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HRealEngine Public
HRealEngine is a custom game engine written in C++ with OpenGL rendering, 2D and 3D physics, and C# scripting. The goal of the engine is to build a strong AI gameplay framework with systems. It cur…
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JoltPhysics Public
Forked from jrouwe/JoltPhysicsA multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
C++ MIT License UpdatedJan 31, 2026 -
msdf-atlas-gen Public
Forked from TheCherno/msdf-atlas-genMSDF font atlas generator
C++ MIT License UpdatedJan 28, 2026 -
BehaviorTreeLibrary Public
Custom Behavior Tree framework in C++ with visual and script based tree creation, blackboards, actions, decorators, conditions, and live node flow debugging. You can easily create your own BT using…
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imgui Public
Forked from ocornut/imguiDear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
C++ MIT License UpdatedJan 12, 2026 -
yaml-cpp Public
Forked from jbeder/yaml-cppA YAML parser and emitter in C++
C++ MIT License UpdatedJan 1, 2026 -
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HAIPro Public
Advanced AI plugin with a ready to use perception system, runtime control of Behavior Trees and State Trees from a single component, token based NPC task prioritization, and example tasks for both …
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H3DPathfinding Public
UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.
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Custom Navigation Mesh and pathfinding system written in C++. The project builds a navmesh from raw geometry using ear clipping triangulation, optimizes polygons with the HertelMehlhorn algorithm, …
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recastnavigation Public
Forked from recastnavigation/recastnavigationIndustry-standard navigation-mesh toolset for games
C++ zlib License UpdatedOct 10, 2025 -
OpenGLTestProject2D Public
A simple OpenGL practice project created while following The Cherno's tutorial series. This repository contains my first experiments while learning the basics of modern OpenGL.
C++ Apache License 2.0 UpdatedAug 25, 2025 -
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StateTreeTest Public
Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…
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HStatsManager Public
The HStatsManager Plugin allows you to easily manage character stats in your game projects. This plugin supports basic game mechanics such as taking damage, healing, and increasing or decreasing st…
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BasicAISystem Public
It is made with C++. There are several basic tasks, decorators services, EQS Context, patrol spline and enemyBase character. It also has a token system that allows enemies to attack in turn.
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TargetLockSystem Public
It is made with C++. With this, if enemies are close enough to the player, you can lock the camera on the nearest enemy and also switch between enemies to the left or right of it.
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StatSystem Public
It is made with C++. This system already has health and mana, but you can easily add new things like stamina. It also has functions that decrease and increase them. Finally, it has widgets that sho…
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Telekinesis_System Public
it is made by C++. is a system that gives characters the ability to pull and throw an object. Similar to the video game Control.
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PunchMeleCombat Public
It is made by C++. Combolu punching combat system. You can also get a special animation response from the other side for each punch. Made better with camera shake and audio responses.
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BasicAI Public
Is is made by blueprint .It is a basic AI asset. It has a few tasks, decorators and EQS for configrutation and for making enemy's
1 UpdatedApr 9, 2024 -
It is made by blueprint. It is a basic stat system with hp, mana and stamina, but you can add other stats. You can use it for player or enemy and it also includes mechanics like heal
1 UpdatedApr 7, 2024 -
ControlTel_System Public
It is made by Blueprint. A telekinesis system like in the video game Control. You can throw the item towards certain enemies or certain other things, it's up to you, or you can throw it in the dire…
1 UpdatedApr 7, 2024 -
saveSystem Public
it is made by blueprint. is a simple save system for games. It can be configured to save and use data from your game.
1 UpdatedApr 7, 2024 -
questsystem Public
it is made by blueprint. is a basic task system. It is a system that makes it easier for you to take and do tasks within the same level. You can configure tasks as you like
1 UpdatedApr 5, 2024 -
TargetLockAsset Public
it is made by blueprint. is a simple camera locking system. You can lock the camera on the enemy and use any keys you want (e and q are available) to change the enemy on the left and right to the o…
1 UpdatedApr 2, 2024