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Nimer

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dave.chater
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0% found this document useful (0 votes)
7 views2 pages

Nimer

Uploaded by

dave.chater
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Nimer WEAPONS: Club, Dagger, Javelin, Longsword, Pike, Scimitar, Shortbow, Spear, Whip;

ARMOR: Leather armor, Mithral shield, Round shield, Shield


www.shadowdarklings.net LANGUAGES: Common, Elvish, Sylvan

Desert Rider: CHARGE: 3/day charge by moving near before attacking; your melee
attacks do double damage that round

14 +2 7 -2 Elf
Desert Rider: MOUNT: You have a camel or horse with a reliable or lovely demeanor;
while riding you both get a bonus to AC equal to half your level (round down); you can
freely leap off or on your mount once per round.

Elf-1: FARSIGHT: +1 to ranged weapon attack rolls

Desert Rider-1: ATTACKS: +1 to melee and ranged damage

15 +2 12 +1 Desert Rider

8 -1 7 -2 1 0 10

3 7
Outrider
1 13 Leather armor

Pike
Torch

Backpack
Bag of coins (10)
(Pike)

Lawful Flask or bottle

Flint and steel

PIKE: +2 (2xC), 1d10+1 (2H) Rations

Rope, 60'
Charge: 3/day, move to near, melee attacks deal
double damage that round Crop Farmer
Torch

Torch

Torch
Saint Terragnis

Nimer p.1
Desert Rider Mounts

Horse
Powerful, swift herd animals that roam open plains.
AC 11, HP 11, ATK 1 hooves +3 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 2

Camel
Ornery, tan-furred desert beasts.
AC 10, HP 12, ATK 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), MV double near, S +3, D +0, C +3, I -2, W +1, Ch -3, AL N, LV 2

Nimer p.2

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