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A really fast C++ library for Delaunay triangulation of 2D points
A small and fast C++ library for building shortest paths in 2D space with convex polygonal obstacles
Creating a modular Behaviour Tree Editor tool for Unity 2021 utilising UI builder and Scriptable Objects
Behavior Trees Library in C++. Batteries included.
Industry-standard navigation-mesh toolset for games
A navigation system for Unreal Engine 5 supporting full 3D navigation
Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…
The HStatsManager Plugin allows you to easily manage character stats in your game projects. This plugin supports basic game mechanics such as taking damage, healing, and increasing or decreasing st…
Advanced AI plugin with a ready to use perception system, runtime control of Behavior Trees and State Trees from a single component, token based NPC task prioritization, and example tasks for both …
UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.
It is made with C++. With this, if enemies are close enough to the player, you can lock the camera on the nearest enemy and also switch between enemies to the left or right of it.
It is made with C++. This system already has health and mana, but you can easily add new things like stamina. It also has functions that decrease and increase them. Finally, it has widgets that sho…
A Siemens WinCC Unified library for basic and advanced task !
It is made with C++. There are several basic tasks, decorators services, EQS Context, patrol spline and enemyBase character. It also has a token system that allows enemies to attack in turn.
It is made by C++. Combolu punching combat system. You can also get a special animation response from the other side for each punch. Made better with camera shake and audio responses.
it is made by C++. is a system that gives characters the ability to pull and throw an object. Similar to the video game Control.
Is is made by blueprint .It is a basic AI asset. It has a few tasks, decorators and EQS for configrutation and for making enemy's
It is made by blueprint. It is a basic stat system with hp, mana and stamina, but you can add other stats. You can use it for player or enemy and it also includes mechanics like heal
It is made by Blueprint. A telekinesis system like in the video game Control. You can throw the item towards certain enemies or certain other things, it's up to you, or you can throw it in the dire…
it is made by blueprint. is a simple save system for games. It can be configured to save and use data from your game.
it is made by blueprint. is a basic task system. It is a system that makes it easier for you to take and do tasks within the same level. You can configure tasks as you like
it is made by blueprint. is a simple camera locking system. You can lock the camera on the enemy and use any keys you want (e and q are available) to change the enemy on the left and right to the o…