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Commando COM 2D

The document provides a detailed BattleMech record sheet for the Commando COM-2D, including its armor, movement capabilities, weapon inventory, and critical hit table. It specifies the mech's tonnage, engine type, and various skills related to gunnery and piloting. Additionally, the document outlines the heat data and damage transfer diagram relevant to the mech's operation in combat scenarios.

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Kaleb Garner
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0% found this document useful (0 votes)
62 views1 page

Commando COM 2D

The document provides a detailed BattleMech record sheet for the Commando COM-2D, including its armor, movement capabilities, weapon inventory, and critical hit table. It specifies the mech's tonnage, engine type, and various skills related to gunnery and piloting. Additionally, the document outlines the heat data and damage transfer diagram relevant to the mech's operation in combat scenarios.

Uploaded by

Kaleb Garner
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ARMOR DIAGRAM

Standard Armor
Head ( 6 )
Left Torso Right Torso
(6) (6)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-2D Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
Center
1 SRM 4 RA 3 2/Msl — 3 6 9 Left Arm Torso Right Arm
(6) (8) (6)
[M,C,S]
1 SRM 6 CT 4 2/Msl — 3 6 9
[M,C,S]
Left Right
Leg Center Leg
(8) Torso (8)
(4)

Left Right
Ammo: (SRM 4) 25, (SRM 6) 15 Torso Rear Torso Rear
Quirks: Narrow/Low Profile, Exposed Actuators (3) (3)

BV: 541 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. SRM 4
28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 2. Roll Again 25*
1. Fusion Engine
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso 23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again
22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
20*
1. Gyro (6) (6)
Left Torso Right Torso 19*
2. Fusion Engine
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Ammo (SRM 4) 25
1-3 4. Roll Again
5.
6.
SRM 6
SRM 6
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again 12
Life Support 26 Shutdown, avoid on 10+
3. Roll Again 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+ 9
6. Roll Again 6. Roll Again
22 Shutdown, avoid on 8+
8*
20 -4 Movement Points
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire 1
Diagram
5 -1 Movement Points
0

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