Nimer WEAPONS: Club, Dagger, Javelin, Longsword, Pike, Scimitar, Shortbow, Spear, Whip;
ARMOR: Leather armor, Mithral shield, Round shield, Shield
www.shadowdarklings.net LANGUAGES: Common, Elvish, Sylvan
Desert Rider: CHARGE: 3/day charge by moving near before attacking; your melee
attacks do double damage that round
14 +2 7 -2 Elf
Desert Rider: MOUNT: You have a camel or horse with a reliable or lovely demeanor;
while riding you both get a bonus to AC equal to half your level (round down); you can
freely leap off or on your mount once per round.
Elf-1: FARSIGHT: +1 to ranged weapon attack rolls
Desert Rider-1: ATTACKS: +1 to melee and ranged damage
15 +2 12 +1 Desert Rider
8 -1 7 -2 1 0 10
3 7
Outrider
1 13 Leather armor
Pike
Torch
Backpack
Bag of coins (10)
(Pike)
Lawful Flask or bottle
Flint and steel
PIKE: +2 (2xC), 1d10+1 (2H) Rations
Rope, 60'
Charge: 3/day, move to near, melee attacks deal
double damage that round Crop Farmer
Torch
Torch
Torch
Saint Terragnis
Nimer p.1
Desert Rider Mounts
Horse
Powerful, swift herd animals that roam open plains.
AC 11, HP 11, ATK 1 hooves +3 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 2
Camel
Ornery, tan-furred desert beasts.
AC 10, HP 12, ATK 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), MV double near, S +3, D +0, C +3, I -2, W +1, Ch -3, AL N, LV 2
Nimer p.2