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6
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written in GLSL
Clear filter
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
Signed Distance Field Shadow in Unity
Customizable compute shader for fast cache-aware mipmap generation