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Pull requests: widelands/widelands

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Pull requests list

Refactor UI Code Directory Structure ci:success CI checks succeeded cleanup & refactoring Improving our code quality
#6937 opened Dec 17, 2025 by bunnybot Loading… v1.4
Districts: Consider stock in other nearby warehouses too bug Something isn't working ci:success CI checks succeeded economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
#6927 opened Dec 10, 2025 by bunnybot Loading… v1.4
Use asio-1.36.0 in download_asio.sh building & packaging Building, packaging, continuous integration, appdata, cmake ci:success CI checks succeeded meta Related to the development of Widelands itself multiplayer & networking Internet & LAN gaming features, networking backend
#6921 opened Nov 27, 2025 by bunnybot Loading…
WIP: Allow and try SDL video drivers other than X11 accessibility Color contrast, font size, user experience, etc. ci:success CI checks succeeded enhancement New feature or request graphics Animations, graphics files, graphics engine, OpenGL linux Compiling and packaging for diverse Linux distros testing Automated testing, unit tests, test suite.
#6912 opened Nov 9, 2025 by bunnybot Draft v1.4
Enhance compile.sh options: disabling codecheck and enabling static linking building & packaging Building, packaging, continuous integration, appdata, cmake ci:success CI checks succeeded enhancement New feature or request windows Compiling and packaging for Microsoft
#6903 opened Oct 23, 2025 by bunnybot Loading… v1.4
Update and refactoring of cmake files building & packaging Building, packaging, continuous integration, appdata, cmake ci:success CI checks succeeded cleanup & refactoring Improving our code quality enhancement New feature or request
#6902 opened Oct 22, 2025 by bunnybot Loading… v1.4
WIP: Allow bridgeable water type that is both swimmable and walkable bug Something isn't working ci:success CI checks succeeded cleanup & refactoring Improving our code quality enhancement New feature or request maps Map design under discussion There is no consensus about a critical point yet world Critters, trees, terrains, ...
#6900 opened Oct 19, 2025 by bunnybot Draft v1.4
player commands get cleaned up at exit ci:success CI checks succeeded memory & performance Fix bottlenecks, memory leaks, ASan, ... review:approve The pull request has been approved.
#6873 opened Aug 21, 2025 by SimonHeimberg Loading… v1.4
4
5
WIP: fix longjump leaks ci:fail CI checks failed help wanted Extra attention is needed memory & performance Fix bottlenecks, memory leaks, ASan, ...
#6871 opened Aug 20, 2025 by SimonHeimberg Draft
1 of 2 tasks
v1.4
17
12
Fix memory leaks of src/graphic/text/rt_parse.cc ci:success CI checks succeeded memory & performance Fix bottlenecks, memory leaks, ASan, ...
#6868 opened Aug 18, 2025 by SimonHeimberg Loading… v1.4
5
7
do not build installers on translation only changes in build.yaml building & packaging Building, packaging, continuous integration, appdata, cmake ci:success CI checks succeeded under discussion There is no consensus about a critical point yet
#6852 opened Jul 23, 2025 by SimonHeimberg Loading… v1.4
Memory leak summary from GitHub log ci:success CI checks succeeded
#6851 opened Jul 19, 2025 by SimonHeimberg Loading… v1.4
Make on-board soldiers get some of the damage in naval battles (rebased) balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded enhancement New feature or request military Soldiers, military sites, training sites & battles seafaring Ships, ports, naval invasions, … under discussion There is no consensus about a critical point yet
#6839 opened Jul 4, 2025 by bunnybot Loading… v1.4
Lua memory leaks: No references to temporary variables ci:success CI checks succeeded memory & performance Fix bottlenecks, memory leaks, ASan, ...
#6819 opened Jul 1, 2025 by bunnybot Loading… v1.4
Redesign trainingsite behaviour, make it more predictable balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets enhancement New feature or request military Soldiers, military sites, training sites & battles
#6666 opened Mar 24, 2025 by bunnybot Loading… v1.4
WIP: Generate code coverage reports for unit tests under GCC in Debug builds building & packaging Building, packaging, continuous integration, appdata, cmake ci:fail CI checks failed codecheck Compiler warnings, clang-tidy, code style checks, linters, …
#6656 opened Mar 13, 2025 by bunnybot Draft v1.4
Warship Animations amazons One of our tribes ci:success CI checks succeeded frisians One of our tribes graphics Animations, graphics files, graphics engine, OpenGL seafaring Ships, ports, naval invasions, …
#6644 opened Feb 23, 2025 by bunnybot Loading… v1.4
[emscripten] wasm build target building & packaging Building, packaging, continuous integration, appdata, cmake enhancement New feature or request
#6617 opened Jan 31, 2025 by ololoken Loading… v1.4
Refactor AI economy accounting to not keep track of flags ai Computer players ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets under discussion There is no consensus about a critical point yet
#6616 opened Jan 29, 2025 by bunnybot Loading… v1.4
Refactor AI economy accounting ai Computer players bug Something isn't working ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets under discussion There is no consensus about a critical point yet
#6615 opened Jan 28, 2025 by bunnybot Loading… v1.4
Empire: Rebalance buildcosts of medium buildings balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes enhancement New feature or request tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6610 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire: Make marble column cheaper balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes enhancement New feature or request tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6609 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire marblemine corrections balancing & gameplay Tribes' statistics & mechanics bug Something isn't working ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6608 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire farms balancing balancing & gameplay Tribes' statistics & mechanics bug Something isn't working ci:success CI checks succeeded economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes enhancement New feature or request tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6607 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire balancing adjustment balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6604 opened Jan 12, 2025 by bunnybot Loading… v1.4
ProTip! Follow long discussions with comments:>50.