Finalizes SD
Finalizes SD
ON
“Screenless Display”
IS SUBMITTED TO
SANT GADGE BABA AMRAVATI UNIVERSITY
IN THE PARTIAL FULFILLMENT OF THE DEGREE OF
BACHELOR OF ENGINEERING
IN
INFORMATION TECHNOLOGY
BY
Ms. Vrushali V. Ghodke
UNDER THE GUIDANCE OF
Prof. S. Z. Khan
CERTIFICATE
This is to certify Ms. Vrushali V. Ghodke has satisfactorily completed the seminar work
towards the Bachelor of Engineering Degree of Sant Gadge Baba Amravati University,
Date:
A moment of pause, to express deep gratitude to several individuals, without whom this
seminar could not have been completed. I feel immense pleasure to express a deep sense of
gratitude and indebtedness to my guide Prof. S. Z. Khan, for their constant encouragement
and noble guidance.
I express my sincere thanks to Dr. V. S. Gulhane, Head of, the Department of
Information Technology, and the other faculty members of the department for their kind co-
operation.
I express my sincere thanks to Dr. S. M. Kherde, Principal, Sipna College of
Engineering & Technology for his valuable guidance. I also express my sincere thanks to the
library staff members of the college.
Last but not least I am thankful to My friends and parents whose best wishes are always
with me.
1 INTRODUCTION 1
1.1 Visual Image 1
1.1.1 Hologram 1
1.1.2 Retinal Display 2
1.1.3 Synaptic Interface 2
2 LITERATURE SURVEY 5
3 WORKING PRINCIPLE 7
3.1 Hologram 8
4 ALGORITHM 13
5 APPLICATIONS 16
6 ADVANTAGES 17
7 DISADVANTAGES 18
8 CONCLUSION 19
REFERENCES 20
LIST OF FIGURES
CHAPTER 1
INTRODUCTION
The Visual Image screenless display category encompasses any visual content that can
be perceived by the human eye without a physical screen. The most prominent example of this
technology is holography, which creates three-dimensional images that appear to float in space,
visible to the naked eye without any additional hardware or screens [9].
1.1.1 Hologram
Virtual retinal display systems constitute a distinct category of screenless displays that
project images directly onto the retina, bypassing intermediate objects. Unlike visual image
systems, which rely on reflected light, virtual retinal displays transmit light directly to the retina
[1]. Marketed as Retinal Direct systems, this technology promises unparalleled privacy in
public computing settings. Since most onlookers rely on viewing the same light as the
legitimate user, Retinal Direct systems ensure that only the intended viewer receives the
projected light, exclusively targeting their pupils. This innovative approach guarantees the
display of secure and private visual content, even in shared public spaces [3].
Moreover, screenless displays hold great potential for public and commercial spaces.
For instance, in the construction of smart stations, screenless technology can be utilized for
passenger identity verification, equipment inspection, staff training, onsite navigation, and
passenger services. This application can streamline operations and enhance the overall
efficiency and experience in transportation hubs. Despite these promising benefits, the
development and adoption of screenless display technology face several challenges.
Technically, there are hurdles related to resolution, brightness, and power consumption that
need to be addressed [5]. Additionally, market adoption poses a challenge, as consumer
acceptance, cost considerations, and integration with existing technologies require careful
navigation.
Nonetheless, the future of screenless display technology appears bright, with ongoing
research and development paving the way for significant breakthroughs. Key players in the
tech industry are investing in this field, working to overcome current limitations and unlock
the full potential of screenless displays. As these advancements continue, screenless display
technology is poised to transform how we interact with digital information, making our lives
more connected, efficient, and immersive. By addressing the current challenges and leveraging
the potential of this innovative technology, we can look forward to a future where screenless
displays become an integral part of our daily lives, revolutionizing everything from personal
devices to public infrastructure [7].
CHAPTER 2
LITERATURE SURVEY
Early research focused on virtual retinal displays (VRDs), where images are projected
directly onto the user's retina [7]. Kameyama et al. (1996) pioneered this approach,
demonstrating its potential for high-resolution and immersive visuals. Subsequent
advancements have led to improved image quality and reduced eye strain, making VRDs more
practical for everyday use. Recent advancements have made true Virtual Retinal Display
(VRD) systems feasible. High-brightness LEDs have enabled displays to be used in daylight,
and adaptive optics allow for real-time correction of eye irregularities (when necessary). This
results in a high-resolution, screenless display with exceptional color accuracy and brightness,
surpassing even the best television technologies.
air. The use of holography has expanded into various fields, including medical imaging,
augmented reality (AR), and entertainment.
Reto Meier, a Google Android Developer Advocate, has painted a futuristic picture of
where computer interfaces are headed, specifically in the mobile realm. His predictions,
including Augmented Reality glasses and advanced batteries, have real-world parallels and are
grounded in current lab developments. Let's explore this future landscape, where technological
advancements are shaping the way we interact with devices.
Pico projectors, named for their tiny size, already exist, with the Forever Plus model
offering HD quality in a package smaller than an inch. Some smartphones, like the Samsung
Show, even come equipped with built-in pico projectors. While market demand may be a
limiting factor, there are no technical barriers to prevent this vision from becoming a reality
[4].
CHAPTER 3
WORKING PRINCIPLE
1. Hologram.
2. Virtual Retinal Display.
3. Synaptic Interface.
3.1 Hologram
Holographs can work by using a laser beam that can interfere with an object beam. When
these two beams get in the way of one another, they can create what looks like a three-
dimensional image. This image can then be recorded for processing by recording the diffraction
of the light and how the beams interfere with one another.
Holography captures and reconstructs the interference pattern of light waves to create a 3-
dimensional image with 2 methods i.e., Recording and Reconstruction [9].
• Recording
Holography starts with capturing interference patterns of light waves. A laser beam is split
into two parts: the first part (the object beam) strikes the object and then bounces off to the
photographic plate, and the other part (the reference beam) travels directly to the recording
medium (such as a photographic plate or a spatial light modulator). A laser is used because all
the light waves travel in the same direction, have the same wavelength, and are coherent,
meaning they are in phase. When two coherent laser beams intersect, they create regular striped
interference patterns [9].
• Reconstruction
In the case of the hologram, the reference beam is coherent, while the object beam is not.
When these beams meet, they create a unique interference pattern that encodes specific 3D
information about the object onto the photographic plate. This image appears to float in space,
visible from different angles without needing a physical screen. This pattern encodes
information about both the amplitude and phase of the light waves reflected from the object
[9].
VRD technology projects images directly onto the retina of the viewer's eye. It works
by scanning modulated light onto the retina, either directly or via reflection from a
microdisplay. This creates the perception of a visual image without the need for a physical
screen, as the light is directly perceived by the eye.[1] A virtual retinal display (VRD), also
known as a retinal scan display (RSD) or retinal projector (RP), is a Screenless display
technology that draws a raster display (like a television) directly onto the retina of the eye,
instead of an image being reflected by any substance. This can create an effect of image
viewing from several feet away or at a wider and clearer view of any object that is using special
lasers or LEDs to scan light essentially into the optic nerve by mixing the primary colors. The
user sees what appears to be a conventional display floating in space in front of them. The same
concept applies to the computer monitor, which mainly focuses on the viewed image onto the
retina that needs to be converted into signals for the brain, but by the optic nerve however the
VRD is more efficient and effective [4]. The modulated light is scanned across the retina using
mirrors or other mechanisms, creating the perception of a visual image directly in the viewer’s
field of view. This bypasses the need for a physical screen by directly stimulating the retina to
create visual perceptions [7].
In the above diagram, the process starts with a video source that provides the initial
visual content. This content is processed by the drive electronics, which control the system's
operations. Next, photon generation occurs, where light photons are produced, typically using
lasers or LEDs. Intensity modulation then adjusts the brightness and color of these photons to
match the video signal. Beam scanning follows, where the modulated light is directed through
a scanning system that precisely controls the movement of the light beams. Finally, the optical
projection system focuses these beams onto the retina, creating a coherent and stable image
that the user perceives as a floating display. This intricate process allows for high-resolution,
immersive visual experiences directly on the user's retina without the need for traditional
screens [1].
The concept of a synaptic interface in the context of screenless displays typically refers
to a technology that aims to directly interface with the human brain's neural activity to create
visual perceptions without the need for traditional screens or physical projections. While this
concept is largely speculative and futuristic. Synaptic Interface screenless video does not use
light at all. Visual information completely bypasses the eye and is transmitted directly to the
brain [4]. While such systems have yet to be implemented in humans, success has been
achieved in sampling usable video signals from the biological eyes of a living horseshoe crab
through their optic nerves, and in sending video signals from electronic cameras into the
creatures' brains.
Further, the neural code is transmitted to the brain by the optic nerve. This display offers
the possibility of providing sight for blind people by using implanted electronics to bypass
nonfunctional parts of the eye. It can give users the benefit of viewing images in greater
coordination and complexity than the eyes capable of producing them. However, this method
requires more research and development for their further production of worldwide applications
can be implemented. Here’s a theoretical outline of how such a synaptic interface might work.
A synaptic interface would likely operate through a highly advanced form of BCI. BCIs
are systems that translate neural activity into commands or signals that can be used to control
external devices, such as computers or prosthetic limbs. For a screenless display, the BCI would
need to interpret neural signals related to visual perception and translate them into
corresponding images or visual stimuli [8].
Virtual Retinal Displays (VRDs) use advanced eye-tracking technology to detect subtle
eye movements, such as blinking, pupil dilation, and eye rotation. These movements are then
interpreted by sophisticated algorithms to recognize specific gestures, allowing users to interact
with virtual objects naturally and intuitively. For example, a user can select an object by
focusing their gaze on it, zoom in by blinking twice, or navigate through a virtual environment
by moving their eyes in the desired direction [10].
drawing shapes or writing in mid-air, enabling users to create and interact with virtual objects
in a highly intuitive and immersive way [10].
Synaptic Interfaces take gesture recognition to the next level by utilizing brain-
computer interfaces (BCIs) to detect neural activity. By reading brain signals, the technology
can recognize gestures and thoughts, enabling users to control virtual objects with their minds.
Advanced algorithms interpret the brain signals, allowing users to select objects, navigate
through virtual environments, and even communicate with others through thought. This
technology has the potential to revolutionize the way we interact with virtual objects and could
have significant applications in fields such as gaming, education, and healthcare [10].
CHAPTER 4
ALGORITHM
The Fourier Transform is a fundamental algorithm in signal processing and many areas of
science and engineering, including image processing and holography. Transforming spatial
information into frequency information, allows us to separate, analyze, and manipulate the
complex data in a hologram. Whether used in traditional optical holography or cutting-edge
digital techniques, the Fourier transform remains at the heart of creating and understanding
these three-dimensional windows into captured light fields [11].
In holography, we're dealing with light waves. These waves have both amplitude (brightness)
and phase (timing of the wave peaks). When two or more waves combine, they create an
interference pattern. This is key to how holograms are created. Fourier Transform mathematical
operation converts a signal from its original domain (usually time or space) to a representation
in the frequency domain [1].
1. Split a laser beam into two parts: an object beam and a reference beam.
2. Shine the object beam onto the subject you want to capture.
3. The light scattered from the object combines with the reference beam on a photographic
plate.
Here, |O| and |R| represent amplitudes, while φ_o and φ_r represent phases.
Imagine you have a complex musical chord. The Fourier transform is like breaking down that
chord into its individual notes. In holography, instead of notes, we're breaking down the
hologram into different spatial frequencies.
Where:
1. Shine a reconstruction beam (similar to the original reference beam) onto the hologram.
The Fourier transform algorithm plays a crucial role in holography due to its ability to
decompose complex wave patterns into their constituent frequencies. In holography, light
waves scattered from an object interfere with a reference beam to create an interference pattern,
which is recorded as a hologram. The Fourier transform allows us to analyze and manipulate
this interference pattern in the frequency domain, enabling the reconstruction of the original
3D image. By applying the Fourier transform to the hologram, we can separate the different
orders of diffraction and isolate the desired image information. This mathematical tool also
facilitates various processing techniques, such as filtering and noise reduction, which enhance
the quality of the reconstructed holographic image. Additionally, the Fourier transform's
inverse operation is used to convert the processed frequency-domain information back into the
spatial domain, effectively reconstructing the 3D image from the hologram [11].
CHAPTER 5
APPLICATIONS
The technology of screenless display has several emerging applications as it is the future of
display technology, some of them are:
1. Augmented Reality (AR) and Virtual Reality (VR): Enhancing immersive experiences by
projecting virtual objects directly into the user's field of vision without the need for a headset
with screens.
3. HeadsUp Displays (HUDs) in Vehicles: Providing drivers with essential information like
speed, navigation, and warnings projected onto the windshield, improving safety and
convenience.
4. Military and Aviation: Enabling pilots and soldiers to receive crucial information directly in
their line of sight without looking at a screen, enhancing situational awareness and reaction
times.
6. Gaming: Offering an immersive gaming experience by projecting game elements into the
physical space, allowing for more interactive and engaging gameplay.
9. Wearable Technology: Integrating screenless displays into smart glasses or contact lenses,
providing users with hands-free access to information and augmented reality experiences.
10. Retail and E-commerce: Allowing customers to view and interact with 3D models of
products in-store or online, enhancing the shopping experience and aiding in decision-making.
CHAPTER 6
ADVANTAGES
1. Low power requirements: Only six diodes and a few watts are needed to deliver images
directly to the user's eyes.
2. Higher resolution images: The diodes in retinal projectors can project smaller pixels,
achieving higher resolution than CRT or flat panel displays. The only limitation is the
user's eye resolution.
3. Greater portability: The combination of diodes, lenses, and processing components in
retinal projectors is lightweight.
4. Wider angle of view: Retinal projectors provide a wider field of view than current
display screens.
5. More accurate color: Retinal projectors modulate light sources to produce a wider range
of colors and more saturated colors than other display technologies.
6. Greater brightness and better contrast: Retinal projectors offer higher contrast and
brightness levels than other display systems.
7. Ability to present 3D images: Retinal projectors deliver realistic stereoscopic images
with high-definition image pairs.
8. Ability to present farpoint images: Retinal projectors utilize the human visual system's
farpoint capability, reducing the need for nearpoint vision and potentially decreasing
myopia and eyeglasses use.
9. Lower costs: Although current retinal projector systems are expensive, mass production
and low-cost components will soon make them affordable. Environmental and disposal
costs will also be minimal due to the absence of toxic elements like lead, phosphorus,
arsenic, cadmium, and mercury.
CHAPTER 7
DISADVANTAGES
1. The primary disadvantage of this technology is that Virtual retinal display (VRD) is not
yet available in a significant number.
2. Experimental models and prototypes are currently being developed, but their high cost
per unit makes them inaccessible to many.
3. This VRD technology is still evolving and undergoing development.
4. Environmental factors like lighting conditions can impact the performance of
holographic and screenless displays, reducing their effectiveness in bright or variable
lighting.
5. Installing and maintaining screenless display systems can be intricate, requiring
specialized expertise and equipment that may not be readily available.
6. Prolonged use of screenless displays that project images directly onto the retina may
cause eye strain or visual discomfort, and the long-term health effects are not yet fully
understood.
CHAPTER 8
CONCLUSION
This seminar discusses screenless displays, one of the most emerging computer
technologies that has become an exciting new trend for upcoming generations in the realm of
futuristic technology. Due to the numerous advantages associated with their design,
development, and coding, substantial knowledge is required, as the technology is still under
improvement and modification. Soon, screenless display technologies may dominate the world,
enriching technological empowerment in computer science and technology. Screenless
displays promise a cost-effective approach and a brighter future in computer technology.
REFERENCES
[1] Sonia, Aarti and Dr. Neetu Sharma. “Screenless Displays –The Emerging Computer
Technology”. International Journal of Engineering Research & Technology (IJERT)
(2017).
[3] Jiaying Duan, Haiyan Shen, Tianyun Shi, Chao Li, Guoyuan Yang, Yongmei Chen.
“Application research and prospect of screenless display technologies in railway intelligent
station”. IEEE Xplore (2022).
[4] https://www.slideshare.net/slideshow/screenless-display-report/32879273
[5] Parimal S. Bhosale, Kulkarni Niraj Rajeev, Kurkute Shubham Sanjay. “Screen less
Display”. International Journal of Scientific Research in Computer Science, Engineering
and Information Technology (IJSRCSEIT) (2022).
[7]https://www.studocu.com/in/document/jawaharlal-nehru-technological-university-
anantapur/computer-science-engineering/dokumen-about-screenless-display/46476069
[8] http://computer.howstuffworks.com/brain-computer-interface3.htm
[9] Lance Winslow, Ben Vietoris. “Holographic Projection Technologies of the Future”.
WorldThinkTank (2007).
[10] https://scifisreal.com/screenless-displays-are-the-user-interface-of-the-future/
[11] Sara Mustafi and Tatiana Latychevskaia. “Fourier Transform Holography: A Lensless
Imaging Technique, Its Principles and Applications”. Photonics 2023.