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Maths Program Lesson

The document outlines a year-long math program for 7-year-olds inspired by Singapore Math, focusing on resilience and deep understanding across various topics including number sense, arithmetic, fractions, geometry, and pre-algebra. The program consists of 1-hour daily lessons with a structured approach using manipulatives, exploratory activities, and reflective practices to enhance learning. Recommended resources include various manipulatives, games, and online platforms to support skill development and maintenance.

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simoninga87
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0% found this document useful (0 votes)
7 views2 pages

Maths Program Lesson

The document outlines a year-long math program for 7-year-olds inspired by Singapore Math, focusing on resilience and deep understanding across various topics including number sense, arithmetic, fractions, geometry, and pre-algebra. The program consists of 1-hour daily lessons with a structured approach using manipulatives, exploratory activities, and reflective practices to enhance learning. Recommended resources include various manipulatives, games, and online platforms to support skill development and maintenance.

Uploaded by

simoninga87
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODT, PDF, TXT or read online on Scribd
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# Year-Long Math Program for 7-Year-Old (Singapore Math-Inspired)

## Program Outline

**Goal**: Foster resilience, deep conceptual understanding, and exploration


across number sense, arithmetic, fractions, geometry, and pre-algebra skills,
maintaining fluency in multiplication and factorization.

**Duration**: 1 year, 1 hour/day, 7 days/week (7 hours weekly).

**Topics**:

- Number Sense: Place value, large numbers, estimation, patterns.


- Arithmetic: Advanced operations, order of operations.
- Fractions: Comparing, adding/subtracting, equivalent fractions.
- Geometry: Shapes, angles, area/perimeter, symmetry.
- Pre-Algebra Skills: Patterns, sequences, basic equations as puzzles.

**Structure**: Weekly focus on one topic, with interleaved review of prior


topics. Cycle topics every 4-6 weeks, using CPA (Concrete-Pictorial-Abstract)
progression.

**Strategies**:

1. CPA Approach: Start with manipulatives, move to drawings, then abstract


notation.

2. Exploratory Activities: Games, puzzles, and open-ended problems to


encourage curiosity.

3. Resilience-Building: Low-stakes tasks, reflective questions (e.g., “Why did


this work?”).

4. Autonomy: Allow question creation and choice of answer formats (e.g.,


fractions, factorized).

5. Skill Maintenance: Daily multiplication/factorization practice via games.

**Resources**: Fraction tiles, base-10 blocks, tangrams, Cuisenaire rods, math


card games, Khan Academy, year 6 textbook, whiteboard, paper.
## Typical 1-Hour Lesson Guide

**Objective**: Engage in process-focused learning to build resilience and


understanding.

**Structure**:

1. **Warm-Up (5-10 min)**: Review prior skills via games (e.g., “Factor Snap”
card game, express answers in factorized form).

2. **Main Activity (30-35 min)**: Hands-on exploration with


manipulatives/games.

- Example (Fractions): Use fraction tiles to compare/build equivalent fractions,


draw models, ask open-ended questions (e.g., “Create two equal fractions”).

- Example (Geometry): Use tangrams to explore shapes/angles, design a


puzzle.

3. **Wrap-Up (10-15 min)**: Reflect on learning (e.g., “What did you notice?”),
create a question, or solve a Khan Academy challenge. Address mistakes with
“What can we try next?”

**Tips**:
- Use manipulatives (e.g., fraction tiles) to reduce frustration, transition
to pictorial/abstract.
- Encourage autonomy in question design and answer formats.
- Frame errors as learning opportunities with guided reflection.
- Rotate manipulatives/games for variety, use textbook/Khan Academy
for problem ideas.

## Recommended Manipulatives/Games
- **Fraction Tiles**: For fractions, scalable to complex operations.
- **Base-10 Blocks**: For place value, arithmetic, decimals.
- **Tangrams/Pattern Blocks**: For geometry, scalable to area/perimeter.
- **Cuisenaire Rods**: For fractions, ratios, patterns.
- **Math Card Games**: “24 Game” or custom decks for
multiplication/factorization.
- **Digital Games**: Khan Academy challenges, DragonBox Numbers.
- **DIY**: Buttons/beads for counting/fractions.

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