OPEN GL
Drawing and filling image in openGL
/*
* GL02Primitive.cpp: Vertex, Primitive and Color
* Draw Simple 2D colored Shapes: quad, triangle and polygon.
*/
#include <windows.h> // for MS Windows
#include <GL/glut.h> // GLUT, include glu.h and gl.h
/* Initialize OpenGL Graphics */
void initGL() {
// Set "clearing" or background color
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Black and opaque
}
/* Handler for window-repaint event. Call back when the window first appears and
whenever the window needs to be re-painted. */
void display() {
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer with current clearing color
// Define shapes enclosed within a pair of glBegin and glEnd
glBegin(GL_QUADS); // Each set of 4 vertices form a quad
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(-0.8f, 0.1f); // Define vertices in counter-clockwise (CCW) order
glVertex2f(-0.2f, 0.1f); // so that the normal (front-face) is facing you
glVertex2f(-0.2f, 0.7f);
glVertex2f(-0.8f, 0.7f);
glColor3f(0.0f, 1.0f, 0.0f); // Green
glVertex2f(-0.7f, -0.6f);
glVertex2f(-0.1f, -0.6f);
glVertex2f(-0.1f, 0.0f);
glVertex2f(-0.7f, 0.0f);
glColor3f(0.2f, 0.2f, 0.2f); // Dark Gray
glVertex2f(-0.9f, -0.7f);
glColor3f(1.0f, 1.0f, 1.0f); // White
glVertex2f(-0.5f, -0.7f);
glColor3f(0.2f, 0.2f, 0.2f); // Dark Gray
glVertex2f(-0.5f, -0.3f);
glColor3f(1.0f, 1.0f, 1.0f); // White
glVertex2f(-0.9f, -0.3f);
glEnd();
glBegin(GL_TRIANGLES); // Each set of 3 vertices form a triangle
glColor3f(0.0f, 0.0f, 1.0f); // Blue
glVertex2f(0.1f, -0.6f);
glVertex2f(0.7f, -0.6f);
glVertex2f(0.4f, -0.1f);
glBegin(GL_POLYGON); // These vertices form a closed polygon
glColor3f(1.0f, 1.0f, 0.0f); // Yellow
glVertex2f(0.4f, 0.2f);
glVertex2f(0.6f, 0.2f);
glVertex2f(0.7f, 0.4f);
glVertex2f(0.6f, 0.6f);
glVertex2f(0.4f, 0.6f);
glVertex2f(0.3f, 0.4f);
glEnd();
glFlush(); // Render now
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUT
glutCreateWindow("Vertex, Primitive & Color"); // Create window with the
given title
glutInitWindowSize(320, 320); // Set the window's initial width & height
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner
glutDisplayFunc(display); // Register callback handler for window re-paint
event
initGL(); // Our own OpenGL initialization
glutMainLoop(); // Enter the event-processing loop
return 0;
}
OpenGL defines its own data types:
• Signed Integers: GLbyte (8-bit), GLshort (16-bit), GLint (32-bit).
• Unsigned Integers: GLubyte (8-bit), GLushort (16-bit), GLuint (32-bit).
• Floating-point numbers: GLfloat (32-bit), GLdouble (64-bit), GLclampf
and GLclampd (between 0.0 and 1.0).
• GLboolean (unsigned char with 0 for false and non-0 for true).
• GLsizei (32-bit non-negative integers).
• GLenum (32-bit enumerated integers).