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Technology For Teaching and Learning

The document outlines the integration of technology in teaching and learning, emphasizing the importance of ICT competency standards for pre-service teachers. It details various domains of ICT in education, including pedagogy, curriculum, and assessment, while also discussing different educational technologies and learning platforms. Additionally, it highlights the significance of understanding both traditional and modern teaching methods, such as flipped classrooms and blended learning.
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0% found this document useful (0 votes)
17 views10 pages

Technology For Teaching and Learning

The document outlines the integration of technology in teaching and learning, emphasizing the importance of ICT competency standards for pre-service teachers. It details various domains of ICT in education, including pedagogy, curriculum, and assessment, while also discussing different educational technologies and learning platforms. Additionally, it highlights the significance of understanding both traditional and modern teaching methods, such as flipped classrooms and blended learning.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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LESSON 1: “Technology for Teaching and Learning”

TECHNOLOGY
 The application of scientific knowledge for practical
purposes, especially in industry.
TEACHING
 is the process of attending to people’s needs, experiences
and feelings, and intervening so that they learn particular
things, and go beyond the given.
LEARNING
 is the process of acquiring new understanding,
knowledge, behaviors, skills, values, attitudes, and
preferences.
TECHNOLOGY
 One thing that change the world so fast.
 It provided new environment for learning.
 New ways teachers teach.
New ways of how learners learn
PRE-SERVICES TEACHER IN EDUCATION
- is the education and training provided to student teachers
before they have undertaken any teaching.

ICT COMPETENCY STANDARDS (CHED- UNESCO) as


provided in the 2017, POLICY, STANDARDS and
GUIDELINES (PSG) for PRE-SERVICES TEACHER IN
EDUCATION

Demonstrate proficiency in the development and utilization of


Information, Communications and Technology (ICT) resources
in promoting quality teaching-learning process".
“ICT Competency Standards for PRE-SERVICES TEACHERS
EDUCATION

Domain 1: Understanding ICT in Education

 Demonstrate awareness of policies affecting ICT in


Education
 Comply ICT policies as they affect teaching-learning
 Contextualized ICT policies to the learning environment.

Domain 2: Curriculum and Assessment

 Demonstrate understanding of concepts, principles and


theories of ICT systems as they apply to teaching-
learning.
 Evaluate digital and non-digital learning resources in
response to student's diverse needs.
 Use ICT tools to develop 21st century skills: information
media and technology skills, career skills and effective
communications skills.

Domain 3: Pedagogy-

 the method and practice of teaching, especially as an


academic subject or theoretical concept.
 Apply relevant technology tools for classroom activities
 Use ICT knowledge to solve complex problems and
support student collaborative activities.
 Model collaborative knowledge construction in face to face
and virtual environments.

Domain 4: Technology Tools


 Demonstrate competence in the technical operations of
technology tools and system as they apply to teaching
and learning.
 Use technology tools to create new learning opportunities
to support community of learners.
 Demonstrate proficiency in the use of technology tools to
support teaching and learning.

Domain 5: Organization and Administration

 Manage technology assisted instruction in an inclusive


classroom environment.
 Exhibit leadership in shared decision -making using
technology tools.

Domain 6: Teacher Profession Learning

 Explore existing and emerging technology to acquire


additional content and pedagogical knowledge.
 Utilize technology tools in creating communities of
practice.
 Collaborative with peers, colleagues and stakeholders to
access information in support of profession learning.

Domain 7: Teacher Disposition (Nature/ Character)

 Demonstrate social, ethical, and ethical, and legal


responsibility in the use of technology tools and
resources.
 Show positive attitude towards the use of technology
tools.

Dep Ed Order No. 42, s. 2017 National Adoption and


Implementation of The Philippine Professional Standards for
Teachers (PPST)
ISTE- International Society for Technology in Education
 An international organization for educational technology
that established standards for both teachers and students
(6)

ISTE National Education Technology Standard for Teacher

 Standard 1: Technology Operations and Concepts


 Standard 2: Planning and Designing Learning
Environment and experiences
 Standard 3: Teaching, Learning Curriculum
 Standard 4: Assessment and Evaluation
 Standard 5: Productivity and Professional Practice
 Standard 6: Social, Ethical, Legal and Human Issues.

(6) ISTE National Education Technology Standard for Students

 Standard 1: Creativity and Innovation


 Standard 2: Communication ana Collaboration
 Standard 3: Research and Information
 Standard 4: Critical Thinking, Problem-Solving and
Decision Making
 Standard 5: Digital Citizenship
 Standard 6: Technology Operations and Concepts

LESSON 2: “UNDERSTANDING THE BASIC CONCEPT


OF ICT”

TECHNOLOGY
 refers to a mix of process and product used in the
application of knowledge
 Includes tools from paper and pencil to the latest
electronic gadgets and tools for practical tasks.

ICT LITERACY
 Use of digital technology, communication tools and/ or
networks to access, manage, integrate, evaluate, create &
communicate information in order to function in a
knowledge society.

EDUCATIONAL TECHNOLOGY
 Refers to the use of technology in teaching and learning. It
includes both the
 Non- Digital
 (flip charts, pictures, models, realia, etc.)

 Digital
 (electronic tools: hardware, software and connections,
etc.)

 Online digital tools and apps


 Use an internet connection to access information needed.

 Offline digital tools and apps


 can still be use even if there is no internet access

 Internet
 generally defined as global network connecting millions of
computers.

 World wide web (www)


 allows us to access, view and maintain documentation of
the internet.

 Web access
 Is the ability of the learner to access internet at any point
during the lesson in order to take advantage of the array
of available education resources.

 Instructional Technology
 Is the theory and practice of design, development,
utilization, management and evaluation processes and
resources for learning
 Software
 Refers to a program control instruction and accompanying
documentation; stored on disks or tapes. When not being
used in the computer.

 Multimedia
 Is a sequential or simultaneous use of variety of media
formats in a given presentation of self-study program
 Wiki

 An Editable Website Usually with Limited Access, Allows


Students to Collaboratively Create Post and Written Work
or Digital Files, Such as Digital Photos or Videos.
Recognized Of All the Wikis.
 FLIPPED CLASSROOM
 Utilizes A Reverse Instructional Delivery, Where Teacher
Is Required to Use Web Resources as Homework or Out
of Class Activity as Initial Instruction Of The Lesson Which
Will Be Discussed During Class time.

 TRADITIONAL CLASSROOM
 Instructors prepare materials to be delivered in
class.
 Students listen to lectures and other guided
instruction in class and take notes.
 Homework assigned do demonstrate understanding.

 FLIPPED CLASSROOM
 Instructor records and shares lectures outside of class.
 Students watch/ listen to lectures before coming to class.
 Students received support from instructor and peer as
needed.
 PODCAST
 Is A Video or Audio Multi-media Clip About a Single
Topic Typically In The Format Of Radio Talk Show.
The 2 Basic Functions of Podcast
 RETRIEVE INFORMATION
 DISSEMINATE INFORMATION

 SYNCHRONOUS
 Students learn at the same time
 Communication happens in real time.
 Possibly more engaging and effective.
 Allows for instant feedback and clarification.
Ex. Video Conferencing, live chat, live streamed videos.

 ASYNCHRONOUS
 Students learn at different time.
 Communication is not live.
 Possibly more convenient and flexible.
 Allows students to work at their own peace.
Ex. Email, Screencast, Flipgrid, videos, blog post/ comments
 BLENDED LEARNING
 Another way of handling flexible learning combining
modalities of instructional delivery.
 DISTANCE LEARNING
 Form of learning without face-to-face contact with the
teacher and delivered via telecommunications

“THE DIFFERENT PLATFORMS”


 MOODLE Modular Objects-Oriented Dynamic Learning
Environment

 Created by Martin Dougiamas, founder & CEO which is


open source A Learning Management System (LMS) that
supports teaching and learning

 Google Classroom

 It is a free service for teacher and students.


 LMS platform that is accessible google account
 Edmodo

 In 2008, Edmodo was created by Nic Borg Jeff O’Hara & Crystal
Hutter.
 Educational website that takes the ideas of a social network &
refines them and makes it appropriate for a classroom.
 Schoology

 Another LMS founded in 2009 by Jeremy Friedman, Ryan


Hwang, Tim Trinidad and Bill Kindler.
 You can create your own online distance education
learning system using any of these platforms.
 MOOCs
 Massive Open Online Course (MOOC).
 Massive
 On –Line courses designed for large number or participants
usually larger than a number of students that can fit to regular
classroom.
 Open
 Courses can be access to any as long as they have internet.
 Online
 All aspect of the course is delivered ONLINE.
 Course
 Offers full course experience.
 Educational content.
 A study guide or syllabus.

 PRESENTATION OF SOFWARES
 Are useful in organizing your lessons with a series of text, and
graphic, often with audio or video to capture the interest of
learners.
 Things to Remember when creating audio-visual presentation
1. Plan your presentation by drafting an outline (heading &
subheadings)
2. Abide by the Rule of Six (6) – Each slide should have a max. of six
lines with six words.
3. Ensure that your font size is larger enough to be seen by learners
at the back.
 Font size of the titles should not be less than 36-40; and 32 for
the rest.
4. Include more keywords or phrase.
5. Animation should have a clear purpose.
6. Pictures speaks a thousand words.
7. Follow the 3 Cs for Information.
CORRECT, CURRENT, COMPLETE
8. Proper citation should be observed.

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