Rines WEAPONS: Club, Club (obsidian), Dagger, Dagger (obsidian), Javelin, Longsword, Pike,
Scimitar, Shortbow, Spear, Spear (obsidian), Whip; ARMOR: Leather armor, Mithral
www.shadowdarklings.net shield, Round shield, Shield
LANGUAGES: Common, Elvish, Sylvan
Desert Rider: CHARGE: 3/day charge by moving near before attacking; your melee
attacks do double damage that round
18 +4 9 -1 Elf Desert Rider: MOUNT: You have a camel or horse with a reliable or lovely demeanor;
while riding you both get a bonus to AC equal to half your level (round down); you can
freely leap off or on your mount once per round.
Elf-1: FARSIGHT: +1 to ranged weapon attack rolls
Desert Rider-1: ATTACKS: +1 to attacks with melee weapons
15 +2 14 +2 Desert Rider
5 -3 17 +3 1 0 10
Rat
1 12 Longsword
Shortbow
Neutral
LONGSWORD: +5, 1d8
SHORTBOW: +3 (F), 1d4 (2H)
Feytouched
Charge: 3/day, move to near, melee attacks deal
double damage that round
All Nord Gods
Rines p.1
Desert Rider Mounts
Horse
Powerful, swift herd animals that roam open plains.
AC 11, HP 11, ATK 1 hooves +3 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 2
Camel
Ornery, tan-furred desert beasts.
AC 10, HP 12, ATK 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), MV double near, S +3, D +0, C +3, I -2, W +1, Ch -3, AL N, LV 2
Rines p.2