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IDT (Module 1 and 2)

The document outlines key concepts and stages of the Design Thinking process, including defining problems, empathizing with users, ideating solutions, prototyping, and testing. It emphasizes the importance of empathy, collaboration, and iterative feedback in creating user-centered designs. Additionally, it mentions various tools and techniques used in Design Thinking, such as journey mapping and prototyping software.

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0% found this document useful (0 votes)
86 views15 pages

IDT (Module 1 and 2)

The document outlines key concepts and stages of the Design Thinking process, including defining problems, empathizing with users, ideating solutions, prototyping, and testing. It emphasizes the importance of empathy, collaboration, and iterative feedback in creating user-centered designs. Additionally, it mentions various tools and techniques used in Design Thinking, such as journey mapping and prototyping software.

Uploaded by

nagappasheela23
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Module 1 and 2

INNOVATION AND DESIGN AND THINKING

1. What is the role of the Define stage of design thinking?

a. To define the parameters for a prototype

b. To define the audience, you're trying to reach

c. To define the problem that needs to be solved

d. To define all of the ideas for solving a problem

2. User Journey Map helps you to

a. Understand the touch points and pain points of the user

b. Iterate, iterate, iterate

c. Identify the users’ credibility, expertise and skills

d. To sympathize with the user.

3. Empathy is –

a. to understand people and the context of their use of a product

b. to know the way the product works

c. to imagine people’s behaviour in different contexts

d. to think and act in the employer side of view.

4. Design Thinking Approach leads to –

a. Technology centric designs

b. Marketing centric designs

c. People centric designs

d. All of the above

5. Which of the following is arranged in correct chronology in the context of applying Design
Thinking?

a. Empathize, Ideate, Define, Prototype, Test.


b. Empathize, Define, Ideate, Prototype, Test.

c. Empathize, Prototype, Define, Ideate, Test.

d. Empathize, Ideate, Prototype, Define, Test

6. Which of the following is true?

a. By empathizing one can define a problem well, conceive a creative solution


resulting in breakthrough innovation.

b. Empathy makes you a better human, but innovation requires out of the box thinking and
not empathy.

c. Inventions are sudden eureka moments and is not really part of long –term research or
exploration.

d. You become an innovator by questioning the status quo

7. During which stage would you: Gain feedback from others on how the solution meets the
needs of the problems or concerns they shared with you in interviews.

a. Prototype

b. Define

c. Ideate

d. Test

8. During which stage would you: Want users to be able to try out your solutions for
themselves.

a. Prototype

b. Define

c. Ideate

d. Test

9. During which stage would you: Create a model of your solution.

a. Prototype

b. Define

c. Ideate

d. Test
10. During which stage would you: Want to try to “think outside of the box’.

a. Prototype

b. Define

c. Ideate

d. Empathize

11. During which stage would you: Start looking for alternative ways of viewing the problem.

a. Prototype

b. Define

c. Ideate

d. Empathize

12. During which stage would you: Brainstorm ideas based on your observations.

a. Prototype

b. Define

c. Ideate

d. Empathize

13. During which stage would you: Write a problem statement focused on a specific need or
goal

a. Prototype

b. Define

c. Ideate

d. Empathize

14. During which stage would you: Analyse observations and data collected in order to
identify the core problem

a. Prototype

b. Define

c. Ideate

d. Empathize

15. When defining a problem, your problem statement should include a solution.
a. True

b. False

16. During which stage would you: Consult experts to learn more about the areas of concern
and to gain an understanding other people’s experience.

a. Prototype

b. Define

c. Ideate

d. Empathize

17. You would interview people to gain an understanding of how they feel during the
.........stage of Design Thinking.

a. Prototype

b. Define

c. Ideate

d. Empathize

18. The final step in the design Process is to ......

a. Test

b. Ideate

c. Define

d. Empathize

19. After you ideate, the next step is to ......

a. Test

b. Prototype

c. Define

d. Empathize

20. After you define the problem, the next step is to ......

a. Test

b. Prototype

c. Ideate
d. Empathize

21. What is the first step in the Design Thinking

a. Empathize

b. Define

c. Ideate

d. Prototype

22. The final step in the Design Process is to ____.

a. Test

b. Define

c. Ideate

d. Empathize

23. Design thinking is:

a. process of creative problem solving

b. design new project

c. thinks about new design

d. a process to teach design

24. Ideate stage is

a. Think of idea to make a project

b. How can you solve the problem

c. Think of idea to fix the problem

d. What can you use to fix the problem

25. Design Thinking is an approach to come up with new solutions to -----problems.

a. Easy b. Difficult c. Interactive d. Hands-on

26. Test stage is NOT to

a. Test your problem b. test your idea c. tests your model d. test your project

27. Prototype stage is:

a. design you project


b. design your model

c. makes your model

d. make a model of your idea

28. Shravana sits down to interview Tanya about her experiences. Which step of the design
process is this?

a. Empathize

b. Define Problem Statement

c. Ideate

d. Prototype

29. Anthony is building a model of his new desk design for a school to try out. Which step is
he on?

a. Defining Problem Statement

b. Ideate

c. Prototype

d. Test

30. Malini is in the ideate phase. What is her goal?

a. To come up with one or two great ideas.

b. To come up with as many ideas as possible, good and bad.

c. To test his best idea.

d. To figure out which problem he's going to solve

31. David is testing his prototype. What should his next move be?

a. Ideate and come up with more ideas.

b. Research the people he is designing for.

c. Collect feedback from the testers to evaluate his idea.

d. Change his problem statement

32. Anand and Mahesh work together to create a list of twenty things they could do to
improve school lunches. Which stage are they on?

a. Define Problem Statement


b. Ideate

c. Prototype

d. Test

33. Nagendra tries a new desk design out and writes down a list of suggestions for his design.
Which stage is he in?

a. empathize b. Define c. test d. prototype

34. Robert researches statistics about the average age of school dropouts. Which stage is he
in?

a. empathize b. Define c. ideate d. prototype

35. Which of the below is incorrect?

a. PepsiCo has turned Design Thinking into its strategy

b. GE Healthcare has built a MR scanner for children using Design Thinking

c. Google has a 3-step process to bring about new innovations

e. All of the above are correct

36. Which of the following well known consulting firms are offering Design Thinking as a
solution?

a. McKinsey & Co

b. BCG

c Bain & Co

d.All of above

37. Which of the below firm is associated the most with Design Thinking?

a. Ikea

b. Ideo

c. Idea

d. Ikei

38. Design Thinking typically helps in ____

a. Innovation b. Financial Planning c. Data Analytics d. Finances


39. A college is redesigning it website. Current students are the main users of the website.
Which one of the below elements should definitely be on the website?

a. College rules and regulations

b. Information on faculty members

c. Information about courses

d. Alumni details

40. What are the steps of Design Thinking Process?

a. Understand > Draw > Ideate > Create > Test

b. Empathise > Define > Ideate > Prototype > Test

c. Empathise > Design > Implement > Produce > Test

d. Understand > Define > Ideate > Produce > Try

41. Design Thinking is:

a. Thinking about design

b. Designing ways in which people think

c. Asking users to solve problems

d. Defining, framing and solving problems from users' perspectives

42. Design Thinking is sometimes visualized as a linear process, but it is actually:

a. Impactful

b. Incapacitating

c. International

d. Iterative

43. The goal of the prototype phase is?

a. To understand what component of your idea didn't work

b. To understand what component of your idea work

c. Both of them

d. None of them

44. What is the key in any design thinking process?


a. Empathy

b. Defining the problem

c. Designing the solution

d. None of these

45. Majority of the top executives regarded ............ as one of the top 3 leadership qualities?

a. Empathy b. Creativity c. Humility d. Qualifications

46. ____________ story telling is the most compelling type of story

a. Oral b. Visual c. Textual d. All of them

47. Journey mapping is also called -------------- mapping

a. Path

b. experience

c. conduct

d. feedback

48. Which of the following are not tools of Design thinking.

a. co-creation

b. prototyping

c. mind mapping

d. online marketing

49. Learning launches are designed to test the key underlying value-generating assumptions
of a potential new-growth initiative in the marketplace.

a. True b. False

50. Design thinker in an organization is

a. People

b. Employees

c. Managers

d. All of the above


51. The word Design Thinking is defined by

a. Tim Brown b. Rober McKin c. Peter Rowes d. Balter Moore

52. Which famous Design School had become most vital in framing DT as a core subject

a. Trinity College

b. Business School, Ahmedabad

c. Massachusetts University

d. Standford School

53. What is common to these companies, Airbnb, UberEATS, Oral B

a. Innovation b. Design Thinking c. Both a and b d. None of the above

54. Big ideas and concepts are broken down into simpler ones in this mode of DT

a. analytical

b. synthetic

c. judicial

d. All of the above

55. The ------mode of DT includes comparing and making judgements based on in-

depth analysis.

a. analytical

b. synthetic

c. judicial

d. All of the above

1. The first tools to support creative collaboration of spatially separated teams are

a) VideoDraw ,Video Whiteboard

b) Adobe Acrobat, Cisco2

c) Polycom ,VideoWhiteboard

d) Adobe Acrobat
2. ------------user-friendly software allows you to gather feedback via forms and
questionnaires

a) Typeform b) Join.me c) Smaply d) MakeMyPersona

3.---------- Video conferencing software simplifies and streamlines video calls to ensure a

seamless experience.

a) Typeform b) Join.me c) Smaply d) MakeMyPersona

4.------is a user-friendly platform that allows you to manage and map the customer

experience and Create a customer journey

a) Typeform b) Join.me c) Smaply d) MakeMyPersona

5.-----------is an intuitive service that helps you to structure customer data in a simple,

accessible way

a) Typeform b) Join.me c) Smaply d) MakeMyPersona

6.-----------is a digital way to brainstorm using virtual sticky notes, Organizing and

prioritizing ideas from various contributors is easy with this software.

a) Stormboard b) Coggle c) UserTesting d) Miro

7.--------------is used to create and share mind maps and highly visual collaboration on the

screen.

a) Stormboard b) Coggle c) UserTesting d) Miro

8.-------- is one of the world’s most popular and respected testing applications

a) Stormboard b) Coggle c) UserTesting d) Miro

9 is a simple online whiteboard tool for collaboration and creation

a) Stormboard b) Coggle c) UserTesting d) Miro

10. ---------------is a visual, collaborative space to build, test, and refine your ideas
from design thinking influencers IDEO

a)Shape b) FigJam c) Google Jamboard d)Smaply

11.---------is a robust whiteboard tool that allows you to use sticky notes and shapes, freehand
draw, react with stickers and stamps, and copy and paste between the tool.

a)Shape b) FigJam c) Google Jamboard d)Smaply


13. ----------------- is exactly how it sounds: weaving together a story rather than just making
a series of points.

a) Rapid concept development b) Assumption testing c) prototype d) Storytelling

14. ----------is a simple experimental model of a proposed solution used to test or validate
ideas, design assumptions and other aspects of its conceptualization.

a) Rapid concept development b) Assumption testing c) prototype d) Storytelling

15. ---------are designed to test the key underlying value-generating assumptions of a potential
new-growth initiative in the marketplace.

a) Rapid concept development b) Assumption testing c) prototype d) Learning launches

16. ____________ storytelling is the most compelling type of story


a. Aural
b. Visual
c. Textual
d. All of the above

17.Which of the following are NOT tools of Design Thinking?


a. Co-creation
b. Prototyping
c. Mind Mapping
d. Online Marketing

18.Journey mapping maps which phase of activity of service for a customer?

a.Before a service

b.During a service

c.After a service

d.All of the above

19.Journey mapping is also called mapping

a. Path

b. Experience

c. Conduct

d. Feedback

20.Which of the following are NOT tools of visualization?

a. Maps

b. Images
c. Stories

d. Videos

21. is used with the objective of identifying needs that customers are often unable to
articulate.

a. Mind mapping

b. Experience mapping

c. Story telling

d. Rapid Concept Development

22.Value chain analysis examines how an organization interacts with value chain partners to
new offerings.

a. Produce

b. Market

c. Distribute

d. All of the above

23.A hypothesis is .

a. a wished-for result that the researcher concludes the research

b. a complicated set of sentences that pulls variables into proposed complex relationships

c. a conjecture(Guess) that is grounded in support background originating from


secondary research

d. None of the above

24.A prototype is a simple experimental model of a proposed solution used to

a. test ideas

b. validate ideas

c. Both

d. None of the above

25. storytelling is the most compelling type of story

a. Aural (hearing)

b. Visual
c. Textual

d. All of the above

26.Collaborative teamwork is essential in design thinking for

a. Equal Importance to all members

b. Solving multifaceted problems

c. Unbiased Selection of ideas

d. Better failure management

27. ______is an analysis of persons, groups, events, decisions, periods, policies, institutions
or other systems that are studied holistically by one or more methods.

a. Literature Study

b. Case Study

c. Co-creation

d. Prototyping

28.Design Thinking is best suited to addressing problems at the intersection of

a. business and society

b. logic and emotion

c. human needs and economic demands

d. All of the above

29.Design team interactions can be

a. non chronological modelled and represented in computer processable form

b. chronological modelled and represented in computer non processable form

c. chronological modelled and represented in computer processable form

d. non chronological modelled and represented in computer non processable form

30.Different working modes of analyzing design thinking are

a. Clustering sticky notes

b. Presenting a physical prototype

c. Intense discussion of a design topic


d. All of the above

31.Design thinking working modes can be identified using

a. Digital hardware device

b. Analog hardware device

c. Analog software device

d. Digital software device

32.Tele Board Software consists four components such as

a. Whiteboard client, sticky note pad, server component and physical prototype

b. Whiteboard client, a sticky note pad, a server component, and a web application.

c. Hand drawings, a sticky note pad, a server component, and a web application.

d. Hand drawings, a sticky note pad, a server component, and physical Prototype

33. To empathize, one has to

a. Observe

b. Engage

c. Listen

d. All of the above

34. is an increasingly common phenomenon in professional practice and the ongoing


emergence of new collaboration tools in design practice.

a. Concentrated Engineering Design

b. Distributed Engineering Design

c. Collaborated Engineering Design

d. None of the above

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