1.
Kho-Kho
Game Objective: Catch the opposing team’s runners.
Setup: Two teams. One team will sit down (chasers), and the other team will run (runners).
How to Play:
o The chasers sit on their knees in a line with alternating directions.
o One chaser is allowed to run and try to tag the runners.
o Chasers can switch the running chaser by tapping on their back and calling out
“Kho.”
o The goal is for the chasers to tag as many runners as possible within a time limit.
Why It Works: Simple yet fast-paced, with everyone involved.
2. Pithu (Seven Stones)
Game Objective: Knock down and rebuild a pile of stones.
Setup: A small pile of flat stones stacked on top of each other.
How to Play:
o One team knocks the stones down by throwing a ball.
o After knocking down the pile, the same team has to rebuild it while avoiding getting
hit by the opposing team's throws.
o If all players are hit or the pile is rebuilt, the round ends.
Why It Works: Quick and engaging with minimal equipment.
3. Marbles (Kanche)
Game Objective: Knock the opponent’s marbles out of the circle.
Setup: A small circle on the ground with marbles in the center.
How to Play:
o Each player takes turns flicking their marble to hit the other players' marbles out of
the circle.
o Whoever knocks out the most marbles wins.
Why It Works: Easy to set up, and the game can be played in small groups.
4. Sack Race
Game Objective: Reach the finish line while hopping in a sack.
Setup: Sacks for each participant and a finish line.
How to Play:
o Players stand in sacks and hop their way to the finish line.
o The first to cross the finish line wins.
Why It Works: Simple, fun, and doesn’t require complex rules.
Tug-of-War (Mini version)
How to Play: A smaller, simpler version of tug-of-war, using a short rope where 2 players
pull against each other.
Unique Rule: Players must stay in a small designated circle. Leaving the circle means
automatic loss.
6. Rumal Chakk (Handkerchief Snatching)
Game Objective: Snatch the handkerchief without getting tagged.
Setup: Place a handkerchief in the center, with teams on opposite sides.
How to Play:
o The referee calls out a number, and the players with that number run to grab the
handkerchief.
o The player who grabs it must run back to their line without getting tagged by the
other player.
Why It Works: Quick rounds, keeps all players involved.
7. Hoopscotch
Game Objective: Complete the course by hopping.
Setup: Draw a basic hopscotch grid on the ground.
How to Play:
o Players throw a marker (like a stone) into a square.
o They then hop on one foot through the squares, skipping the one where their
marker landed.
o The player who completes the course successfully wins.
Why It Works: Easy to set up and play with minimal resources.
Flip the Bottle
How to Play: Players take turns flipping a partially filled water bottle to land upright. The
first to land three successful flips wins.
Unique Rule: If both players tie after three flips, they must flip the bottle backward to
break the tie.
9. Blindfold Treasure Hunt
Game Objective: Find the “treasure” (an object) while blindfolded.
Setup: A simple course with obstacles and a hidden object (treasure).
How to Play:
o One player is blindfolded and guided by their teammates through verbal directions
to find the treasure.
o The first team to retrieve the treasure wins.
Why It Works: Interactive and encourages teamwork.
Simplified Overall Plan for the Games:
Time per Game: Each game should be allocated about 20-30 minutes.
Volunteers:
o 2 volunteers for each game to help organize, explain rules, and monitor fair play.
o 1 referee to keep time and ensure everything runs smoothly.