CHAPTER 5: BMS 850
INTERNET AND E-COMMERCE
INFRASTRUCTURE
UNIVERSITY OF LAY ADVENTISTS OF
KIGALI
DEPARTMENT OF COMPUTING AND
INFORMATION SCIENCES
By
Dr.KN Jonathan
+254 723 167221, +250798678863
[email protected];
WIKITUDE.ME
Haveyou used Wikitude.me? If so, has it
been useful; if not, is it a service that
seems interesting? Why or why not?
Arethere any privacy issues raised by geo-
tagging?
What are the potential benefits to
consumers and firms of mobile services?
Are there any disadvantages?
What revenue models could work for
providers of mobile services such as Layar
and Slifter?
THE INTERNET: TECHNOLOGY
BACKGROUND
Internet
◦ Interconnected network of thousands of networks and
millions of computers
◦ Links businesses, educational institutions, government
agencies, and individuals
World Wide Web (Web)
◦ One of the Internet’s most popular services
◦ Provides access to around billions, possibly trillions, of
Web pages
THE EVOLUTION OF INTERNET
1961—THE PRESENT
Innovation Phase, 1964–1974
◦ Creation of fundamental building blocks
Institutionalization Phase, 1975–1994
◦ Large institutions provide funding and
legitimization
Commercialization Phase,1995–
present
◦ Private corporations take over, expand Internet
backbone and local service
THE INTERNET : KEY
TECHNOLOGY CONCEPTS
Defined by Federal Networking
Commission as network that:
◦ Uses IP addressing
◦ Supports TCP/IP
◦ Provides services to users, in manner similar to
telephone system
Three important concepts:
1. Packet switching
2. TCP/IP communications protocol
3. Client/server computing
PACKET SWITCHING
Slices digital messages into packets
Sends packets along different
communication paths as they become
available
Reassembles packets once they arrive at
destination
Uses routers
◦ Special purpose computers that interconnect the computer
networks that make up the Internet and route packets
◦ Routing algorithms ensure packets take the best available
path toward their destination
Less expensive, wasteful than circuit-
switching
PACKET SWITCHING
Copyright © 2010 Pearson Slide
Education, Inc. 3-7
TCP/IP
Transmission Control Protocol
(TCP):
◦ Establishes connections between sending and
receiving Web computers
◦ Handles assembly of packets at point of
transmission, and reassembly at receiving end
Internet Protocol (IP):
◦ Provides the Internet’s addressing scheme
Four TCP/IP Layers
1. Network Interface Layer
2. Internet Layer
3. Transport Layer
4. Application Layer
THE TCP/IP ARCHITECTURE AND PROTOCOL
SUITE
INTERNET (IP) ADDRESSES
IPv4:
◦ 32-bit number
◦ Expressed as series of four sets of separate
numbers marked off by periods
201.61.186.227
Class C address: Network identified by first three
sets, computer identified by last set
◦ New version: IPv6 has 128-bit addresses, able
to handle up to 1 quadrillion addresses (IPv4
can only handle 4 billion)
ROUTING INTERNET MESSAGES:
TCP/IP AND PACKET SWITCHING
DOMAIN NAMES, DNS, AND URLS
Domain Name
◦ IP address expressed in natural language
Domain Name System (DNS)
◦ Allows numeric IP addresses to be expressed
in natural language
Uniform Resource Locator (URL)
◦ Address used by Web browser to identify
location of content on the Web
◦ E.g.,
http://www.azimuth-interactive.com/flash_test
CLIENT/SERVER COMPUTING
Powerful personal computers
(clients) connected in network with
one or more servers
Servers perform common functions
for the clients
◦ Storing files, software applications, etc.
P2P DUKES IT OUT WITH STREAMING
VIDEO
Class Discussion
How does P2P networking differ from
client/server networking?
Why is P2P networking a potential money-
saver for corporations and other
organizations?
What are some illegal uses of P2P networking?
What are some legal uses of P2P networking?
What other alternatives are there for
streaming large video files?
THE NEW CLIENT:
THE EMERGING MOBILE
PLATFORM
Within a few years, primary
Internet access will be through:
◦ Netbooks
Designed to connect to wireless Internet
Under 2 lbs, solid state memory, 8” displays
$200–400
◦ Smartphones
Disruptive technology: Processors, operating
systems
CLOUD COMPUTING
Firms and individuals obtain
computing power and software over
Internet
◦ E.g., Google Apps
Fastest growing form of computing
Radically reduces costs of:
◦ Building and operating Web sites
◦ Infrastructure, IT support
◦ Hardware, software
OTHER INTERNET PROTOCOLS:
UTILITY PROGRAMS
Internet protocols
◦ HTTP
◦ E-mail: SMTP, POP3, IMAP
◦ FTP, Telnet, SSL
Utility programs
◦ Ping
◦ Tracert
◦ Pathping
THE INTERNET TODAY
Internet growth has boomed
without disruption because it is
based on:
◦ Client/server computing model
◦ Hourglass, layered architecture
Network Technology Substrate
Transport Services and Representation
Standards
Middleware Services
Applications
THE HOURGLASS MODEL OF THE INTERNET
SOURCE: Adapted from Computer Science and Telecommunications Board (CSTB), 2000.
INTERNET NETWORK ARCHITECTURE
Backbone:
◦ High-bandwidth fiber-optic cable networks
◦ Private networks owned by a variety of NSPs
◦ Bandwidth: 155 Mbps–2.5 Gbps
◦ Built-in redundancy
IXPs: Hubs where backbones intersect with
regional and local networks, and backbone
owners connect with one another
CANs: LANs operating within a single
organization that leases Internet access directly
from regional or national carrier
INTERNET NETWORK ARCHITECTURE
INTERNET SERVICE PROVIDERS
(ISP)
Provide lowest level of service to
individuals, small businesses, some
institutions
Types of service
◦ Narrowband (dial-up)
◦ Broadband
Digital Subscriber Line (DSL)
Cable modem
T1 and T3
Satellite
INTRANETS AND EXTRANETS
Intranet
◦ TCP/IP network located within a single
organization for communications and
processing
Extranet
◦ Formed when firms permit outsiders to
access their internal TCP/IP networks
WHO GOVERNS THE INTERNET?
Organizations that influence
Internet and monitor its operations
include:
◦ Internet Architecture Board (IAB)
◦ Internet Corporation for Assigned Names and
Numbers (ICANN)
◦ Internet Engineering Steering Group (IESG)
◦ Internet Engineering Task Force (IETF)
◦ Internet Society (ISOC)
◦ World Wide Web Consortium (W3C)
◦ International Telecommunications Union (ITU)
GOVERNMENT REGULATION AND
SURVEILLANCE OF THE INTERNET
Class Discussion - Insight on Society
How is it possible for any government to
“control” or censor the Web?
Does the Iranian government, or the U.S.
government, have the right to censor content
on the Web?
How should U.S. companies deal with
governments that want to censor content?
What would happen to e-commerce if the
existing Web split into a different Web for each
country?
INTERNET II: THE FUTURE
INFRASTRUCTURE
Limitations of current Internet
◦ Bandwidth limitations
◦ Quality of service limitations
Latency
“Best effort” QOS
◦ Network architecture limitations
◦ Language development limitations
HTML
◦ Wired Internet limitations
THE INTERNET2® PROJECT
Consortium of 200+ universities,
government agencies, and private
businesses collaborating to find
ways to make the Internet more
efficient, faster
Primary goals:
◦ Create leading edge very-high speed network
for national research community
◦ Enable revolutionary Internet applications
◦ Ensure rapid transfer of new network services
and applications to broader Internet
community
THE LARGER INTERNET II
TECHNOLOGY ENVIRONMENT
TheFirst Mile and the Last Mile
GENI Initiative
◦ Proposed by NSF to develop new core
functionality for Internet
Most significant private initiatives
◦ Fiber optics
◦ Mobile wireless Internet services
FIBER OPTICS AND THE
BANDWIDTH
Explosion in the First Mile
“First mile”: Backbone Internet services
that carry bulk traffic over long distances
Older transmission lines being replaced
with fiber-optic cable
Much of fiber-optic cable laid in United
States is “dark”, but represents a vast
digital highway that can be utilized in the
future
◦ Photonic technologies expand capacity of
existing fiber lines
MOBILE WIRELESS INTERNET
ACCESS
The Last Mile:
“Last mile”: From Internet
backbone to user’s computer, cell
phone, PDA, etc.
Two different basic types of
wireless Internet access:
1. Telephone-based (mobile phones,
smartphones)
2. Computer network-based
TELEPHONE-BASED WIRELESS
INTERNET ACCESS
Competing 3G standards
◦ GSM: Used primarily in Europe
◦ CDMA: Used primarily in the United States
Evolution:
◦ 2G cellular networks: relatively slow, circuit-switched
◦ 2.5G cellular networks: interim networks
◦ 3G cellular networks: next generation, packet-
switched
◦ 3.5G (3G+)
◦ 4G (WiMax, LTE)
WIRELESS LOCAL AREA NETWORKS
Wi-Fi
◦ High-speed, fixed broadband wireless LAN, different
versions for home and business market, limited range
WiMax
◦ High-speed, medium range broadband wireless
metropolitan area network
Bluetooth
◦ Low-speed, short range connection
Ultra-Wideband (UWB)
◦ Low power, short-range high bandwidth network
Zigbee
◦ Short-range, low-power wireless network technology for
remotely controlling digital devices
WI-FI NETWORKS
BENEFITS OF INTERNET II
TECHNOLOGIES
IP multicasting:
◦ Enables efficient delivery of data to many locations on a
network
Latency solutions:
◦ diffserv (differentiated quality of service)
Assigns different levels of priority to packets depending on type of
data being transmitted
Guaranteed service levels and lower
error rates
◦ Ability to purchase right to move data through network
at guaranteed speed in return for higher fee
Declining costs
DEVELOPMENT OF THE WEB
1989–1991: Web invented
◦ Tim Berners-Lee at CERN
◦ HTML, HTTP, Web server, Web browser
1993: Mosaic Web browser w/GUI
◦ Andreesen and others at NCSA
◦ Runs on Windows, Macintosh, or Unix
1994: Netscape Navigator, first
commercial Web browser
◦ Andreessen, Jim Clark
1995: Microsoft Internet Explorer
HYPERTEXT
Text formatted with embedded links
◦ Links connect documents to one
another, and to other objects such as
sound, video, or animation files
Uses Hypertext Transfer Protocol
(HTTP) and URLs to locate resources
on the Web
◦ Example URL
http://megacorp.com/content/features/
082602.html
MARKUP LANGUAGES
Generalized Markup Language (GML)
—1960s
Standard Generalized Markup
Language (SGML)—early GML,1986
Hypertext Markup Language (HTML)
◦ Fixed set of predefined markup “tags” used to
format text
◦ Controls look and feel of Web pages
eXtensible Markup Language (XML)
◦ New markup language specification developed by
W3C
◦ Designed to describe data and information
◦ Tags used are defined by user
WEB SERVERS AND WEB
CLIENTS
Web server software:
◦ Enables a computer to deliver Web pages to clients on
networks that request this service by sending an HTTP
request
◦ Apache and Microsoft IIS
◦ Basic capabilities: security services, FTP, search engine,
data capture
Web server
◦ Can refer to Web server software or physical server
◦ Specialized servers: database servers, ad servers, etc.
Web client:
◦ Any computing device attached to the Internet that is
capable of making HTTP requests and displaying HTML
pages
WEB BROWSERS
Primary purpose to display Web
pages
InternetExplorer (67%) and Firefox
(23%) dominate the market
Other browsers include:
◦ Netscape
◦ Opera
◦ Safari (for Apple)
◦ Google’s Chrome
THE INTERNET AND WEB: FEATURES
Internet and Web features on which
the foundations of e-commerce are
built include:
◦ E-mail
◦ Instant messaging
◦ Search engines
◦ Intelligent agents (bots)
◦ Online forums and chat
◦ Streaming media
◦ Cookies
E-MAIL
Most used application of the
Internet
Uses series of protocols for
transferring messages with text and
attachments (images, sound, video
clips, etc.,) from one Internet user to
another
Can be an effective marketing tool
Spam a worsening problem
INSTANT MESSAGING
Displays words typed on a computer
almost instantly, and recipients can
then respond immediately in the
same way
Different proprietary systems
offered by AOL, MSN, Yahoo, and
Google
Meebo, Digsby: allow users to
communicate across platforms
SEARCH ENGINES
Identify Web pages that match
queries based on one or more
techniques
◦ Keyword indexes, page ranking
Also serve as:
◦ Shopping tools
◦ Advertising vehicles (search engine marketing)
◦ Tool within e-commerce sites
Outside of e-mail, most commonly
used Internet activity
HOW GOOGLE WORKS
INTELLIGENT AGENTS (BOTS)
Software programs that gather
and/or filter information on a
specific topic and then provide a list
of results
◦ Search bot
◦ Shopping bot
◦ Web monitoring bot
◦ News bot
◦ Chatter bot
ONLINE FORUMS AND CHAT
Online forum:
◦ AKA message board, bulletin board,
discussion group, board, or forum
◦ Web application that enables Internet users to
communicate with each other, although not in
real time
◦ Members visit online forum to check for new
posts
Online chat:
◦ Similar to IM, but for multiple users
◦ Typically, users log into chat room
STREAMING MEDIA
Enables music, video, and other
large files to be sent to users in
chunks so that when received and
played, file comes through
uninterrupted
Allows users to begin playing media
files before file is fully downloaded
COOKIES
Small text files deposited by Web
site on user’s computer to store
information about user, accessed
when user next visits Web site
Can help personalize Web site
experience
Can pose privacy threat
WEB 2.0 FEATURES AND
SERVICES
Blogs
◦ Personal Web page that typically
contains a series of chronological
entries by its author, and links to
related Web pages
Really Simple Syndication (RSS)
◦ Program that allows users to have
digital content automatically sent to
their computers over the Internet
WEB 2.0 FEATURES AND
SERVICES
Podcasting
◦ Audio presentation stored as an audio file and
available for download from Web
Wikis
◦ Allows user to easily add and edit content on
Web page
New music and video services
◦ Videocasts
◦ Digital video on demand
WEB 2.0 FEATURES AND
SERVICES
Internet telephony (VOIP)
◦ Uses Voice Over Internet Protocol (VOIP)
and Internet’s packet-switched network
to transmit voice and other forms of
audio communication over the Internet
Internet television (IPTV)
Telepresence and video
conferencing
WEB 2.0 FEATURES AND
SERVICES
Online software and Web services
◦ Web apps, widgets, and gadgets
◦ Digital software libraries, distributed
storage
M-commerce applications
◦ Beginning to take off
ALL MASHED UP
Class Discussion - Insight on Technology
What are Web mashups and what
technology makes them possible?
Why would Google and others allow their
software to be combined with other
software?
What is the potential benefit to consumers?
Ifmashups ultimately make money, how will
the revenues be divided?
Why would mashups be supportive of
contextual advertising?