Stars
Vulkan triangle in ~380 lines of code
An open, technical and introductory book for the Zig programming language ππ
A tiny shoot 'em up built in C and Cute Framework
Odin version of my toy Vulkan game engine
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
Personal hobby project to experiment with various rendering techniques.
πππ½ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Files and resources for the cyberdeck RPI DEV (Raspberry Pi Development Platform). This includes .stl files, kicad files, BOM, instructions, and sample code.
Random Nerd Tutorials Blog with Project Instructions Β»
Radiance cascades implementation with Odin and OpenGL
A guide to setting up a production-like Kubernetes cluster on a local machine
Fluid Simulation using SDL3 GPU with compute shaders
The source code of part I of the video tutorial on coding a DOOM-like game engine from scratch.
Collection of short C code snippets for copy-pasting and reference.
A simple WAD extraction command line tool for Doom-engine mods
Game Dev O'Clock - Odin utilities for game development.
a compilation of commercially usable game ready retro style 3d graphic assets