Front Liner
Race: Half-Orc
Class: Monk 20
Background: Uthgardt Tribe Member
Monastic Tradition: Open Hand
Skills: Athletics, Insight, Intimidation, Religion, Survival
Ability Scores: Str 16, Dex 12, Con 16, Int 8, Wis 14, Cha 8
(LV 4: Str 18) (LV 8: Dex 14) (LV 12: Str 20) (LV 16: Con 18) (LV 19: Wis 16)
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Beat Down
Race: Human
Class: Monk 20
Background: Cloistered Scholar
Monastic Tradition: Ascendant Dragon
Skills: Acrobatics, History, Insight, Perception, Religion
Feats: Resilient (Con)
Ability Scores: Str 10, Dex 14, Con 14, Int 10, Wis 16, Cha 12
(LV 4: Dex 16) (LV 8: Dex 18) (LV 12: Wis 18) (LV 16: Dex 20) (LV 19: Wis 20)
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Utility
Race: Protector Aasimar
Class: Monk 2 / Cleric 3 / Monk 9 / Cleric 6
Background: Acolyte
Divine Domain: Twilight
Monastic Tradition: Four Elements
Skills: Acrobatics, History, Insight, Relgion
Ability Scores: Str 12, Dex 14, Con 10, Int 12, Wis 16, Cha 11
(LV 7: Dex 16) (LV 11: Wis 18) (LV 15: Con 12) (LV 19: Wis 20)
Elemental Disciplines:
LV 6: Elemental Attunement, Rush of the Gale Spirits (Gust of Wind)
LV 9: Clench of the North Wind (Hold Person)
LV 14: Mist Stance (Gaseous Form)
Cantrips: Guidance, Light, Mending, Sacred Flame, Spare the Dying
Prepared Spells:
LV 1: Detect Evil and Good, Faerie Fire, Healing Word, Sanctuary, Sleep
LV 2: Borrowed Knowledge, Locate Object, Lesser Restoration, Moonbeam, See
Invisibility
LV 3: Aura of Vitality, Leomund's Tiny Hut, Protection from Energy, Revivify,
Speak with Dead, Spirit Guardians
LV 4: Aura of Life, Banishment, Greater Invisibility, Stone Shape
LV 5: Circle of Power, Dispel Evil and Good, Holy Weapon, Mislead
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Support
Race: Half-Elf
Class: Monk 20
Background: Shipwright
Monastic Tradition: Mercy
Skills: Athletics, History, Perception, Persuasion, Religion, Survival
Implements of Medicine (LV 3): Insight, Medicine
Ability Scores: Str 12, Dex 16, Con 14, Int 10, Wis 14, Cha 10
(LV 4: Wis 16) (LV 8: Con 16) (LV 12: Wis 18) (LV 16: Dex 18) (LV 19: Wis 20)
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Investigator
Race: Stout Halfling
Class: Monk 6 / Ranger 14
Background: Outlander (trapper)
Monastic Tradition: Astral Self
Fighting Style: Dueling
Ranger Conclave: Monster Slayer
Skills: Athletics, Insight, Stealth, Survival
Multiclass (LV 7): Nature
Ability Scores: Str 14, Dex 14, Con 14, Int 10, Wis 15, Cha 8
(LV 4: Dex 16) (LV 10: Second Chance, Dex 17) (LV 14: Dex 18, Wis 16) (LV 18: Wis
18)
Spells Known:
LV 1: Detect Magic, Hunter's Mark, Longstrider, Protection from Evil and Good
LV 2: Find Traps, Silence, Zone of Truth
LV 3: Magic Circle, Meld into Stone, Summon Fey
LV 4: Banishment, Locate Creature
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Negotiator
Race: Wood Elf
Class: Ranger 3 / Monk 17
Background: Noble
Fighting Style: Defense
Ranger Conclave: Fey Wanderer
Monastic Tradition: Open Hand
Skills: Acrobatics, History, Perception, Persuasion, Stealth
Otherworldly Glamor (LV 3): Performance
Ability Scores: Str 10, Dex 17, Con 8, Int 10, Wis 16, Cha 13
(LV 7: Dex 18, Cha 14) (LV 11: Wis 18) (LV 15: Wis 20) (LV 19: Dex 20)
Spells Known:
LV 1: Animal Friendship, Charm Person, Cure Wounds, Entangle
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Infiltrator
Race: Tiefling (Bloodline of Glasya)
Class: Monk 6 / Rogue 3 / Monk 5 / Rogue 6
Background: Criminal (smuggler)
Monastic Tradition: Shadow
Roguish Archetype: Phantom
Skills: Acrobatics, Deception, Insight, Stealth
Multiclass (LV 7): Sleight of Hand
Expertise (LV 7): Deception, Stealth
Expertise (LV 17): Acrobatics, Insight
Ability Scores: Str 10, Dex 16, Con 12, Int 8, Wis 15, Cha 13
(LV 4: Dex 18) (LV 11: Dex 20) (LV 15: Wis 16, Cha 14) (LV 19: Wis 18)