and conduct
better assessments (Van Alten et al., 2019). For example, lecturers can use moodle to
know the progress of students and lecturers can adjust what teaching should be like to suit
the needs of learners.
Despite the many benefits that technology brings to learning, there are challenges
that must be faced and should not be ignored (Ferrell & Ferrell, 2020). Problems with
internet connection and access to technology are often heard and felt by both learners and
schools (Raubitzek & Neubauer, 2021). Not all schools or students have equal access to
the necessary technological devices such as mobile phones or computers or laptops. As a
result, a gap will arise between wealthy students and students who are less well-off, so that
students who lack access will have difficulty learning to use technology. On the other
hand, sometimes even though the necessary devices are available, the network is an
obstacle that is often felt because not all places have the same network speed such as rural
areas where the internet connection is very poor. The next challenge is about data security
(Yang et al., 2020). Learning using technology is at great risk to the security of personal
data that may be attacked or misused by irresponsible parties such as cybercrime or
hackers, sometimes there is even senstive content that suddenly appears on students'
devices that should not be seen by them. This requires awareness on the part of learners to
be careful and strengthen the priest so as not to be influenced or fall for the misleading
content.
Frequent use of technology in learning will certainly have an impact on dependence,
which causes the development of students' thinking skills to be inhibited because
information is all in technological devices, so they are more likely to search than think
because it is considered fast and easy (Y. Li et al., 2019). Not only that, frequent use of
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technology will cause harm to the health of the body. When you spend too much time
studying in front of a computer or cellphone, it will certainly cause eye strain because the
light from the device is very dangerous and can even cause eye pain, addiction to
technology sometimes makes students forget time so that sleep time is neglected and the
body becomes stiff because it is rarely done to move. Finally, the impact that may arise
with this technology is the decline in the interpersonal skills of students because when we
learn remotely through digital devices the interaction between students and students or
with teachers is not direct so that when they meet directly they are unable to communicate
well or are unable to work together in teams. However, this impact can be partially
minimized by staying away from bad habits that will harm these students. The school also
needs to do careful planning and ensure that the school and participants are ready to use
technology so that learning becomes effective as expected.
CONCLUSION
Based on the research on the utilization of technology in active learning: increasing
student interaction and involvement, it can be concluded that technology is very good to
be applied in learning activities in order to create active learning with a focus on
increasing student interaction and involvement. This is because now humans live in an era
where technology is developing rapidly, in all aspects of human activities ranging from
economic, political, governmental, social and cultural activities have used technology to
facilitate activities in these fields. Therefore, in the field of education, technology should
be integrated into the learning process because education today must be adapted to
changing times and adapted to the needs of students. Initially, students only acted as
objects, while the teacher was the main source in providing lessons, so students tended to
be passive and lacked involvement from the students. With the presence of this
technology, it has changed the old learning methods by providing many opportunities for
educational institutions to realize active learning so that it allows the creation of
interaction and involvement from students as expected in education so far.
The presence of technology in education plays a very important role. Learning is
possible to be done remotely. Teachers can deliver learning materials in a varied and
interesting way either in the form of text, images, or in the form of learning videos that
allow students to be interested in learning. This interest will certainly make students more
motivated so that it increases the curiosity of students about a problem that is presented
which makes students think critically to solve the problem. Students will actively ask the
teacher, conduct discussions with friends so that the interaction between the teacher and
fellow students is getting better. Through technology, students can do learning from
anywhere without being limited by distance and time. The sources of information
provided are also of various kinds that can be accessed from all over the world. Learning
can be done with applications and platforms where the features provided are very
interesting according to the needs of students, such as classrooms, zoom, whatapps
groups, moddle, virtual reality and augmented reality, and also gamefication platforms to
simulate students, all of which can be accessed anywhere.
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Apart from all that, learning with technology certainly has challenges such as
unstable network access in various places and also not all students have access to the
technology devices needed because of the influence of the economic background of the
learners. In addition, strict supervision is needed for students so that when using
technology it does not lead to misuse of technology and fall into actions that damage their
knowledge. Teachers also need to be given training on technology so that learning can be
effective and efficient and technology provides optimal benefits. All of this can be
overcome if there is good cooperation between the local government, related schools and
the local community to support the implementation of this technology-based learning
because it is very good for modern era education..
ACKNOWLEDGEMENT
Previously, the researcher thanked the teachers and students of SMAN 1 TIGO
NAGARI who had become sources and participated and provided maximum results so
that researchers could carry out this research. Do not forget to also thank the parties who
have prayed and helped researchers in completing this research so that it can be completed
properly. Hopefully this research will bring benefits to researchers in particular and to
readers.
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Copyright Holder :
© Guntur Arie Wibowo et al. (2023).
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