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Guidelines Revised

The document outlines the guidelines for the 2025 Senior High School Intramurals at the Lyceum of the Philippines University – Cavite, emphasizing the vision and mission of the institution along with the core values. It details the objectives of the intramurals, team compositions, event rules, and point allocation for various sports competitions, aiming to promote a healthy lifestyle, teamwork, and school spirit among students. Additionally, it includes specific requirements and regulations for basketball and volleyball events, ensuring fair play and organization throughout the competition.

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0% found this document useful (0 votes)
49 views26 pages

Guidelines Revised

The document outlines the guidelines for the 2025 Senior High School Intramurals at the Lyceum of the Philippines University – Cavite, emphasizing the vision and mission of the institution along with the core values. It details the objectives of the intramurals, team compositions, event rules, and point allocation for various sports competitions, aiming to promote a healthy lifestyle, teamwork, and school spirit among students. Additionally, it includes specific requirements and regulations for basketball and volleyball events, ensuring fair play and organization throughout the competition.

Uploaded by

ripraikou
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lyceum of the Philippines University – Cavite

INTERNATIONAL SCHOOL

Senior High School Intramurals 2025

Guidelines

4TH LPU-Cavite Senior High School Intramurals

Title of Activity: SHS Intramurals 2025: Igniting Passion, Uniting Champions

Vision

An academic institution for excellence, forming globally competitive and character-based lifelong
learners.

Mission
In order to achieve its vision, the International School is committed to the following mission:

● Equip learners with knowledge and skills in preparation for higher level of study, for
employment, and for entrepreneurship.

● Promote character building and cultural sensitivity in a safe and learning-conducive


environment.

● Encourage opportunities for collaboration among stakeholders towards holistic learning;


and

● Build a community of God-centered, nationalistic, humane, and environment-conscious


learners.

Core Values

Love of God
Probity
Unity
Nationalism
Justice
Pro-environment
Leadership
LPU-Cavite SHS Intramurals Objectives

1. Encourage a healthy and active lifestyle among Senior High students through various
sports and physical activities.
2. Facilitate opportunities for students to collaborate, communicate, and work together as a
team in a variety of sports and games.
3. Strengthen interpersonal relationships and promote a sense of unity within the Senior
High community.
4. Provide a platform for the development of leadership skills, perseverance, and resilience
through sports competition.
5. Create an atmosphere that celebrates diversity and inclusivity, allowing students from
different backgrounds and interests to participate and excel.
6. Instill a sense of pride and loyalty towards LPU-Cavite Senior High through spirited and
enthusiastic participation in intramural activities.

SHS Intramurals General Guidelines

1. Eight teams have been formed, with each team comprising sections from the different
strands offered by Lyceum of the Philippines University Cavite International School
Department: The Accountancy, Business, and Management (ABM) Strand; The Arts and
Design Track (ADT), the Humanities and Social Science (HUMSS) Strand; the Science
Technology, Engineering, and Mathematics (STEM) Strand; the General Academic
(GAS) Strand; and the Technical-Vocational-Livelihood (TVL) Strand.
2. The following presents the composition of the sections, along with their corresponding
teams and colors, based on the chosen theme inspired by Avatar: The Last Air bender.

Team Sections Elements/Kingdom Head Coaches


A. STEM 125
ABM 122 FIRE KINGDOM: Mr. Aldrin Pababero
HUMSS 122
ABM 112 EMBER FLAMES Mr. Christian Natinga
HUMSS 112
B. HEC 121 Ms. Krystel Marable
STEM 127 WATER KINGDOM: Ms. Rhea Mae
STEM 1210 Rodriguez
ABM 111 OCEAN BLADES
ADT 122
C. STEM 124 Ms. Ma. Kristena P.
STEM 126 AIR KINGDOM: Ditan
STEM 119 Ms. Jhon Ardhen
STEM 112 SKY GLIDERS Oliver
HET 121
D. STEM 123
STEM 128 EARTH KINGDOM: Mr. Glen Guanezo
STEM 1110 Ms. Cherry Mae
STEM 117 STONE SENTINELS Panong
ADT 121
E. STEM 122
STEM 129 Mr. Bernie Ramos
STEM 113 THUNDER CLASH Ms. Maria Jecel
ADT 111/112 Antonio
STEM 116
F. STEM 121
HUMSS 121 WINTER Ms. Abegail Baylen
STEM 114 WARRIORS
STEM 111 Mr. Genna Cadisal
G. ABM 121
GAS 121 Mr. Paul Bautista
HEC 111 WIND RIDERS Ms. Princes O.
STEM 118 Binaday
ICT 111
H. ICT 121 -122 Ms. Jenny
STEM 115 Dimaculangan
HET 111 IRON CLADS
HUMSS/GAS 111 Mr. Christian Villamer
3. The contested events will be following:

A. Basketball Boys (BB) - Boys, Girls

B. Volleyball (VB) – Boys, Girls

C. Table tennis Single (TTS) – Boys, Girls

D. Badminton Singles (BMS) – Boys, Girls

Badminton Doubles (BMD) – Boys, Girls

F. Chess (CH) – Boys, Girls

G. Bench Yell (MIxed of Boys and Girls)

H. Mobile Legends, COD E-Game (EG)

I. Dance Sports (DS)- Boys, Girls

J. Cheer dance (CD)- Boys and Girls

K. Laro ng Lahi- (Mixed of Boys and Girls, 10)

L. Mr. & Ms. Intrams (MM) – Mixed

4. All players must have undergone a try-out selection process supervised by the coaches
assigned or committee.

5. NCAA players are allowed to participate, excluding their main sport, provided they present
proof of permission from their NCAA coach.

6. Students are allowed to participate in one main sporting event (Basketball, Volleyball, Table
Tennis, Badminton, Chess, E-Sports). Participation in other events such as Dance Sports,
Cheerdance, Bench Yell, Mr. & Ms. Intramurals, or Laro ng Lahi is permitted, ensuring no
scheduling conflicts arise for participants.

7. Teams are not allowed to change players once the list of players and gallery have been
submitted.

8. All players are required to complete and submit a List of Qualified Players, Gallery of Players
per event (Except Cheer dance and Bench Yell), along with the medical waiver and a photocopy
of the Parent’s ID with a signature, no later than two days before the game
9. Students are highly encouraged to have a jersey for the event, regardless of the type of event.

10. The Team List of Players must be submitted to the Intramurals Steering Committee at least
two (2) days before the opening of the SHS Intramurals. The copies should include the following
information: Event Name, Names of Participants, and Names and Signatures of the Coach or
Teacher-In-Charge and Gallery of players every game.

11. In the event a time-out is needed and the coach is not available, the designated team
captain is allowed to call the time-out.

12. Criteria for Overall Championship

Criteria for Overall Championship:

1. Every event will contribute points towards the overall championship.

2. Points will be awarded to teams based on their performance in each event.

3. Accumulate points from each event to determine the overall champion.

4. These guidelines are designed to encourage healthy competition and determine the most

successful intramural team based on their collective performance across various events.

Intramural Team Guidelines for Point Allocation Per Event

Champion: 20 Points

1st Place: 16 Points

2nd Place: 12 Points

3rd Place: 8 Points

4th Place: 6 Points

5th Place: 4 Points

6th Place: 2 Points

7th Place: 1 Point


GAMES
GUIDELINES
A. BASKETBALL

1. 5X5 Basketball Boys (BBB)

2. 5X5 Basketball Girls (BBG)

REQUIREMENTS:

1. Medical waiver
2. Waiver signed by the students and players
3. Photocopy of Parents Identification
4. 1x1 Picture (Gallery of Players)

NUMBER OF PLAYERS:

1. Every team is required to have a maximum of 15 PLAYERS in each division boys and girls.
Committee officials will verify the official number and names of players on the team list prior to
the start of the game. Should any team be found in violation of the player count, they must
finalize their lineup and eliminate any surplus players.

2. The committee is authorized to inspect all players listed, including those in the GALLERY OF
PLAYERS.

Sanctions:

a. The team that violated the number of players receives one (1) TECHNICAL FOUL
(TEAM FOUL)

b. No jump ball will be made.

c. The opposing team will have a two (2) TECHNICAL FREE THROWS plus BALL
POSSESION.

DEFAULTS

1. All teams must be in their time allotted schedule 10 MINUTES before their game starts.
Otherwise, the committee will give them 5 MINUTES to complete their final line-up.

2. Once the team is under a 5-MINUTE grace period, the team will automatically receive
TECHNICAL TEAM FOUL.
3. STRICTLY NO RESCHEDULING OF GAMES FOR THE DEFAULT TEAMS

Sanctions:

a. The late team will receive TEAM TECHNICAL FOUL.

b. The opponent team will have a two (2) TECHNICAL FREE THROWS before game starts.

c. The opponent team will have BALL POSSESION after the Two (2) TECHNICAL FREE
THROWS.

d. No jump ball will be made.

JERSEYS/UNIFORMS:

1. Every team must have their respective UNIFORM/JERSEYS or COLOUR CODED


UNIFORMS with NUMBER.

2. STRICTLY NO JERSEY/UNIFORM/COLOUR CODED UNIFORMS NO PLAY

3. STRICTLY NO SWITCHING OF UNIFORMS (FOR FOULED-OUT PLAYERS)

Sanctions:

a. NO JERSEY/UNIFORM NO PLAY
b. TEAM TECHNICAL FOUL will be given for the team for those who are not in
uniform/jerseys
c. Two (2) TECHNICAL FREE THROWS will be given to the opponent team.
d. No jump ball will be made
e. BALL POSSESSION for the opponent team

FOULS

1. A personal foul occurs when there is illegal contact between two opponents. A PLAYER
WHO MAKES FIVE PERSONAL FOULS IS EXCLUDED FROM THE GAME.
2. A Player who commits two (2) or more consecutive TECHNICAL FOULS may be
subjected for ejection during the game (it depending on the judgement of the officiating
official)
3. A Player caught mocking other players will be automatically called for a TECHNICAL
FOUL.
4. A PLAYER who starts and involves fight with other PLAYER will be automatically
ejected for the rest of the intramurals and will receive VIOLATION SLIP.
5. NO WARNINGS WILL BE CALLED.

SCORING SYSTEM:

1. A basket scored from near the basket (inside the three-point arc) is worth two points.
2. A basket scored from far (beyond the three-point arc) is worth three points.
3. A basket scored from the free-throw line is worth one point.

SUBSTITUTIONS:

1. Teams may make as many substitutions as they like.

DURATION

1. The game consists of FOUR PERIODS of 10 MINUTES.


2. If the scores are tied, overtime periods of FIVE MINUTES will be played until one team
has more points than the other (at the end of the 5-MINUTE period)

3. RUNNING TIME will be implemented, including during overtime periods.

OFFICIALS

1. Officials in the court must be always respected (referees and committee staff)
2. Referees have the right to recommend eject a player or a coach if necessary. Depending
on the situation and circumstances)
B. VOLLEYBALL (VB) Girls and Boys

REQUIREMENTS:

1. Medical waiver
2. Waiver signed by the students and players
3. Photocopy of Parents Identification
4. 1x1 Picture

GENERAL GUIDELINES:

1. The player must be in the gallery of players for VOLLEYBALL (max. 15 boys, max. 15
girls)
2. The coach must bring with the complete set of requirements for the event and a 1x1
picture of the student in the gallery of player’s form.
3. The coaches must stay at the designated place, coaching outside the designated place
will result to disqualification.
4. The player must arrive 5 minutes before the match, failure to do so will lead to
disqualification.
5. The game will follow a DRE form of match.

VOLLEYBALL SPECIFIC RULES:

PARTICIPANTS: The event shall be participated by enlisted strand players only.


TIMEOUT: Each time have a 2-time outs per set

COMPOSITION OF A TEAM: A team shall be composed of the following:

1. 15 Players including one (1) or (2) LIBEROS


2. 1 Head Coach
3. Asst. Head Coach
4. A team may have two (2) team officials (the coach, trainer) to be able to assist their team
during the warm-up session, provided they are in the official list of their respective team.
Only the twelve (12) players will be allowed to take warm-up in the court. As the game
starts, the coach, and the chaperon, will be the only team officials left on the player’s
bench.
HOW TO WIN A SET/MATCH:

1. All games for Senior High School boys and girls shall be played on a 2-out of-3 sets
following the Rally Point System. A team which scores 15 points with a minimum lead of
two (2) points wins a set. In case of a 14-14 tie, play is continued until a two-point lead is
achieved, should there be 3rd or deciding set, the change sides of court shall be at score
8 and the team which scores 15 points or with a minimum lead of two (2) points, wins a
set.

CONDUCT OF COMPETITION:

1. The First Referee shall not permit any discussion about his decisions.
2. Referees accredited by school and officially endorsed by each team to officiate the
volleyball games.
3. The Rule of Succession in scheduling games in all levels shall apply. Hence, teams shall
be within the vicinity of the court forty five (45 min) to one hour ahead of their scheduled
time of play. Five minutes prior to the start of the match, the 1st and the 2nd referees will
conduct the toss coin and game proceedings. Games shall start as scheduled.
4. Players, coaches, including identified team supporter, pointing dirty-fingers, use of
profane language or any derogatory remarks addressed to the officiating officials, shall
be warned and repetition of the same offense warrants sanction. The team shall be
sanctioned by loss of service or point against it if the spectator is identified to be the
team supporter.
5. At the end of the match, team captains shall congratulate and shake hands with the
Referees (a gesture of sportsmanship), sign the score sheet to ratify the result of the
match. There shall be regular inspection of/checking of player’s ID before the start of the
game.

PARTICIPANT’S CONDUCT:

1. Participants must know the “official volleyball rules” and abide by them.
2. Participants must accept Referee’s decision with sportsmanlike conduct, without
disputing them;
3. Participants must refrain from actions or attitude aimed at influencing the decision of the
referees or covering up the faults committed by their team.
4. Participants must behave respectfully and courteously in the spirit of fair play not only
towards the referee but also towards the officials, the opponent, teammates and
spectators.

OFFICIAL VOLLEYBALL RULES, UNIFORM AND NET HEIGHT

1. The competition shall be played in accordance with the FIVB Rules 2013-2016 edition.
All necessary interpretations will be made before the competition, i.e., during the
General Technical Meeting of Coaches and Referees.
2. A team must officially register and declare one (1) or two (2) LIBEROS prior to its first
game or during the Technical Meeting.
3. THE LIBERO: The coach has the option to field in any of the LIBEROS. Replacement of
Libero shall be unlimited amongst them. No way that the two liberos shall be fielded at
the same time in the same set.
4. PLAYING UNIFORM: The playing uniform must be in conformity with the school and of
the FIVB General Regulations. The player’s number 1-18 registered on the O-2, this
form must be the same number on the uniform and shall be the same number to be used
by the player throughout the LPU- Cavite In trams game duration. The uniform of the
LIBERO must be in contrast with team’s color.
5. COACHES AND TEAM OFFICIAL’S UNIFORM: The officials on the player’s bench must
wear polo shirt or T-shirt with collar.

● Team officials who are in short pants and/or in slippers will not be allowed to participate
during the warm-up. Teams without a registered team official before the start of their
scheduled game will lose the game by default. “No Coach No Play rule shall apply. In
case a team coach is thrown-out due to unsportsmanlike conduct, the chaperon may
act as a coach upon request of the team captain. A “thrownout” or “penalized coach”
however still holds that responsibility to take care of his/her team after the game.

CLASSIFICATION OF TEAMS:

Classification of Teams will be considered in the following orders:

A. Number of Victories; The teams will be classified in descending order by the number of
matches won.
B. In The Case Of Equal Matches Won The following points will be awarded per match to
each team:
● Match Won 2-0 3 points

● Match Won 2-1 2 points

● lost 1-2 1 point

● Match lost 0-2 0 point

● Match Forfeited 0 point (25-0;25-0)

In case of Equal Points

1. Set Quotient- In the case of equality in the number of matches won by two or several
teams, they will be classified in descending order by the quotient resulting from the
division of the number of all sets won by the number of all sets lost.
2. Points Quotient- If the tie persists as per the set quotient (2.10.3.1) the will be classified
in descending order by the quotient resulting from the division of all points scored by the
total of points lost during all sets.
3. If tie continues as per the points quotient (2.10.3.2) between two teams, the priority will
be given to the team which won the last match between them. When the tie in point
quotient is between 1n three or more teams, a new classification of these teams in terms
of 1, 2 and 3 will be made taking into consideration only matches in which they were
opposed to each other.

UNIFORM/ JERSEY

1. Players must always wear the exclusive shirt colors. NO team shirt color No GAME
policy.
2. Failure to wear the team shirt color with number will automatically lose the game by
default.
C. TABLE TENNIS

REQUIREMENTS:

1. Medical waiver
2. Photocopy of Parents Identification
3. 1x1 Picture
4. Gallery of the Players

GENERAL GUIDELINES:

1. The player must be in the gallery of players for “TABLE TENNIS” Singles (2 Boys, 2
Girls per team including reserve ). Mixed Doubles (1 Pair, 2 Reserve)
2. The coach must bring with him the complete set of requirements for the event and a 1x1
picture of the student in the gallery of player’s form.
3. The coaches must stay at the designated place, coaching while on play will result to
disqualification.
4. The player must arrive 5 minutes before the match, failure to do so will lead to
disqualification.
5. The Game will follow a Single elimination.

GAME GUIDELINES:

PARTICIPANTS: The event shall be participated by enlisted per players only.

STARING OF THE GAME

According to the ITTF rule, the first service is decided by the draw lot or a tossing of coin
or guessing where the ball is on the table. The umpire / scorer will hide the ball under the
table and the player will choose which table were the ball is. The correct or incorrect
guesses the winner option gives to choose to serve the ball on the court while the receiver
will choose which table to receive.

HOW TO WIN A SET/MATCH:

All games for Senior High School boys and girls table tennis shall be played on a 2-out
of-3 sets following the Rally Point System. A team which scores 11 points with a minimum lead
of two (2) points wins a set. In case of a 10-10 tie, play is continued until a two-point lead is
achieved, should there be 3rd or deciding set, the change sides of court shall be at score 6 and
the team which scores 11 points or with a minimum lead of two (2) points, wins a set.
SERVE and RETURN

In a game play, the player serving the ball commence the play, the server must always
be in an open palm of the hand, tosses the ball directly upward without spin of the ball.

UNIFORM/ JERSEY

1. Players must always wear the exclusive shirt colors. NO team shirt color No GAME
policy.
2. Failure to wear the team shirt color will automatically lose the game.
D. BADMINTON (Singles and Mixed Doubles)

REQUIREMENTS:
1. Medical waiver
2. Photocopy of Parents Identification
3. 1x1 Picture
4. Gallery of the Players

GENERAL GUIDELINES:

1. The player must be in the gallery of players for BADMINTON


2. Needed Players Singles- (1 Boy - 1 Main Player) (1 Girl - 1 Main Player) Mixed Doubles-
( 2 Players- 1 Pair (Boy and Girl)
3. The coach must bring with him the complete set of requirements for the event and a 2x2
picture of the student in the gallery of players form.
4. The coaches must stay at the designated place, coaching while on play will result to
disqualification.
5. The player must arrive 5 minutes before the match, failure to do so will lead to
disqualification.

GAME GUIDELINES:

PARTICIPANTS: The event shall be participated by enlisted strand players only.

COMPOSITION OF A TEAM: A team shall be composed of the following:

Singles- (1 Boy - Player) (1 Girl- 1 Player) Mixed Doubles- ( 2 Players- 1 Pair (Boy and Girl) 1
Head Coach

HOW TO WIN A SET/MATCH:

1. All the rules that will be used on the competition is based on the international rules of
badminton, the game will be headed by an umpire and 2-line judges.
2. All games for Senior High School boys’ and girls’ badminton shall be played on a Single
Set race to 25, change court at 12. In case of tie in 24, straight two will be applied. Each
game the winner will get 1 point for their team score in badminton. At the end of the
match umpires will summarize the tally and rank the team from 1-4. In case of tie in
ranking best single event will be applied.
UNIFORM/ JERSEY

1. Players must always wear the exclusive shirt colors. NO team shirt color No GAME
policy.
2. Failure to wear the team shirt color will automatically lose the game.
E. Chess
GENERAL GUIDELINES:
1. The player must be in the gallery of players for CHESS
2. Needed Players 1 Boy ( 1- Player) 1 Girl ( 1- Player)
3. The coach must bring with him the complete set of requirements for the event and a
1x1 picture of the student in the gallery of players form.
4. Strict silence must be maintained while the game is on-going.
5. The coaches must stay at the designated place, coaching while on play will result to
disqualification.
6. The player must arrive 5 minutes before the match, failure to do so will lead to
disqualification

GAME GUIDELINES:

1. The game will follow the double round-robin format.


2. The players will get 1 point for each win. The players must get as many points as
possible to be declared as the winner.
3. The player who failed to show in the game within 5 minutes after the declared or
specified time will be tagged as default. Thus, the waiting player will be declared as the
winner for that specific game and will receive “1 point” as a score. (Note: The waiting
player must move at least one of the chess pieces before being declared as the winner
and leaving the table)
4. No other individual can sit beside or stand at the back of the players by at least 5 meters.
F. BENCH YELL

1. The delegation should be made up of 40-50 students. Each delegate must be from
the respective strands – ABM,ADT, HUMSS, STEM, GAS and TVL.
2. The choreography must remain wholesome throughout the performance.
3. Props, if there are any, shall be carried by the dancers themselves.
4. The team jersey will serve as the top costume for all bench yellers. Teams may
choose their bottom wear, such as skirts, shorts, or pants, as long as they are
appropriate and not overly revealing
The following activities are NOT allowed during the performances:
A. Party poppers and any form of firecrackers and pyrotechnics.
B. Littering
C. Wearing revealing clothing and taking off clothes
D. Use of foul language
E. Throwing of candies, cigarettes, towels, fans, caps, or any form of promotional or
campaign materials.
5. The performance duration must be a minimum of 5 minutes and a maximum of 7
minutes, including entrance and exit. A 5-point deduction will be applied for each
minute exceeding the 7-minute limit.

CRITERIA PERCENTAGE

20%
Creativity & Originality

(Unique and innovative ideas, Unconventional and eye-catching elements, Unexpected twists
or surprises)

Relevance to the Theme 25%


(Clear connection to the overall event theme, Effective use of theme-related elements,
Consistent and cohesive presentation)

Clarity & Impact 25%


(Loud, clear, and enthusiastic delivery, Strong and impactful message, Easy to understand
and remember)

Mastery & Execution 20%


(Sharp and synchronized movements, Clean and precise execution of stunts, High energy
and enthusiasm throughout)
Timing & Discipline 10%
(Adherence to the allotted time limit
Smooth transitions and well-paced performance)

TOTAL 100%

G. MOBILE LEGENDS

Requirements:

A. Medical waiver
B. Photocopy of Parents Identification
C. 1x1 Picture
D. Gallery of the Players

GENERAL GUIDELINES:

1. The player must be in the gallery of players for the E-GAMES “Call of Duty Mobile”
2. The coach must bring with him the complete set of requirements for the event and a 2x2
picture of the student in the gallery of players’ form.
3. Shouting, cursing, and foul words are strictly prohibited.
4. The coaches must stay at the designated place, coaching outside the designated place
will result to disqualification.
5. The player must arrive 5 minutes before the match, failure to do so will lead to
disqualification.

TOURNAMENT RULES:

Match Preparation

A.
1. All players must LPU-Cavite Senior High School Student who will represent their Team.
2. All participating players must be in the group created by Sir Emmanuel Leuterio and Ms.
Suzanne Anne Sanares (officiating committee).
3. All participating players must display their avatars wearing their school uniforms and
change their in-game names into their surnames.
4. Team Leaders must write down their details like this: Strand + Group Name + Players
User ID + Contact Details. Incorrect details will be under your responsibility
5. Each team must have (3) Grade 11 and (3) Grade 12 students regardless of whether
they are boy or girl. Overall, both teams must have 6 players which consists of 5 main
players and 1 substitute player.
6. Team Leaders, please make sure you have enough space on your friends list before
matches so that you can friend the opposing team leaders to coordinate the match.
7. All participating students may not interchange names between other squad members as
well as not leave mid game, players will be responsible for their actions.

B.
1. Once all the members are listed by the team leaders, the officiating committee will make
a post announcing the first-round matchups and match times. (Matchups between
participating strands will be done at random by the officiating team.)
2. Matchup charts for each round will include the team leader IDs for both sides. Team
leaders should use these IDs to find the opposing Team. Captain and add him/her as a
friend. (Please make sure the ID is correct. Any mistakes are your responsibility.)
3. At the arranged time, the officiating committee should set up the game as a Match Up
game under Custom Mode and invite the team captains to join.
4. After both side's captains have joined, each captain should invite their squad members
to join the battle. (Strictly all participants must be in the venue from the start until the end
of the tournament. The default time is only 5 MINUTES. The officiating committee has
the privilege to default on the team with only 4 members present in the venue.)
5. After the captains confirm the identity of their members, then the officiating committee
can begin the match and start battling.
H. CALL OF DUTY

Requirements:

1. Medical waiver
2. Photocopy of Parents Identification
3. 1x1 Picture
4. Gallery of the Players

GENERAL GUIDELINES:

1. The player must be in the gallery of players for the E-GAMES “Call of Duty Mobile”
2. The coach must bring with him the complete set of requirements for the event and a 2x2
picture of the student in the gallery of players’ form.
3. Shouting, cursing, and foul words are strictly prohibited.
4. The coaches must stay at the designated place, coaching outside the designated place
will result to disqualification.
5. The player must arrive 5 minutes before the match, failure to do so will lead to
disqualification.

Tournament Rules:

1. In this tournament, the officiating committee will arrange a Custom 5v5 Multiplayer
match. There are 3 modes: Search and Destroy, Hardpoint, and Domination.
2. The Group stage will adopt a double round robin format.
3. The semifinals and finals will adopt a best-of-two series format. Each match in the finals
will be live streamed on the projector screen of our official platform.
4. This game is a winner-takes all type. Only the Champion will receive an award in the
awarding ceremony of Intramurals 2025. Team ranking will be known according to the
ranking after DRR.
5. All members must only use their own game account to take part in matches.
6. There are no restrictions on account rank, operator skills, lethal and tactical equipments,
or skins to be used. However, NA-45 sniper rifle as primary gun is prohibited on any
modes and launchers as secondary guns as well as melee abuse (use of melee thrice
on each round) are prohibited in Search and Destroy mode.
Match Preparation:

A.
1. All players must LPU-Cavite Senior High School Student who will represent their Team.
2. All participating players must be in the group created by Sir Emmanuel Leuterio and Ms.
Suzanne Ann Sanares, Andre Red Sinamban (officiating committee).
3. All participating players must display their avatars wearing their school uniforms and
change their in-game names into their surnames.
4. Team Leaders must write down their details like this: Strand + Group Name
5. + Players User ID + Contact Details. Incorrect details will be under your responsibility

Each team must have (3) Grade 11 and (3) Grade 12 students regardless of whether they are
boy or girl. Overall, both teams must have 6 players which consists of 5 main players and 1
substitute player.

6. Team Leaders, please make sure you have enough space on your friends list before
matches so that you can friend the opposing team leaders to coordinate the match.
7. All participating students may not interchange names between other squad members as
well as not leave mid game, players will be responsible for their actions.

B.

1. Once all the members are listed by the team leaders, the officiating committee will make
a post announcing the first-round matchups and match times. (Matchups between
participating strands will be done at random by the officiating team.)
2. Matchup charts for each round will include the team leader IDs for both sides. Team
leaders should use these IDs to find the opposing Team. Captain and add him/her as a
friend. (Please make sure the ID is correct. Any mistakes are your responsibility.)
3. At the arranged time, the officiating committee should set up the game as a Match Up
game under Custom Mode and invite the team captains to join.
4. After both side's captains have joined, each captain should invite their squad members
to join the battle. (Strictly all participants must be in the venue from the start until the end
of the tournament. The default time is only 5 MINUTES. The officiating committee has
the privilege to default on the team with only 4 members present in the venue.)
5. After the captains confirm the identity of their members, then the officiating committee
can begin the match and start battling until the match ends.
E. DANCE SPORTS

Guidelines:

1. This competition is on March 24, 2025 (Monday).


2. Each team needs a representative and a designated pair to choose a category.
While a male-female pair is preferred, teams facing a shortage of dancers may use a
pair of two girls or two boys
3. Costumes must be appropriate for the competition and not offensive. Teams may
wear their team jersey as their top and can choose to wear pants, skirts, or shorts as
their bottoms.
4. Dancers must not use profanity or offensive language in their routines

5. Each performance must last a minimum of 3 minutes and a maximum of 4 minutes.

Categories in Dance Sports Criteria for Judging:


Competition Technique
• Latin: Cha-Cha, Rumba, Jive (Posture, body line, placement, control) - 30%
• Standard: Waltz, Quickstep, Tango Choreography (Creativity) - 30%
Performance Quality (Synchronization, timing,
musicality) - 20%
Overall impression (Eye contact, enjoyability) -
20%
TOTAL 100%
F. CHEER DANCE
a. The delegation should be made up of 20-30. Each delegate must be from the team
respective only.
b. The choreography must remain wholesome throughout the performance.
c. Props, if there are any, shall be carried by the dancers themselves.
d. The team jersey will serve as the top costume for all cheerleading squads. Teams
may choose to wear pants, shorts, or skirts to complement the jersey.
e. The following activities are NOT allowed during the performances:
A. Toss and pyramids are NOT ALLOWED.
B. Stunts are ALLOWED but only restricted to LEVEL 1 (THIGH STAND)
C. Tumbling is ALLOWED (only Cartwheel will be allowed).
D. Any violations will result in a deduction of 5 points for each violation.
E. Party poppers and any form of firecrackers and pyrotechnics
F. No Littering
G. Wearing revealing clothing and taking off clothes is strictly prohibited.
H. Use of foul language
I. Throwing of candies, cigarettes, towels, fans, caps, or any form of promotional or
campaign materials.
f. The performance duration must be a minimum of 5 minutes and a maximum of 7
minutes, including entrance, cheer parts, and exit.

CRITERIA PERCENTAGE

Choreography 40%
(difficulty and synchronization)

Overall Performance 30%

Costume / Props 20%

Audience Impact 10%

TOTAL 100%
G. MR. AND MS. INTRAMURALS

GENERAL GUIDELINES: MR. AND MS. INTRAMURALS 2025

1. The representatives should be enrolled during the Second Semester; School


Year 2024- 2025.
2. Candidates may wear their desired sports attire, provided it is appropriate and
not overly revealing.
3. There will be no monetary prizes awarded in this competition. Instead, winners
will receive trophies, sashes, and certificates of recognition
4. Participants must be prepared for the Question-and-Answer portion.
5. The representatives are expected to be in the venue 30 minutes prior to the
competition proper for briefing and final instruction.
6. One pair (male and female) per team is expected to join the pageant.
7. The representatives should attend all the important meetings and gatherings set
by the organizers only from Monday to Friday.
8. The decision of the judges is final and irrevocable.
9. The winners of Mr. and Ms. Intramurals will not be guaranteed representation for
the International School in the upcoming Mr. and Ms. LPU-Cavite Games.
10. The candidates will be evaluated using the following modalities:

CRITERIA PERCENTAGE
Self Introduction 10%
Stage Presence and Confidence 20%
Physical appearance and poise 30%
Question and Answer 30%
Audience Impact and Overall performance 10%
TOTAL 100%

REASONS FOR DISQUALIFICATION:

1. Inappropriate attitude before, during and after the event.


2. Harming other candidates in any given platform.

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