Grotzahk WEAPONS: Club, Club (obsidian), Dagger, Dagger (obsidian), Javelin, Longsword, Pike,
Scimitar, Shortbow, Spear, Spear (obsidian), Whip; ARMOR: Leather armor, Mithral
www.shadowdarklings.net shield, Round shield, Shield
LANGUAGES: Common, Orcish
Half-Orc: MIGHTY: +1 to attack and damage with melee weapons.
12 +1 5 -3 Half-Orc
Desert Rider: CHARGE: 3/day charge by moving near before attacking; your melee
attacks do double damage that round
Desert Rider: MOUNT: You have a camel or horse with a reliable or lovely demeanor;
while riding you both get a bonus to AC equal to half your level (round down); you can
freely leap off or on your mount once per round.
Desert Rider-1: STAT BONUS: +2 to Dexterity
18 +4 14 +2 Desert Rider
8 -1 11 +0 1 0 10
8 5 9
Outrider
6 15 Leather armor
Dagger
Rations (3)
Rations (3) Backpack
Bag of coins (22)
Shortbow
Lawful Spear (obsidian)
Arrows (20)
DAGGER: +5/+4 (N), 1d4+1/1d4 (FIN) Flask or bottle
Flask or bottle
SHORTBOW: +4 (F), 1d4 (2H)
Orphaned
SPEAR (OBSIDIAN): +2/+4 (N), 1d8+1/1d8 Flask or bottle
(BREAKABLE)
Charge: 3/day, move to near, melee attacks deal Mirror
double damage that round
Rations (3)
All Nord Gods
Grotzahk p.1
Desert Rider Mounts
Horse
Powerful, swift herd animals that roam open plains.
AC 11, HP 11, ATK 1 hooves +3 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 2
Camel
Ornery, tan-furred desert beasts.
AC 10, HP 12, ATK 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), MV double near, S +3, D +0, C +3, I -2, W +1, Ch -3, AL N, LV 2
Grotzahk p.2