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Node Editor built using Dear ImGui

C++ 4,327 654 Updated Jul 21, 2024

Behavior Tree Starter Kit

C++ 482 129 Updated Jul 22, 2022

Behaviour Tree Editor With ImGUI

C++ 6 3 Updated Apr 17, 2019

A really fast C++ library for Delaunay triangulation of 2D points

C++ 585 106 Updated Jan 23, 2024

깔때기알고리즘을 이용한 이동

C++ 2 Updated Nov 24, 2022

Optimized Collision Detection

C++ 37 10 Updated Aug 25, 2014

A small and fast C++ library for building shortest paths in 2D space with convex polygonal obstacles

C++ 95 17 Updated Feb 18, 2023

Creating a modular Behaviour Tree Editor tool for Unity 2021 utilising UI builder and Scriptable Objects

C# 2 Updated Sep 1, 2022

Behavior Trees Library in C++. Batteries included.

C++ 3,847 809 Updated Feb 11, 2026

Industry-standard navigation-mesh toolset for games

C++ 7,573 1,767 Updated Feb 9, 2026

A navigation system for Unreal Engine 5 supporting full 3D navigation

C++ 18 3 Updated Dec 12, 2024

Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…

C++ 12 1 Updated Apr 25, 2025

The HStatsManager Plugin allows you to easily manage character stats in your game projects. This plugin supports basic game mechanics such as taking damage, healing, and increasing or decreasing st…

C++ 9 Updated Apr 22, 2025

Advanced AI plugin with a ready to use perception system, runtime control of Behavior Trees and State Trees from a single component, token based NPC task prioritization, and example tasks for both …

C++ 23 1 Updated Dec 13, 2025

UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.

C++ 28 4 Updated Dec 13, 2025

It is made with C++. With this, if enemies are close enough to the player, you can lock the camera on the nearest enemy and also switch between enemies to the left or right of it.

C++ 2 Updated Jul 26, 2024

It is made with C++. This system already has health and mana, but you can easily add new things like stamina. It also has functions that decrease and increase them. Finally, it has widgets that sho…

C++ 1 Updated Jul 26, 2024

A Siemens WinCC Unified library for basic and advanced task !

136 5 Updated Jul 21, 2024

It is made with C++. There are several basic tasks, decorators services, EQS Context, patrol spline and enemyBase character. It also has a token system that allows enemies to attack in turn.

C++ 2 1 Updated Oct 7, 2024

It is made by C++. Combolu punching combat system. You can also get a special animation response from the other side for each punch. Made better with camera shake and audio responses.

C++ 1 Updated Jul 11, 2024

it is made by C++. is a system that gives characters the ability to pull and throw an object. Similar to the video game Control.

C++ 1 Updated Jul 11, 2024

Is is made by blueprint .It is a basic AI asset. It has a few tasks, decorators and EQS for configrutation and for making enemy's

1 Updated Apr 9, 2024

It is made by blueprint. It is a basic stat system with hp, mana and stamina, but you can add other stats. You can use it for player or enemy and it also includes mechanics like heal

1 Updated Apr 7, 2024

It is made by Blueprint. A telekinesis system like in the video game Control. You can throw the item towards certain enemies or certain other things, it's up to you, or you can throw it in the dire…

1 Updated Apr 7, 2024

it is made by blueprint. is a simple save system for games. It can be configured to save and use data from your game.

1 Updated Apr 7, 2024

it is made by blueprint. is a basic task system. It is a system that makes it easier for you to take and do tasks within the same level. You can configure tasks as you like

1 Updated Apr 5, 2024

it is made by blueprint. is a simple camera locking system. You can lock the camera on the enemy and use any keys you want (e and q are available) to change the enemy on the left and right to the o…

1 Updated Apr 2, 2024