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These are the final balancing changes to complete the rework, after suggestions from our feedback committee and various players. Changes are explained below in the order that they appear in the diff:

@tsunyoku
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tsunyoku commented Sep 9, 2025

!diffcalc
RULESET=taiko
OSU_A=https://github.com/ppy/osu/tree/pp-dev
OSU_B=#34962

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github-actions bot commented Sep 9, 2025

@buyaspacecube
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all looks right except those nomod sr losses when the pr is buffing monos, looking into it now

@Lawtrohux
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Lawtrohux commented Sep 10, 2025

it would appear the weird mono losses do not match the scores displayed (losses don't display the correct master value), @stanriders can we run another sheet to confirm, no converts, ranked only please.

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!diffcalc
RULESET=taiko
OSU_A=https://github.com/ppy/osu/tree/pp-dev
OSU_B=#34962
NO_CONVERTS=1

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@buyaspacecube
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buyaspacecube commented Sep 14, 2025

after some more digging i think for the sake of deploy the mono thing is fine to leave. the problem is with stamina difficult strains and strainLengthBonus which are a can of worms that affect a lot more than just mono maps. i'm 99% sure the nerfs are just from this multiplier change and not actually adding harder monos to the map like what used to be the case. this means that i'm all good for this to be approved and merged

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happy with changes as per huismet.

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!diffcalc
RULESET=taiko
OSU_A=https://github.com/ppy/osu/tree/pp-dev
OSU_B=#34962

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@tsunyoku tsunyoku merged commit c7f50f3 into ppy:pp-dev Sep 15, 2025
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@github-project-automation github-project-automation bot moved this from Pending Review to Pending Deploy in Difficulty calculation changes Sep 15, 2025
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4 participants