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Pull requests: widelands/widelands
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Refactor UI Code Directory Structure
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
Districts: Consider stock in other nearby warehouses too
bug
Something isn't working
ci:success
CI checks succeeded
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
Use asio-1.36.0 in download_asio.sh
building & packaging
Building, packaging, continuous integration, appdata, cmake
ci:success
CI checks succeeded
meta
Related to the development of Widelands itself
multiplayer & networking
Internet & LAN gaming features, networking backend
#6921
opened Nov 27, 2025 by
bunnybot
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WIP: Allow and try SDL video drivers other than X11
accessibility
Color contrast, font size, user experience, etc.
ci:success
CI checks succeeded
enhancement
New feature or request
graphics
Animations, graphics files, graphics engine, OpenGL
linux
Compiling and packaging for diverse Linux distros
testing
Automated testing, unit tests, test suite.
Enhance compile.sh options: disabling codecheck and enabling static linking
building & packaging
Building, packaging, continuous integration, appdata, cmake
ci:success
CI checks succeeded
enhancement
New feature or request
windows
Compiling and packaging for Microsoft
Update and refactoring of cmake files
building & packaging
Building, packaging, continuous integration, appdata, cmake
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
enhancement
New feature or request
WIP: Allow bridgeable water type that is both swimmable and walkable
bug
Something isn't working
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
enhancement
New feature or request
maps
Map design
under discussion
There is no consensus about a critical point yet
world
Critters, trees, terrains, ...
player commands get cleaned up at exit
ci:success
CI checks succeeded
memory & performance
Fix bottlenecks, memory leaks, ASan, ...
review:approve
The pull request has been approved.
WIP: fix longjump leaks
ci:fail
CI checks failed
help wanted
Extra attention is needed
memory & performance
Fix bottlenecks, memory leaks, ASan, ...
Fix memory leaks of src/graphic/text/rt_parse.cc
ci:success
CI checks succeeded
memory & performance
Fix bottlenecks, memory leaks, ASan, ...
do not build installers on translation only changes in build.yaml
building & packaging
Building, packaging, continuous integration, appdata, cmake
ci:success
CI checks succeeded
under discussion
There is no consensus about a critical point yet
Make on-board soldiers get some of the damage in naval battles (rebased)
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
enhancement
New feature or request
military
Soldiers, military sites, training sites & battles
seafaring
Ships, ports, naval invasions, …
under discussion
There is no consensus about a critical point yet
Lua memory leaks: No references to temporary variables
ci:success
CI checks succeeded
memory & performance
Fix bottlenecks, memory leaks, ASan, ...
Redesign trainingsite behaviour, make it more predictable
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
enhancement
New feature or request
military
Soldiers, military sites, training sites & battles
WIP: Generate code coverage reports for unit tests under GCC in Debug builds
building & packaging
Building, packaging, continuous integration, appdata, cmake
ci:fail
CI checks failed
codecheck
Compiler warnings, clang-tidy, code style checks, linters, …
Warship Animations
amazons
One of our tribes
ci:success
CI checks succeeded
frisians
One of our tribes
graphics
Animations, graphics files, graphics engine, OpenGL
seafaring
Ships, ports, naval invasions, …
[emscripten] wasm build target
building & packaging
Building, packaging, continuous integration, appdata, cmake
enhancement
New feature or request
Refactor AI economy accounting to not keep track of flags
ai
Computer players
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
under discussion
There is no consensus about a critical point yet
Refactor AI economy accounting
ai
Computer players
bug
Something isn't working
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
under discussion
There is no consensus about a critical point yet
Empire: Rebalance buildcosts of medium buildings
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
enhancement
New feature or request
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire: Make marble column cheaper
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
enhancement
New feature or request
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire marblemine corrections
balancing & gameplay
Tribes' statistics & mechanics
bug
Something isn't working
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire farms balancing
balancing & gameplay
Tribes' statistics & mechanics
bug
Something isn't working
ci:success
CI checks succeeded
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
enhancement
New feature or request
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire balancing adjustment
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
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