Stars
- All languages
- C
- C#
- C++
- CMake
- CSS
- Common Lisp
- Cuda
- Emacs Lisp
- Erlang
- F#
- GAP
- GDScript
- GLSL
- Go
- HLSL
- HTML
- Handlebars
- Haskell
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- LiveScript
- Lua
- MDX
- Makefile
- Mask
- Mathematica
- Objective-C
- Perl
- PostScript
- Python
- QML
- Ruby
- Rust
- Scala
- Scheme
- ShaderLab
- Shell
- Shen
- Slang
- Svelte
- SystemVerilog
- TeX
- TypeScript
- Vim Script
- Zig
A GUI client for Windows, Linux and macOS, support Xray and sing-box and others
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and …
Yet Another System Region and Language Simulator
Provides an efficient allocation free async/await integration for Unity.
LiteDB - A .NET NoSQL Document Store in a single data file
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
GUI Application to work with engine assets, asset bundles, and serialized files
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage a…
A simple library for creating state machines in C# code
A C# implementation of the WebSocket protocol client and server
Walk through an infinite, procedurally generated city
PerfView is a CPU and memory performance-analysis tool
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Roslynator is a set of code analysis tools for C#, powered by Roslyn.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
High performance understanding for stack traces (Make error logs more productive)
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.