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Lecture 5 - Memory Management

Chapter 9 covers memory management techniques, including contiguous memory allocation, paging, and the structure of page tables. It discusses the importance of memory protection, address binding, and the role of the Memory Management Unit (MMU) in translating logical to physical addresses. Additionally, it addresses fragmentation issues, dynamic loading, and linking, as well as advanced paging techniques like hierarchical and hashed page tables for efficient memory management.

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0% found this document useful (0 votes)
5 views56 pages

Lecture 5 - Memory Management

Chapter 9 covers memory management techniques, including contiguous memory allocation, paging, and the structure of page tables. It discusses the importance of memory protection, address binding, and the role of the Memory Management Unit (MMU) in translating logical to physical addresses. Additionally, it addresses fragmentation issues, dynamic loading, and linking, as well as advanced paging techniques like hierarchical and hashed page tables for efficient memory management.

Uploaded by

Asha Akter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Chapter 9: Main Memory

Chapter 9: Memory Management


❑ Background
❑ Contiguous Memory Allocation
❑ Paging
❑ Structure of the Page Table
❑ Swapping
Objectives
❑ To provide a detailed description of various ways of
organizing memory hardware
❑ To discuss various memory-management techniques,
❑ To provide a detailed description of the Intel Pentium,
which supports both pure segmentation and segmentation
with paging
Background
❑ Program must be brought (from disk) into memory and placed
within a process for it to be run
❑ Main memory and registers are only storage CPU can access directly
❑ Memory unit only sees a stream of:
o addresses + read requests, or
o address + data and write requests
❑ Register access is done in one CPU clock (or less)
❑ Main memory can take many cycles, causing a stall
❑ Cache sits between main memory and CPU registers
❑ Protection of memory required to ensure correct operation
Protection
❑ Need to ensure that a process can access only
those addresses in its address space.
❑ We can provide this protection by using a pair of
base and limit registers define the logical
address space of a process
Hardware Address Protection
❑ CPU must check every memory access generated in user
mode to be sure it is between base and limit for that user

❑ The instructions to loading the base and limit registers are


privileged
Address Binding
❑ Programs on disk, ready to be brought into memory to execute form an input queue
o Without support, must be loaded into address 0000
❑ Inconvenient to have first user process physical address always at 0000
o How can it not be?
❑ Addresses represented in different ways at different stages of a program’s life
o Source code addresses usually symbolic
o Compiled code addresses bind to relocatable addresses
▪ i.e., “14 bytes from beginning of this module”
o Linker or loader will bind relocatable addresses to absolute addresses
▪ i.e., 74014
o Each binding maps one address space to another
Binding of Instructions and Data to Memory

❑ Address binding of instructions and data to memory addresses can


happen at three different stages
o Compile time: If memory location known a priori, absolute code can be
generated; must recompile code if starting location changes
o Load time: Must generate relocatable code if memory location is not known
at compile time
o Execution time: Binding delayed until run time if the process can be moved
during its execution from one memory segment to another
▪ Need hardware support for address maps (e.g., base and limit registers)
Multistep Processing of a User Program
Logical vs. Physical Address Space
❑ The concept of a logical address space that is bound to a separate physical
address space is central to proper memory management
o Logical address – generated by the CPU; also referred to as virtual address
o Physical address – address seen by the memory unit
❑ Logical and physical addresses are the same in compile-time and load-time
address-binding schemes; logical (virtual) and physical addresses differ in
execution-time address-binding scheme
❑ Logical address space is the set of all logical addresses generated by a
program
❑ Physical address space is the set of all physical addresses generated by a
program
Memory-Management Unit (MMU)
❑ Hardware device that at run time maps virtual to physical
address

❑ Many methods possible, covered in the rest of this chapter


Memory-Management Unit (Cont.)
❑ Consider simple scheme. which is a generalization of the
base-register scheme.
▪ The base register now called relocation register
❑ The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
❑ The user program deals with logical addresses; it never sees the real
physical addresses
o Execution-time binding occurs when reference is made to location in
memory
o Logical address bound to physical addresses
Memory-Management Unit (Cont.)
❑ Consider simple scheme. which is a generalization of the
base-register scheme.
▪ The base register now called relocation register
❑ The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
Dynamic Loading
▪ The entire program does need to be in memory to execute
▪ Routine is not loaded until it is called
▪ Better memory-space utilization; unused routine is never loaded
▪ All routines kept on disk in relocatable load format
▪ Useful when large amounts of code are needed to handle infrequently
occurring cases
▪ No special support from the operating system is required
• Implemented through program design
• OS can help by providing libraries to implement dynamic loading
Dynamic Linking
❑ Static linking – system libraries and program code combined by the loader
into the binary program image
❑ Dynamic linking –linking postponed until execution time
❑ Small piece of code, stub, used to locate the appropriate memory-resident
library routine
❑ Stub replaces itself with the address of the routine, and executes the routine
❑ Operating system checks if routine is in processes’ memory address
o If not in address space, add to address space
❑ Dynamic linking is particularly useful for libraries
❑ System also known as shared libraries
❑ Consider applicability to patching system libraries
o Versioning may be needed
Contiguous Allocation
❑ Main memory must support both OS and user processes
❑ Limited resource, must allocate efficiently
❑ Contiguous allocation is one early method
❑ Main memory usually into two partitions:
o Resident operating system, usually held in low memory with
interrupt vector
o User processes then held in high memory
o Each process contained in single contiguous section of memory
Contiguous Allocation (Cont.)
❑ Relocation registers used to protect user processes from
each other, and from changing operating-system code and
data
o Base register contains value of smallest physical address
o Limit register contains range of logical addresses – each logical
address must be less than the limit register
o MMU maps logical address dynamically
o Can then allow actions such as kernel code being transient and
kernel changing size
Hardware Support for Relocation and Limit Registers
Variable Partition
❑ Multiple-partition allocation
o Degree of multiprogramming limited by number of partitions

o Variable-partition sizes for efficiency (sized to a given process’ needs)


o Hole – block of available memory; holes of various size are scattered throughout memory
o When a process arrives, it is allocated memory from a hole large enough to accommodate it
o Process exiting frees its partition, adjacent free partitions combined
o Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
Dynamic Storage-Allocation Problem
How to satisfy a request of size n from a
list of free holes?
❑ First-fit: Allocate the first hole that is big enough
❑ Best-fit: Allocate the smallest hole that is big enough; must
search entire list, unless ordered by size
o Produces the smallest leftover hole
❑ Worst-fit: Allocate the largest hole; must also search entire list
o Produces the largest leftover hole

First-fit and best-fit better than worst-fit in terms of


speed and storage utilization
Fragmentation
❑ External Fragmentation – total memory space exists to
satisfy a request, but it is not contiguous
❑ Internal Fragmentation – allocated memory may be
slightly larger than requested memory; this size difference is
memory internal to a partition, but not being used
❑ First fit analysis reveals that given N blocks allocated, 0.5 N
blocks lost to fragmentation
o 1/3 may be unusable -> 50-percent rule
Fragmentation (Cont.)
❑ Reduce external fragmentation by compaction
o Shuffle memory contents to place all free memory together in one
large block
o Compaction is possible only if relocation is dynamic, and is done
at execution time
o I/O problem
▪ Latch job in memory while it is involved in I/O
▪ Do I/O only into OS buffers
❑ Now consider that backing store has same fragmentation
problems
Paging
❑ Physical address space of a process can be noncontiguous; process is allocated
physical memory whenever the latter is available
o Avoids external fragmentation
o Avoids problem of varying sized memory chunks
❑ Divide physical memory into fixed-sized blocks called frames
o Size is power of 2, between 512 bytes and 16 Mbytes
❑ Divide logical memory into blocks of same size called pages
❑ Keep track of all free frames
❑ To run a program of size N pages, need to find N free frames and load program
❑ Set up a page table to translate logical to physical addresses
❑ Backing store likewise split into pages
❑ Still have Internal fragmentation
Address Translation Scheme
❑ Address generated by CPU is divided into:
o Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
o Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit

o For given logical address space 2m and page size 2n


Paging Hardware
Paging Model of Logical and Physical Memory
Paging Example
❑ Logical address: n = 2 and m = 4. Using a page size of 4
bytes and a physical memory of 32 bytes (8 pages)
Paging -- Calculating internal fragmentation

❑ Page size = 2,048 bytes


❑ Process size = 72,766 bytes
❑ 35 pages + 1,086 bytes
❑ Internal fragmentation of 2,048 - 1,086 = 962 bytes
❑ Worst case fragmentation = 1 frame – 1 byte
❑ On average fragmentation = 1 / 2 frame size
❑ So small frame sizes desirable?
❑ But each page table entry takes memory to track
❑ Page sizes growing over time
o Solaris supports two page sizes – 8 KB and 4 MB
Free Frames

Before After
allocation allocation
Implementation of Page Table
❑ Page table is kept in main memory
o Page-table base register (PTBR) points to the page table
o Page-table length register (PTLR) indicates size of the page table
❑ In this scheme every data/instruction access requires two memory
accesses
o One for the page table and one for the data / instruction
❑ The two-memory access problem can be solved by the use of a
special fast-lookup hardware cache called translation look-aside
buffers (TLBs) (also called associative memory).
Translation Look-Aside Buffer
❑ Some TLBs store address-space identifiers (ASIDs)
in each TLB entry – uniquely identifies each process to
provide address-space protection for that process
o Otherwise need to flush at every context switch
❑ TLBs typically small (64 to 1,024 entries)
❑ On a TLB miss, value is loaded into the TLB for faster
access next time
o Replacement policies must be considered
o Some entries can be wired down for permanent fast access
Hardware
❑ Associative memory – parallel search

❑ Address translation (p, d)


o If p is in associative register, get frame # out
o Otherwise get frame # from page table in memory
Paging Hardware With TLB
Effective Access Time
▪ Hit ratio – percentage of times that a page number is found in the TLB
❑ An 80% hit ratio means that we find the desired page number in the TLB 80%
of the time.
❑ Suppose that 10 nanoseconds to access memory.
o If we find the desired page in TLB then a mapped-memory access take 10 ns
o Otherwise we need two memory access so it is 20 ns
❑ Effective Access Time (EAT)
EAT = 0.80 x 10 + 0.20 x 20 = 12 nanoseconds
implying 20% slowdown in access time
❑ Consider amore realistic hit ratio of 99%,
EAT = 0.99 x 10 + 0.01 x 20 = 10.1ns
implying only 1% slowdown in access time.
Memory Protection
❑ Memory protection implemented by associating protection bit with
each frame to indicate if read-only or read-write access is allowed
o Can also add more bits to indicate page execute-only, and so on
❑ Valid-invalid bit attached to each entry in the page table:
o “valid” indicates that the associated page is in the process’ logical address
space, and is thus a legal page
o “invalid” indicates that the page is not in the process’ logical address space
o Or use page-table length register (PTLR)
❑ Any violations result in a trap to the kernel
Valid (v) or Invalid (i) Bit In A Page Table
Shared Pages
❑ Shared code
o One copy of read-only (reentrant) code shared among
processes (i.e., text editors, compilers, window systems)
o Similar to multiple threads sharing the same process space
o Also useful for interprocess communication if sharing of
read-write pages is allowed
❑ Private code and data
o Each process keeps a separate copy of the code and data
o The pages for the private code and data can appear anywhere in
the logical address space
Shared Pages Example
Structure of the Page Table
❑ Memory structures for paging can get huge using
straight-forward methods
o Consider a 32-bit logical address space as on modern computers
o Page size of 4 KB (212)
o Page table would have 1 million entries (232 / 212)
o If each entry is 4 bytes 🡺 each process 4 MB of physical address
space for the page table alone
▪ Don’t want to allocate that contiguously in main memory
o One simple solution is to divide the page table into smaller units
▪ Hierarchical Paging
▪ Hashed Page Tables
Hierarchical Page Tables
❑ Break up the logical address space into multiple page tables
❑ A simple technique is a two-level page table
❑ We then page the page table
Two-Level Paging Example
❑ A logical address (on 32-bit machine with 4K page size) is
divided into:
o a page number consisting of 20 bits
o a page offset consisting of 12 bits
❑ Since the page table is paged, the page number is further
divided into:
o a 10-bit page number
o a 10-bit page offset
❑ Thus, a logical address is as follows:
Address-Translation Scheme
64-bit Logical Address Space
❑ Even two-level paging scheme not sufficient
❑ If page size is 4 KB (212)
o Then page table has 252 entries
o If two level scheme, inner page tables could be 210 4-byte entries
o Address would look like

o Outer page table has 242 entries or 244 bytes


o One solution is to add a 2nd outer page table
o But in the following example the 2nd outer page table is still 234 bytes in size
▪ And possibly 4 memory access to get to one physical memory location
Three-level Paging Scheme
Hashed Page Tables
❑ Common in address spaces > 32 bits
❑ The virtual page number is hashed into a page table
o This page table contains a chain of elements hashing to the same location
❑ Each element contains (1) the virtual page number (2) the value of the mapped
page frame (3) a pointer to the next element
❑ Virtual page numbers are compared in this chain searching for a match
o If a match is found, the corresponding physical frame is extracted
❑ Variation for 64-bit addresses is clustered page tables
o Similar to hashed but each entry refers to several pages (such as 16) rather than 1
o Especially useful for sparse address spaces (where memory references are non-contiguous
and scattered)
Hashed Page Table
Inverted Page Table
❑ Rather than each process having a page table and keeping track of all possible
logical pages, track all physical pages
❑ One entry for each real page of memory
❑ Entry consists of the virtual address of the page stored in that real memory
location, with information about the process that owns that page
❑ Decreases memory needed to store each page table, but increases time needed to
search the table when a page reference occurs
❑ Use hash table to limit the search to one — or at most a few — page-table
entries
o TLB can accelerate access
❑ But how to implement shared memory?
o One mapping of a virtual address to the shared physical address
Inverted Page Table Architecture
Swapping
❑ A process can be swapped temporarily out of memory to a
backing store, and then brought back into memory for
continued execution
o Total physical memory space of processes can exceed physical
memory
❑ Backing store – fast disk large enough to accommodate
copies of all memory images for all users; must provide
direct access to these memory images
❑ Roll out, roll in – swapping variant used for priority-based
scheduling algorithms; lower-priority process is swapped
out so higher-priority process can be loaded and executed
Swapping (Cont.)
❑ Does the swapped out process need to swap back in to same
physical addresses?
❑ Depends on address binding method
o Plus consider pending I/O to / from process memory space
❑ Modified versions of swapping are found on many systems
(i.e., UNIX, Linux, and Windows)
o Swapping normally disabled
o Started if more than threshold amount of memory allocated
o Disabled again once memory demand reduced below threshold
Schematic View of Swapping
Context Switch Time including Swapping

❑ If next processes to be put on CPU is not in memory, need


to swap out a process and swap in target process
❑ Context switch time can then be very high
❑ 100MB process swapping to hard disk with transfer rate of
50MB/sec
o Swap out time of 2000 ms
o Plus swap in of same sized process
o Total context switch swapping component time of 4000ms (4
seconds)
❑ Can reduce if reduce size of memory swapped – by
knowing how much memory really being used
Context Switch Time and Swapping (Cont.)

❑ Other constraints as well on swapping


o Pending I/O – can’t swap out as I/O would occur to wrong
process
o Or always transfer I/O to kernel space, then to I/O device
▪ Known as double buffering, adds overhead
❑ Standard swapping not used in modern operating systems
o But modified version common
▪ Swap only when free memory extremely low
Swapping on Mobile Systems
❑ Not typically supported
o Flash memory based
▪ Small amount of space
▪ Limited number of write cycles
▪ Poor throughput between flash memory and CPU on mobile platform
❑ Instead use other methods to free memory if low
o iOS asks apps to voluntarily relinquish allocated memory
▪ Read-only data thrown out and reloaded from flash if needed
▪ Failure to free can result in termination
o Android terminates apps if low free memory, but first writes
application state to flash for fast restart
o Both OSes support paging as discussed below
Swapping with Paging
End of Chapter 9

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