Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
24 views5 pages

NPTEL Java Final Enhanced With Diagrams

The document outlines several Java topics not covered in Edureka videos, including Java Applets, AWT, Servlets, and Networking. Each topic is defined, with analogies, lifecycle details, and example code provided for clarity. Key components and event handling processes are also discussed for AWT and Servlets, along with networking classes and examples for client-server communication.

Uploaded by

biswastushar672
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
24 views5 pages

NPTEL Java Final Enhanced With Diagrams

The document outlines several Java topics not covered in Edureka videos, including Java Applets, AWT, Servlets, and Networking. Each topic is defined, with analogies, lifecycle details, and example code provided for clarity. Key components and event handling processes are also discussed for AWT and Servlets, along with networking classes and examples for client-server communication.

Uploaded by

biswastushar672
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Java Topics Not Covered in Edureka Video (Based on NPTEL PDF + Detailed Additions)

---

1. Java Applets

Definition:

Applets are small Java programs embedded in web pages, running inside a Java-enabled browser. They are

used for interactive tasks like games or visualizations.

Analogy:

Think of an applet like a mini-game embedded in a webpage, like a YouTube video but coded in Java.

Lifecycle:

- init() - Initialization phase.

- start() - Starts or resumes execution.

- paint(Graphics g) - Draws graphics.

- stop() - Stops execution temporarily.

- destroy() - Cleans resources.

Diagram:

Browser -> init() -> start() -> paint() -> stop() or destroy()

Example Code:

import java.applet.Applet;

import java.awt.Graphics;

public class HelloApplet extends Applet {

public void paint(Graphics g) {

g.drawString("Welcome to Applet", 20, 20);

HTML to Embed Applet:


<applet code="HelloApplet.class" width="300" height="200"></applet>

---

2. Abstract Window Toolkit (AWT)

Definition:

AWT is Java's original GUI toolkit, providing components like windows, buttons, text fields, etc.

Analogy:

AWT is like using physical Lego blocks to build desktop interfaces.

AWT Flow:

User clicks -> Event generated -> Listener receives -> Event handler executes

Main Components:

- Frame

- Label

- TextField

- Button

- Checkbox

Event Handling:

- ActionListener, WindowListener interfaces

Example:

import java.awt.*;

import java.awt.event.*;

public class AWTExample {

public static void main(String[] args) {

Frame f = new Frame("AWT Example");

Label l = new Label("Enter Name:");

TextField tf = new TextField();


Button b = new Button("Submit");

l.setBounds(50, 50, 100, 20);

tf.setBounds(50, 80, 100, 20);

b.setBounds(50, 110, 50, 30);

f.add(l); f.add(tf); f.add(b);

f.setSize(300, 300);

f.setLayout(null);

f.setVisible(true);

---

3. Java Servlets

Definition:

Servlets are server-side Java programs to handle client requests and generate dynamic web content.

Analogy:

A Servlet is like a restaurant waiter who takes your order (request), brings it to kitchen (server), and delivers

food (response).

Servlet Lifecycle:

- init() -> Called once to initialize.

- service() -> Called to handle requests.

- destroy() -> Cleanup resources.

Servlet Working Diagram:

Client Request -> Web Server -> Servlet Container -> Servlet (doGet()/doPost()) -> Response

Example Code:

import java.io.*;
import javax.servlet.*;

import javax.servlet.http.*;

public class HelloServlet extends HttpServlet {

public void doGet(HttpServletRequest req, HttpServletResponse res) throws IOException {

res.setContentType("text/html");

PrintWriter out = res.getWriter();

out.println("<h1>Hello from Servlet</h1>");

---

4. Java Networking

Definition:

Networking in Java allows communication between machines via TCP/IP protocols.

Analogy:

Imagine two people talking over a phone call - sending and receiving information.

Networking Classes:

- Socket (Client)

- ServerSocket (Server)

- DataInputStream and DataOutputStream for message transmission

Network Communication Diagram:

Client -> Socket Connect -> ServerSocket Accept -> Data Read/Write

Server Example:

import java.io.*;

import java.net.*;

public class Server {


public static void main(String[] args) throws IOException {

ServerSocket ss = new ServerSocket(5000);

Socket s = ss.accept();

DataInputStream dis = new DataInputStream(s.getInputStream());

String message = dis.readUTF();

System.out.println("Client says: " + message);

ss.close();

Client Example:

import java.io.*;

import java.net.*;

public class Client {

public static void main(String[] args) throws IOException {

Socket s = new Socket("localhost", 5000);

DataOutputStream dout = new DataOutputStream(s.getOutputStream());

dout.writeUTF("Hello Server");

dout.flush();

dout.close();

s.close();

You might also like