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Suggested Games With Rules

some traditional games that can be organised

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ashishbambal24
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0% found this document useful (0 votes)
21 views3 pages

Suggested Games With Rules

some traditional games that can be organised

Uploaded by

ashishbambal24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1.

Kho-Kho

Game Objective: Catch the opposing team’s runners.

 Setup: Two teams. One team will sit down (chasers), and the other team will run (runners).

 How to Play:

o The chasers sit on their knees in a line with alternating directions.

o One chaser is allowed to run and try to tag the runners.

o Chasers can switch the running chaser by tapping on their back and calling out
“Kho.”

o The goal is for the chasers to tag as many runners as possible within a time limit.

Why It Works: Simple yet fast-paced, with everyone involved.

2. Pithu (Seven Stones)

Game Objective: Knock down and rebuild a pile of stones.

 Setup: A small pile of flat stones stacked on top of each other.

 How to Play:

o One team knocks the stones down by throwing a ball.

o After knocking down the pile, the same team has to rebuild it while avoiding getting
hit by the opposing team's throws.

o If all players are hit or the pile is rebuilt, the round ends.

Why It Works: Quick and engaging with minimal equipment.

3. Marbles (Kanche)

Game Objective: Knock the opponent’s marbles out of the circle.

 Setup: A small circle on the ground with marbles in the center.

 How to Play:

o Each player takes turns flicking their marble to hit the other players' marbles out of
the circle.

o Whoever knocks out the most marbles wins.

Why It Works: Easy to set up, and the game can be played in small groups.

4. Sack Race

Game Objective: Reach the finish line while hopping in a sack.


 Setup: Sacks for each participant and a finish line.

 How to Play:

o Players stand in sacks and hop their way to the finish line.

o The first to cross the finish line wins.

Why It Works: Simple, fun, and doesn’t require complex rules.

Tug-of-War (Mini version)

 How to Play: A smaller, simpler version of tug-of-war, using a short rope where 2 players
pull against each other.

 Unique Rule: Players must stay in a small designated circle. Leaving the circle means
automatic loss.

6. Rumal Chakk (Handkerchief Snatching)

Game Objective: Snatch the handkerchief without getting tagged.

 Setup: Place a handkerchief in the center, with teams on opposite sides.

 How to Play:

o The referee calls out a number, and the players with that number run to grab the
handkerchief.

o The player who grabs it must run back to their line without getting tagged by the
other player.

Why It Works: Quick rounds, keeps all players involved.

7. Hoopscotch

Game Objective: Complete the course by hopping.

 Setup: Draw a basic hopscotch grid on the ground.

 How to Play:

o Players throw a marker (like a stone) into a square.

o They then hop on one foot through the squares, skipping the one where their
marker landed.

o The player who completes the course successfully wins.

Why It Works: Easy to set up and play with minimal resources.


Flip the Bottle

 How to Play: Players take turns flipping a partially filled water bottle to land upright. The
first to land three successful flips wins.

 Unique Rule: If both players tie after three flips, they must flip the bottle backward to
break the tie.

9. Blindfold Treasure Hunt

Game Objective: Find the “treasure” (an object) while blindfolded.

 Setup: A simple course with obstacles and a hidden object (treasure).

 How to Play:

o One player is blindfolded and guided by their teammates through verbal directions
to find the treasure.

o The first team to retrieve the treasure wins.

Why It Works: Interactive and encourages teamwork.

Simplified Overall Plan for the Games:

 Time per Game: Each game should be allocated about 20-30 minutes.

 Volunteers:

o 2 volunteers for each game to help organize, explain rules, and monitor fair play.

o 1 referee to keep time and ensure everything runs smoothly.

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