Sure, let’s create a powerful level 20 Wizard for Dungeons & Dragons 5th Edition!
I'll walk you
through the key choices, and then we’ll come up with a detailed character sheet. If you have any
preferences or specific ideas for the character (such as personality, background, etc.), let me know. For
now, I’ll assume you're open to a general build.
Character Overview:
• Class: Wizard
• Level: 20
• Race: Human (Variant)
• Background: Sage
• Alignment: Neutral Good (this can be adjusted based on your preferences)
Ability Scores (Using Point Buy or Standard Array)
We’ll assume you want to focus on your spellcasting and survivability. Here’s an optimal set of scores,
prioritizing Intelligence (for spellcasting) and Constitution (for hit points and concentration).
Ability Score Value
Strength 8
Dexterity 14
Constitution 16
Intelligence 20
Wisdom 12
Charisma 10
• Intelligence: 20 (Primary stat for spellcasting)
• Constitution: 16 (More hit points and better concentration)
• Dexterity: 14 (A bit of AC boost and initiative)
• Wisdom: 12 (For some perception and saving throws)
• Charisma: 10 (Not crucial for a Wizard)
• Strength: 8 (Wizards don’t typically need strength)
Race: Human (Variant)
The Variant Human grants a feat at level 1, which is a huge advantage. You’ll get +1 to two ability
scores (which we’ll apply to Constitution and Intelligence), proficiency in one skill of your choice, and
a feat.
• Languages: Common, plus one of your choice (e.g., Draconic, Elvish)
• Feat: Warcaster – This is a must-have for a level 20 Wizard, as it helps with concentration and
allows you to cast spells as opportunity attacks.
Variant Human Benefits:
• +1 to Constitution and Intelligence
• Proficiency in Arcana (or another skill, but Arcana is fitting)
• Warcaster feat
Class Features (Level 20 Wizard)
Hit Points:
At level 20, Wizards have 6 hit points per level, plus Constitution modifier per level.
• HP: 6 + (19 × 6) + (20 Con modifier) = 120 + 20 = 140 HP
Proficiency Bonus:
• +6 (at level 20)
Saving Throws:
• Intelligence +12
• Wisdom +6
Skills:
As a Wizard, you can choose 2 additional skills. Since you’re a Sage, you’ll have proficiency in
Arcana, History, and potentially others.
• Arcana (Proficiency)
• History (Proficiency)
• Investigation (Proficiency, from background or choice)
• Insight (Proficiency, from background or choice)
Wizard Abilities at Level 20:
1. Arcane Tradition (School of Evocation):
• Sculpt Spells: When you cast an evocation spell, you can choose a number of creatures
equal to 1 + the spell’s level that are unaffected by the spell, even if they’re within its
area.
• Potent Cantrip: Your cantrips can deal extra damage. When you roll damage for a
cantrip, you can add your Intelligence modifier to the damage.
• Empowered Evocation: You can add your Intelligence modifier to the damage of any
Wizard evocation spell you cast.
2. Spellcasting: At level 20, you can prepare up to 30 spells each day and cast them using your
vast spell slots. You also have access to the highest-level spells, like Wish and Meteor Swarm.
3. Signature Spells: You can choose two spells you have in your spellbook to always prepare
without expending a spell slot. For maximum power, you can choose two devastating spells like
Teleport or Counterspell.
4. Arcane Recovery: Once per day during a short rest, recover up to 10 spell slots worth of spells.
5. Spell Mastery: You can choose two 1st-level spells and cast them at their lowest level without
expending spell slots.
Feats:
• Warcaster: Advantage on Concentration checks, the ability to cast a spell as an opportunity
attack, and perform somatic components with a weapon or shield in hand.
• Resilient (Constitution): Boosts your Constitution to 17 and gives you proficiency in
Constitution saving throws (critical for maintaining concentration on high-level spells).
• Tough: Boosts your HP, increasing your survivability.
Equipment:
• Spellbook: Contains your known spells.
• Wand of the War Mage (+2): A magical item that gives a bonus to spell attack rolls.
• Cloak of Protection: +1 AC and saving throws.
• Ring of Spell Storing: Stores spells for later use.
• Staff of Power: Grants +2 to AC, +2 to saving throws, and several powerful spells.
Spell Selection (Level 20 Wizard)
• Cantrips:
• Fire Bolt
• Ray of Frost
• Mage Hand
• Prestidigitation
• Minor Illusion
• Shocking Grasp
• 1st Level:
• Shield
• Mage Armor
• Detect Magic
• Magic Missile
• 2nd Level:
• Mirror Image
• Misty Step
• Counterspell
• Scorching Ray
• 3rd Level:
• Fireball
• Counterspell
• Fly
• Dispel Magic
• 4th Level:
• Greater Invisibility
• Ice Storm
• Polymorph
• 5th Level:
• Wall of Force
• Telekinesis
• Cone of Cold
• 6th Level:
• Chain Lightning
• Globe of Invulnerability
• 7th Level:
• Teleport
• Plane Shift
• 8th Level:
• Mind Blank
• Power Word Stun
• 9th Level:
• Meteor Swarm
• Wish
Personality & Roleplay Tips
This level 20 Wizard is incredibly powerful, so consider a backstory that reflects years of study and
achievement. They might be a recluse, constantly seeking deeper knowledge of the arcane, or a world-
weary scholar, having seen the rise and fall of kingdoms. Perhaps they are a protector of ancient
secrets, or maybe they're still driven by the need to prove themselves, even after all these years.
With this build, you’ll have great flexibility, both in combat and in roleplaying situations. You can deal
massive damage with Meteor Swarm, control the battlefield with Wall of Force, and provide invaluable
utility with Teleport or Wish.
Let me know if you want to fine-tune any details further or if you have a specific direction in mind for
this character!