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Interactive FOR Media Information Literacy

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0% found this document useful (0 votes)
2K views5 pages

Interactive FOR Media Information Literacy

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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INTERACTIVE

MODULE
FOR
MEDIA
INFORMATION
LITERACY
Teacher: Joel Cabusao Lacay

Educ’l Attainment: BS COMPUTER SCIENCE

Subject: MEDIA AND INFORMATION LITERACY

Topic: MEDIA AND INFORMATION LANGUAGES


Module Content:

Lesson 6:

A. Media Languages
B. Codes, Conventions, and Messages
C. Audiences, Producers and Other Stakeholders

Specific Learning Objectives

At the end of the lesson, the learners are able to:


• know codes, conventions and messages
• Differentiate audience, producers, and other stakeholders in media and information languages

Pre-test. MULTIPLE CHOICE. Write your answer in the blank sheet of paper.

1. It is a group of people who participate in a show.


a. audience b. convention c. producer d. sponsors

2. These are systems of signs, which create meanings.


a. codes b. conventions c. symbolic d. technical

3. It shows what is beneath the surface of what we see.


a. codes b. message c. symbolic d. technical

4. It is communication sent by the media to its audience.


a. codes b. message c. symbolic d. technical

5. It is defined as a source of credible and current information.


a. data b. information c. internet d. media

6. These are the generally accepted ways of doing something.


a. codes b. conventions c. symbolic d. technical

7. It is the knowledge that you get about someone or something.


a. information b. media c. literate d. technology

8. It is the capacity to understand, analyze, and critique the media.


a. media b. media literacy c. information literacy d. media and
information literacy

9. These are gadgets you wear but there are important distinctions.
a. 3D Environment b. MOOC c. Wearable technology d. Ubiquitous learning

10. It is a bunch of rights in certain creative works like texts and artistic works.
a. addiction b. copyright c. plagiarism d. virtual self

.
Media and Information Languages
Technical, written and symbolic tools used to construct or suggest meaning in media
forms and products. Media codes include the use of camera, acting, setting, mise en
scene, editing, lighting, sound, special effects, typography, cooler, visual composition,
text and graphics.

Codes and Conventions

Codes are systems of signs, which create meaning. Codes can be divided into two categories –
technical and symbolic. Technical codes are all the ways in which equipment is used to tell the
story in a media text, for example the camera work in a film. Symbolic codes show what is
beneath the surface of what we see.

Conventions are rules or generally accepted ways to construct meaning


in media products. Conventions are generally accepted ways to use media techniques
in media products. ... This is a convention of film in action.

Media Languages - are codes, conventions, formats, symbols and narrative structures that
indicate the meaning of media messages to an audience

Types of Codes:

 SYMBOLIC CODES - show what is beneath the surface of what we see (objects,
setting, body language, clothing, color, etc.) or iconic symbols that are easily understood

Examples:
Objects
Setting
Body Language
Clothing and Color

 WRITTEN CODES - are the formal written language used in a media product. Just like
technical and symbolic codes, written codes can be used to advance a narrative,
communicate information about a character or issues and themes in the media product.

Examples:

Headlines
Captions
Speech Bubbles
Language Style

 TECHNICAL CODES - Are ways in which equipment is used to tell the story - This
includes sound, camera angles, types of shots and lighting as well as camera
techniques, framing, depth of field, lighting, exposure and juxtaposition.

Examples:

Camera Actor Expressions


Lights Costume
Sound Setting
Editing
Setting
CONVENTIONS - Refers to a standard or norm that acts as a rule governing behavior - Are
generally established and accepted ways of doing something

MESSAGE - the information sent to a receiver from a source

AUDIENCE - the group of consumers for whom the media message was constructed as well as
anyone else who is exposed to the message

PRODUCERS - People engaged in the process of creating and putting together media content
to make a finished media product

STAKEHOLDERS - Libraries, archives, museums, internet and other relevant information


providers.

Activity 1.

Name: Score:
Schedule: Date:

Give personal definition Provide Sample Picture


Camera
Lights
Sound

ENUMERATION. Write your answer in the blank sheet of paper.

1-4. Give at least 4 examples of symbolic codes.


5-8. Give the 5 examples of written codes.
9-10. Give at least 2 examples of technical codes.

Bibliography:

 Media and Information Literacy by: Mark N. Abadiano Ph.D.


 http://communicationtheory.org/category/communicati on-
models/page/2/
 http://communicationtheory.org/types-of-communication/
 http://www.unesco.org/new/en/communication-and-
information/media-development/media-literacy/mil-as- composite-
concept/
 http://unesdoc.unesco.org/images/0022/002246/224655e. pdf
 http://www.unescobkk.org/fileadmin/user_upload/ict/Wor
kshops/RDTC_15ch/S6D3-Ramon.pdf
 https://www.slideshare.net/arnielping/media-and-information-
literacy-communication

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