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Basic Modeling
modeling tools: Spline curve, revolved surface, lofted surfaces, Planar Srufaces, and attaching curves and nurbs. My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well. This handout will go over some advanced modeling tools. It will show you ways to build more complex models without using primitive shapes. Spline Curve Tool: The spline curve tool is used to create an outline of the shape you wish to create. After you have created the curve or curves, you have the option of various tools to use to create the geometry. I will briefly demonstrate a few of these tools in association with the spline curve tool. To create a spline curve you would want to use the CV curve tool (Fig 1.).
Fig 1. After selecting the CV curve tool, you just go to one of the windows (it is best not to use the perspective window for this) and click to create dots that will form your curve. Once your curve is complete, press enter on the keyboard to finalize it (Fig 2 3.).
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
1/10/2012
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Fig 2.
Fig 3.
After you have created your curve, or curves, you are ready to use one of a few tools to create yo surface. Revolve tool: To show you the use of the rotate tool, we will create a simple vase. First, use the CV curve tool t create a line showing the profile of a vase (Fig 1.).
Fig 1. Then if you want to adjust your curve, change to the component type mode and move the CVs u the way you would like (Fig 2 3.).
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
1/10/2012
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Fig 2.
Fig 3.
Once you have your curve sculpted, you are ready to create the surface. Simply click on the curve highlighted, then go to surfaces > revolve . (Fig 4.)
Fig 4. This will open the option box for the revolve tool. In there you have a handful of options to play w The main one we are concerned with is the axis. For my model, Z is the up axis and that is what to revolve this curve around. (NOTE: The curve will revolve around the center point, so make sur where you want it to be.) I select Z for the axis, click revolve, and see my results (Fig 5 6.).
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
1/10/2012
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Fig 5. So now we have our vase, ready to texture and light.
Fig 6.
Now say you wanted an oblong shape for this vase. When using the revolve tool, everything depe where the center point is. If I take the curve, move it off to one side (Fig 7.), then move my cent (Fig 8.) and revolve it (Fig 9.), I will get an oblong shape (Fig -10.).
Fig 7.
Fig 8.
Fig 9.
Fig 10.
Now the vase is fatter and wider. So this is a quick example of how you can use the revolve tool t
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
1/10/2012
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create surfaces. Also, once your surface is created, you can still select it, change to component m and sculpt it more by editing the CVs. Remember, whenever you create a surface, it is a good ide delete the history so it does not get too bulky. To delete the history, just select your object/s and edit > delete by type > history.
Attach Curve, Lofted Surfaces, Planar Surfaces, Attach Nurbs, and Rebuild Surfaces: The loft and plane are two tools you can use to create somewhat simple shapes. The attach tools in helpful when you are creating a complex shape to loft. To demonstrate these tools, I am going model a TV. First, create a curve for the shape of the TV. I created four curves for the top and sides, then fou connecting all of them for the corners. I used grid snapping to keep the top and sides straight, an snapping to make sure the corners connected properly (Fig 1.).
Fig 1. Once the shape was created, I attached all the curves to make one curve. When attaching curves have two options; connect, or blend. Blend will make a smooth blend connection, whereas conne simply connects them. For this I chose connect. To do this, select the first two curves you want to attach. Then go to edit curves > attach curves . Then make sure connect is selected, and unc keep originals. Then click attach (Fig 2.). Then, simply shift click on another curve and choose ed curves > attach. Keep doing this until all the curves are connected and are one curve. (Fig 3.)
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
1/10/2012
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Fig 2.
Fig 3.
Now that all the curves are connected, duplicate, and move the curve to create the shape of the 4.)
Fig 4. Notice how some parts are spaced out more than others and how the part where the screen wou has much more curves that the rest. This is needed because of the amount of detail in the one pa area. Next we will loft the TV section by section. Select the first two curves, then choose surfaces > lof 5.). Then choose the next to curves and repeat. Keep repeating these steps until the TVs casing surface and the front and back are open (Fig 6.).
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
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Fig 5.
Fig 6.
Now we have the TV casing, but it is all in separate pieces. What we need to do is attach all the p So click on the first two surfaces and choose edit nurbs > attach surfaces . Then make sure connect is on and keep originals off. Then attach the two surfaces (Fig 7.). Then the same for the rest of the surfaces so it is now one surface Fig 8.).
Fig 7.
Fig 8.
Now we want to finish of the shape of the TV. Basically we need to add the back panel and a scre do this we will use the planar tool. The planar tool creates a surface from a closed curve (I.E. you plane a square created from 4 curves to create a flast square surface.). Select the back curve of the TV, then select surfaces > planar (Fig 9.). Then do the same for the (Fig 10.)
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
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Fig 9.
Fig 10.
One last thing we need to do to finish the TV. We need to fix the screen. Right now it is totally fla TV screens have a curve to it. Simply select the screen, go to component mode and pull some ce CVs out. (Fig 11 12.)
Fig 11.
Fig 12.
Lastly, we just need to attach all the surfaces. Follow the steps shown earlier and attach the scre back panel to the case of the TV. Thats it. The TV is modeled. All we need to do is add textures and lights.
http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
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http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm
1/10/2012