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Physics Notes Eng

The document outlines Newton's Laws of Motion, detailing the principles of inertia, force, and action-reaction pairs, along with key concepts of force, work, power, and energy. It also covers topics such as momentum, simple machines, projectile motion, gravitation, properties of matter, and thermodynamics. Important formulas and definitions are provided for each concept, making it a comprehensive study guide for physics topics.

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0% found this document useful (0 votes)
12 views31 pages

Physics Notes Eng

The document outlines Newton's Laws of Motion, detailing the principles of inertia, force, and action-reaction pairs, along with key concepts of force, work, power, and energy. It also covers topics such as momentum, simple machines, projectile motion, gravitation, properties of matter, and thermodynamics. Important formulas and definitions are provided for each concept, making it a comprehensive study guide for physics topics.

Uploaded by

sourabm67
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1|Page

Newton’s Laws of Motion – Short Notes


1. First Law of Motion (Law of Inertia)

 Statement: A body continues in its state of rest or uniform motion in


a straight line unless acted upon by an external force.
 Key Idea: Inertia (resistance to change of state).
 Examples:
o Passenger jerks forward when bus stops suddenly.
o Dust comes out of carpet when beaten.
 Types of Inertia:
o Inertia of Rest
o Inertia of Motion
o Inertia of Direction

2. Second Law of Motion

 Statement: The rate of change of momentum of a body is directly


proportional to the applied force and takes place in the direction of
force.
 Formula:

Key Idea: Explains how force changes motion.

 Examples:
o Kicking a football (lighter ball accelerates more).
o Catching a fast-moving cricket ball with hands moving
backward (to reduce force by increasing time).

3. Third Law of Motion

 Statement: For every action, there is an equal and opposite reaction.


 Key Idea: Forces always occur in pairs.
 Examples:
o Gun recoils backward when fired.
o Rocket propulsion (action: gases pushed downward, reaction:
rocket moves upward).
2|Page

o Walking (we push the ground backward, ground pushes us


forward).

Important Points for Exams

 Unit of force → Newton (N)


 1 Newton = Force required to produce acceleration of 1 m/s² in a body
of mass 1 kg.
 Momentum (ppp) = m⋅v.
 Impulse = Change in momentum = Force × Time.

Force, Work, Power, Energy


Force

 Definition: Force is an external agency which changes (or tends to


change) the state of rest or uniform motion of a body.
 It is a vector quantity.
 Unit: Newton (N).
 1 Newton = Force required to accelerate 1 kg mass with 1 m/s².
 Types of Forces:
o Contact Forces → Friction, Normal force, Tension.
o Non-contact Forces → Gravitational, Magnetic, Electrostatic.

Work

 Work is said to be done when:


1. A force is applied.
2. The body gets displaced.
3. Displacement has a component in the direction of force.
 Formula:

W=F⋅d⋅cos⁡

 Unit: Joule (J).


 1 J = Work done when a force of 1 N displaces a body by 1 m in
direction of force.
 Work done can be positive (force & displacement same direction) or
negative (opposite direction).
3|Page

Power

 Power is rate of doing work.


 Formula:

 Unit: Watt (W).


 1 Watt = Work done of 1 J in 1 second.

Energy

1. Kinetic Energy (KE): Energy possessed due to motion.

2.Potential Energy (PE): Energy possessed due to


position/configuration.

3.Mechanical Energy = KE + PE.

4.Law of Conservation of Energy: Energy can neither be created nor


destroyed, only transformed.

2. Motion in Straight Line

 Distance: Total path length (scalar).


 Displacement: Shortest straight-line distance between initial & final
position (vector).

Speed & Velocity

 Speed = Distance/Time (scalar).


 Velocity = Displacement/Time (vector).

Acceleration

 Rate of change of velocity.


4|Page

Equations of Uniformly Accelerated Motion

 u = initial velocity, v = final velocity, aaa =


acceleration, s = displacement, t = time.

3. Circular Motion & Centripetal Force

 Uniform Circular Motion: When a body moves in a circle with


constant speed but velocity keeps changing (because direction
changes).
 Centripetal Force: Required to keep body in circular motion, directed
towards center.

Examples: Planet revolving around sun, stone tied to string in


rotation.

 Centrifugal Force: Apparent force acting outward on a body moving


in circle (pseudo force in rotating frame).

4. Friction

 Definition: Force that resists relative motion between two surfaces in


contact.
 Always acts opposite to motion (or tendency of motion).

Types

1. Static Friction: Opposes initiation of motion.


2. Kinetic/Dynamic Friction: Opposes motion once started.
3. Rolling Friction: Least, occurs when a body rolls (like wheels).

Factors affecting Friction

 Nature of surfaces, weight of object, presence of lubrication.


5|Page

Applications

 Advantages: Walking, writing, braking, matchstick lighting.


 Disadvantages: Wear & tear, energy loss in machines.
 Reduction: Lubricants, ball bearings, streamlined design.

5. Momentum & Impulse

Momentum

 Momentum of a body = mass × velocity.

p=mv

 Vector quantity. Unit: kg·m/s.

Law of Conservation of Momentum

 Total momentum before collision = total momentum after collision (if


no external force).
 Example: Recoil of gun.

Impulse

 Impulse = Force × Time = Change in Momentum.

I=F⋅t=Δp

 Unit: Ns.
 Applications: Airbags, cricket players moving hands backward while
catching.

6. Simple Machines

 Devices which make work easier (by multiplying force or changing its
direction).

Important Machines

1. Lever
o Fulcrum, Load, Effort.
o Classes:
 Class I: Fulcrum between load & effort (Scissors).
 Class II: Load between fulcrum & effort (Nutcracker).
 Class III: Effort between load & fulcrum (Tongs).
6|Page

2. Pulley
o Fixed pulley → Changes direction of force.
o Movable pulley → Reduces effort.
o Block & Tackle → Provides high mechanical advantage.
3. Inclined Plane
o A slope that reduces effort needed to lift load.

Concepts

 Mechanical Advantage (MA) = Load / Effort.


 Velocity Ratio (VR) = Distance moved by effort / Distance moved
by load.
 Efficiency = (MA / VR) × 100%.

7. Projectile Motion (Basic)

 When a body is thrown with some initial velocity making an angle with
horizontal → path is parabolic.

Formulas

 Time of Flight (T):


 Maximum Height (H):

Horizontal Range (R):


 Condition for maximum range: Angle of projection = 45°.

Examples

 Cannon ball firing, throwing a ball, water from hose at angle.


7|Page

📘 Gravitation – Detailed Notes


1. Newton’s Law of Gravitation

 Every particle in the universe attracts every other particle with a force
which is:
1. Directly proportional to the product of their masses.
2. Inversely proportional to the square of the distance between
them.


 Force of gravity is always attractive.

1. Acceleration due to Gravity (g)

 All objects near Earth’s surface experience acceleration towards


Earth’s center, called g.
 Formula: g = G × M / R²
o M = mass of Earth = 5.97 × 10²⁴ kg
o R = radius of Earth = 6.37 × 10⁶ m
 Average value: g ≈ 9.8 m/s²

Factors affecting g:

1. Altitude (h above surface):


g' = g × (1 − 2h / R) (approx. for small h) → g decreases with height
2. Depth (d below surface):
g' = g × (1 − d / R) → g decreases with depth; g = 0 at Earth’s center
3. Latitude (Earth’s rotation):
o g maximum at poles, minimum at equator

2. Mass vs Weight

Mass (m):

 Quantity of matter in a body, scalar, constant everywhere


 SI unit: kg
8|Page

Weight (W):

 Force with which Earth attracts a body: W = m × g


 Vector quantity, changes with location (value of g)
 SI unit: Newton (N)

3. Escape Velocity (ve)

 Minimum velocity to escape Earth’s gravity without further


propulsion:
ve = √(2 × G × M / R) = √(2 × g × R)
 For Earth: ve ≈ 11.2 km/s
 Depends on Earth’s mass and radius only, not on body’s mass

4. Orbital Velocity (vo)

 Velocity required for a satellite to revolve in a circular orbit close to


Earth:
vo = √(G × M / R) = √(g × R)
 For Earth: vo ≈ 7.9 km/s

5. Satellites

Types

1. Geostationary Satellites
o Orbit: Equatorial plane, circular orbit.
o Period = 24 hours (same as Earth’s rotation).
o Appears stationary relative to Earth.
o Height ≈ 36,000 km.
o Uses → Communication (TV, phones, weather forecasting).
2. Polar Satellites
o Orbit passes over poles.
o Low altitude (≈ 500–800 km).
o Shorter time period (90–120 min).
o Covers entire Earth as it rotates beneath.
o Uses → Mapping, spying, Earth resource monitoring, remote
sensing.
9|Page

Key Exam Points

 Value of GGG is universal, but g varies with altitude, depth, latitude.


 Weightlessness in satellites → Because both satellite and object inside
fall freely under gravity (free fall condition).
 Escape velocity on Moon ≈ 2.38 km/s → reason why Moon has no
atmosphere.

📘 Properties of Matter – Detailed Notes

1. Density & Relative Density

Density (ρ)

 Mass per unit volume of a substance.

 Formula: ρ = m / V
 SI unit: kg/m³ (also g/cm³).
 Density of water = 1000 kg/m³ (1 g/cm³).

Relative Density (RD) or Specific Gravity

 Ratio of density of a substance to density of water (at 4°C).

 Formula: RD = ρ(substance) / ρ(water)


 No unit (dimensionless).
 Example: RD of mercury ≈ 13.6 → Mercury is 13.6 times denser than
water.

2. Pressure

Pressure

 Force per unit area applied normally.

 Formula: P = F / A
 SI unit: Pascal (Pa).
 1 Pa = pressure when 1 N force acts on area of 1 m².
10 | P a g e

Pascal’s Law

 Pressure applied on a confined fluid is transmitted equally and


undiminished in all directions.
 Applications: Hydraulic lift, hydraulic brakes.

Atmospheric Pressure

 Pressure exerted by the weight of air column above Earth’s surface.


 At sea level = 1.013 × 10⁵ Pa = 1 atm = 76 cm of Hg.
 Demonstrations:
o Drinking straw works because of atmospheric pressure.
o Suction pump, Magdeburg hemispheres.

3. Archimedes’ Principle & Buoyancy

Archimedes’ Principle

 When a body is immersed fully/partly in a fluid, it experiences an


upward force (buoyant force) equal to the weight of displaced fluid.

 Formula: Fb = ρ(fluid) × g × V(displaced)


 Applications:
o Ships float (designed to displace more water).
o Hydrometer measures density.
o Submarines rise/sink by adjusting buoyancy.

Buoyant Force

 Upthrust exerted by liquid/gas on body.


 If Buoyant force > Weight → Body floats, else sinks.

4. Surface Tension & Capillarity

Surface Tension (T)

 Property of a liquid surface to behave like a stretched elastic sheet.


 Caused by cohesive forces between molecules.
 Defined as force per unit length acting along surface.

 T=F/L
11 | P a g e

 SI unit: N/m.

Examples:

 Small insects (water striders) walk on water.


 Spherical shape of soap bubbles, liquid drops.
 Detergents reduce surface tension → help cleaning.

Capillarity (Capillary Action)

 Rise or fall of liquid in a narrow tube due to surface tension.


 Water rises in thin glass tube (adhesion > cohesion).
 Mercury falls in glass tube (cohesion > adhesion).
 Applications:
o Rise of water in soil & roots of plants.
o Ink rises in blotting paper.

5. Elasticity (Stress, Strain, Hooke’s Law)

Elasticity

 Property of a body to regain original shape/size after deforming force


is removed.
 Perfectly elastic body: steel (approx).

Stress

 Restoring force per unit area set up inside body due to deformation.

 Stress = F / A
 Unit: N/m² (same as pressure).

Strain

 Ratio of change in dimension to original dimension.

 Strain = ΔL / L
 Dimensionless (no unit).
12 | P a g e

Hooke’s Law

 Within elastic limit, stress ∝ strain.

Stress / Strain = Constant (E)


 E = Young’s Modulus.
 Applications: Springs, bridges, wires, design of machines.

📘 Heat & Thermodynamics – Detailed Notes


1. Temperature & Heat Difference

Heat

 Form of energy transferred due to temperature difference.


 SI Unit: Joule (J) (earlier calorie).
 1 calorie = Heat required to raise temperature of 1 g water by 1°C.
→ 1 cal=4.186 J1 \, cal = 4.186 \, J1cal=4.186J.

Temperature

 Degree of hotness or coldness of a body.


 Indicates direction of heat flow (heat flows from high temp to low
temp).
 Measured in °C, K, °F.

Key Point:

 Heat = energy in transfer;


 Temperature = measure of average kinetic energy of particles.

2. Specific Heat & Latent Heat

1. Specific Heat Capacity (c)

 Definition: Heat required to raise temperature of 1 kg of substance by


1°C (or 1 K).
 Formula: Q = m × c × ΔT
o Q = heat absorbed/released (J)
o m = mass (kg)
o c = specific heat capacity (J/kg·K)
o ΔT = temperature change (K or °C)
13 | P a g e

 Example: Water has high specific heat → absorbs/release heat slowly


(hot water bottles, cools land slowly).

2. Latent Heat (L)

 Definition: Heat required to change the state of a unit mass of


substance without temperature change.
 Types:
o Latent Heat of Fusion (Lf): Solid ↔ Liquid (e.g., Ice → Water)
o Latent Heat of Vaporization (Lv): Liquid ↔ Gas (e.g., Water →
Steam)
 Formula: Q = m × L
o m = mass
o L = latent heat (J/kg)
 Example: Ice at 0°C absorbs heat to become water at 0°C without rise
in temperature.

3. Modes of Heat Transfer

1. Conduction

 Transfer of heat through solids without movement of particles.


 Example: Heating one end of iron rod makes other end hot.
 Good conductors: Metals (Copper, Aluminum)
 Bad conductors (insulators): Wood, Glass, Rubber

2. Convection

 Transfer of heat in fluids (liquids & gases) due to actual motion of


particles.
 Example:
o Water boiling in a vessel
o Sea breeze: Day → cool air from sea to land; Night → reverse
 Important for atmospheric circulation.

3. Radiation

 Transfer of heat in the form of electromagnetic waves (no medium


required).
 Example: Sun’s heat reaching Earth, heat near fire
 Best absorber & emitter: Black surface
 Best reflector: Shiny/white surface
14 | P a g e

4. Thermometer Scales & Conversion

Scales:

 Celsius (°C): 0 → freezing, 100 → boiling


 Fahrenheit (°F): 32 → freezing, 212 → boiling
 Kelvin (K): Absolute scale, 0K = -273°C

Conversion Formulas:

1. K = °C + 273
2. °C / 100 = (°F - 32) / 180 = (K - 273) / 100

Quick Exam Tricks:

 0°C = 32°F = 273K


 100°C = 212°F = 373K

5. Laws of Thermodynamics (Basic Idea)

Zeroth Law

 If body A is in thermal equilibrium with B, and B with C → then A and


C are also in equilibrium
 Basis of temperature measurement

First Law (Law of Energy Conservation)

 Heat supplied to a system is used for:


1. Increasing internal energy (ΔU)
2. Doing external work (W)
 Formula: Q = ΔU + W

Second Law

 Heat cannot spontaneously flow from colder to hotter body.


 Efficiency of heat engine < 100%.

Third Law

 At absolute zero (0 K), entropy of a pure crystal = 0.


15 | P a g e

✅ Summary Points (Exam Fit):

 Heat = energy in transit; Temperature = measure of hotness.


 High specific heat → slow heating/cooling (water).
 Latent heat → no temperature change during phase change.
 Modes: Conduction (solids), Convection (fluids), Radiation (vacuum
possible).
 Absolute zero = -273°C = 0K.
 1st Law = Energy conservation; 2nd Law = heat flows hot → cold.

📘 Waves & Sound – Detailed Notes

1. Nature of Waves

Types of Waves

1. Transverse Waves
o Particles vibrate perpendicular to direction of wave
propagation.
o Example: Light waves, water surface waves.
o Has crests (upward) and troughs (downward).
2. Longitudinal Waves
o Particles vibrate parallel to direction of wave propagation.
o Example: Sound waves in air.
o Has compressions (high pressure) and rarefactions (low
pressure).

Basic Terms

 Wavelength (λ): Distance between two consecutive crests or


compressions.
 Frequency (f): No. of vibrations per second. Unit: Hertz (Hz).
 Time Period (T): Time taken for one complete vibration.

Time period:
T=1/f

 T = Time period (s)


 f = Frequency (Hz)

Wave speed:
v=f×λ
16 | P a g e

 v = Speed of wave (m/s)


 f = Frequency (Hz)
 λ = Wavelength (m)

2. Speed of Sound in Different Media

 Depends on medium’s density & elasticity.


 Order: Solids > Liquids > Gases.

Medium Approx. Speed

Air (20°C) 343 m/s

Water 1500 m/s

Steel 5000 m/s

Key Points for Exams:

 Sound cannot travel in vacuum.


 Speed increases with temperature & humidity in air.

3. Echo, SONAR, Doppler Effect

Echo

 Reflection of sound heard again after it strikes a surface.


 Time gap ≥ 0.1 sec required (human ear resolution).
 Minimum distance for echo in air ≈ 17.2 m (at 20°C).

SONAR (Sound Navigation and Ranging)

 Uses:
Measuring depth of sea
o
Underwater communication
o
Submarine detection
o
 Principle: Reflection of ultrasonic waves
 Depth formula:
Depth = (v × t) / 2
 v = speed of sound in water (m/s)
 t = time interval between sending & receiving the wave (s)
17 | P a g e

Doppler Effect

 Apparent change in frequency of sound when source or observer is


in motion.
 Approaching → frequency increases (sound shriller).
 Receding → frequency decreases (sound duller).
 Applications: Radar, speed guns, astronomy (redshift/blueshift).

4. Resonance & Beats

Resonance

 When frequency of external force = natural frequency of body →


amplitude becomes very large.
 Examples:
o Breaking of glass by loud sound.
o Radio tuning.
o Swing pushed at correct interval.

Beats

 Regular variation in intensity of sound due to superposition of two


waves of slightly different frequencies.
 No. of beats per second = |f₁ – f₂|.
 Example: Musical instruments tuning.

5. Sound Characteristics

1. Frequency
o Number of vibrations/sec.
o Determines pitch (high or low tone).
2. Pitch
o Perception of frequency by ear.
o High frequency → shrill sound (e.g., whistle).
o Low frequency → deep sound (e.g., drum).
3. Loudness
o Depends on amplitude of vibration.
o Measured in decibel (dB).
o Threshold of hearing = 0 dB; Painful sound > 120 dB.
4. Intensity
o Power transmitted per unit area by sound wave.
18 | P a g e

Unit: W/m².
o
5. Quality (Timbre)
o Distinguishes two sounds of same loudness & pitch (e.g., guitar
vs violin).

✅ Exam Key Points:

 Sound: Longitudinal mechanical wave, needs medium.


 Speed in air ≈ 343 m/s at 20°C.
 Echo condition: distance ≥ 17.2 m.
 SONAR uses ultrasonic waves.
 Beats per second = difference of frequencies.
 Loudness ∝ Amplitude².

📘 Light & Optics – Detailed Explanation

1. Reflection of Light

 Definition: Light bouncing back into the same medium from a


smooth surface (mirror).

Laws of Reflection

1. Incident ray, reflected ray & normal at point of incidence lie in the
same plane.
2. Angle of incidence (i) = Angle of reflection (r).

👉 This is why mirrors give us images.

Types of Mirrors

1. Plane Mirror
o Image: Virtual, erect, same size, laterally inverted.
o Uses: Looking glass, periscope.
2. Spherical Mirrors
o Concave mirror:
 Forms real, inverted image (except when object is very
close → virtual, magnified).
 Uses: Solar cooker, shaving mirror, torch reflector.
o Convex mirror:
 Image always virtual, erect, diminished.
 Uses: Vehicle side mirror (gives wider field view).

📌 Mirror Formula:
19 | P a g e

Lens/Mirror Formula:
1/f=1/v+1/u

 f = Focal length
 v = Image distance
 u = Object distance

Magnification (M):
M = hi / ho = v / u

 hi = Height of image
 ho = Height of object

2. Refraction of Light

 Definition: Bending of light at the interface when it passes from one


medium to another (due to change in speed).

👉 Light bends towards normal when going from rarer → denser medium,
👉 bends away from normal when going denser → rarer medium.

Snell’s Law:
sin i / sin r = n21

 i = Angle of incidence
 r = Angle of refraction
 n21 = Refractive index of medium 2 relative to medium 1

Absolute Refractive Index:


n=c/v

 c = Speed of light in vacuum (m/s)


 v = Speed of light in the medium (m/s)

📌 Important Values:

 Refractive index of air ≈ 1.


 Water ≈ 1.33.
 Glass ≈ 1.5.
 Diamond ≈ 2.42 (reason for sparkle).

3. Total Internal Reflection (TIR)

 Condition: Light travels from denser → rarer medium.


20 | P a g e

 If angle of incidence > critical angle (C), then light is reflected back
inside instead of refracting.

Examples & Uses:

 Diamond sparkle (high refractive index → very small critical angle).


 Mirage: Hot air near ground is rarer → light bends upwards,
appearing like water.
 Optical fibers: Work on TIR → used in internet cables, endoscopy.

4. Lenses & Image Formation

Convex Lens (Converging)

 Image varies with object distance:

Object Position Image Nature

Beyond 2F Real, inverted, diminished (camera).

At 2F Real, inverted, same size.

Between F & 2F Real, inverted, magnified (projector).

At focus (F) Image at infinity.

Between F & lens Virtual, erect, magnified (magnifying glass).

Concave Lens (Diverging)

 Always forms virtual, erect, diminished images.


 Uses: Spectacles for myopia.

Lens Formula:
1/f=1/v−1/u

 f = Focal length
 v = Image distance
 u = Object distance

Magnification (M):
M=v/u

 M = Magnification
21 | P a g e

 v = Image distance
 u = Object distance

5. Human Eye & Defects

 Structure: Cornea → aqueous humor → lens → retina.


 Retina: Light-sensitive screen with rods & cones.

Defects & Corrections

1. Myopia (nearsightedness)
o Far objects blurred.
o Focal length too short.
o Correction: Concave lens.
2. Hypermetropia (farsightedness)
o Near objects blurred.
o Focal length too long.
o Correction: Convex lens.
3. Presbyopia
o Old age → lens loses elasticity.
o Correction: Bifocal lenses.
4. Astigmatism
o Uneven cornea → distorted image.
o Correction: Cylindrical lens.

6. Prism, Dispersion & Rainbow

 Prism: Triangular transparent block.


 Dispersion: Splitting of white light into 7 colors (VIBGYOR).
 Cause: Different refractive indices for different wavelengths.
 Red bends least, Violet bends most.

Rainbow Formation

 Sunlight enters raindrop → refraction → internal reflection →


refraction again.
 Colors spread out in sky (primary rainbow: red outside, violet inside).

7. Optical Instruments

1. Microscope
o Combination of objective lens (small f, high magnification) +
eyepiece lens.
22 | P a g e

Gives enlarged image of tiny objects.


o
2. Telescope
o Uses convex lenses or concave mirrors.
o Types:
 Refracting telescope: Uses convex lens.
 Reflecting telescope: Uses concave mirror.
3. Camera
o Uses convex lens to form real, inverted image on film/CCD
sensor.
o Aperture (controls light), Shutter (controls exposure).

✅ Exam-Fit Quick Points

 Plane mirror → lateral inversion.


 Convex mirror → always virtual, diminished (rear-view).
 Concave mirror → can form real & virtual images (used in solar
cooker).
 TIR → mirage, diamond sparkle, optical fibers.
 Myopia → concave lens; Hypermetropia → convex lens.
 Dispersion → Violet bends most, Red least.
 Microscope = convex + convex; Camera = convex lens.

📘 Electricity & Magnetism — Detailed Notes


1) Electric charge, current, potential, resistance

Charge (q):

 Property causing electrical interaction.


 Unit: coulomb (C), smallest free charge: e = 1.6 × 10⁻¹⁹ C
 Like charges repel, unlike attract

Current (I):

 Rate of flow of charge: I = dq / dt


 Unit: ampere (A)
 Conventional current: + to −; electrons move − to +

Potential (V):

 Work done per unit charge: V = W / q


 Unit: volt (V), 1 V = 1 J/C

Resistance (R):

 Opposition to current: R = V / I
23 | P a g e

 Uniform wire: R = ρ × L / A
o ρ = resistivity (Ω·m), depends on material & temperature
o Metals: R ↑ with T ↑, Semiconductors: R ↓ with T ↑
 Conductance: G = 1 / R (unit: siemens, S)

2) Ohm’s Law, Series & Parallel circuits

Ohm’s Law: V = I × R (for ohmic conductor at constant T)

Series:

 R_eq = R1 + R2 + ...
 Current same; voltages add
 Voltage division: V_k = (R_k / ΣR) × V_total

Parallel:

 1 / R_eq = 1 / R1 + 1 / R2 + ...
 Voltage same; currents add
 Current division: I_k = (G_k / ΣG) × I_total, G = 1/R
 Shortcut for 2 resistors: R_eq = R1 × R2 / (R1 + R2)

3) Heating effect of current (Joule’s Law)

 Heat produced: H = I² × R × t = V × I × t = V² × t / R
 Applications: Heater, iron, geyser, fuse
 Transmission: Use high voltage, low current to reduce I²R losses

4) Electric Power & Energy

 Power: P = V × I = I² × R = V² / R (Unit: W)
 Energy: E = P × t (Unit: J), 1 kWh = 3.6 × 10⁶ J
 Appliance rating: I = P / V

5) Magnetism & Magnetic Field

Force on conductor: F = B × I × L × sinθ


Force on moving charge: F = q × v × B
Magnetic flux: Φ = B × A, B = Φ / A

 Field lines: N → S outside, S → N inside; density ∝ strength


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 Solenoid: acts as bar magnet, strength ↑ with turns, current, soft-iron


core

6) Earth’s Magnetism (basics)

 Magnetic axis tilted from rotational axis


 Angle of declination (D): between geographic & magnetic meridians
 Angle of dip (I): Earth’s field with horizontal (0° at equator, 90° at
poles)
 Compass aligns along magnetic meridian

7) Electromagnetic Induction

Faraday’s Law: e = − N × dΦ/dt


Lenz’s Law: Induced current opposes change

 Right-hand rule: Thumb = motion, First finger = field, Second finger =


current
 Eddy currents: Circular currents in bulk conductors; heating & drag;
reduced by laminating

8) Transformers & Motor/Generator

Transformer: AC only, mutual induction

 Vs / Vp = Ns / Np, Vp × Ip ≈ Vs × Is
 Step-up: Ns > Np → V ↑, I ↓
 Step-down: Ns < Np → V ↓, I ↑
 Uses: Power transmission, adapters

Electric Motor: Converts electrical → mechanical energy

 Fleming’s Left Hand Rule: First = Field, Second = Current, Thumb =


Motion

Electric Generator: Converts mechanical → electrical energy

 AC generator: slip rings → alternating emf


 DC generator: split-ring → unidirectional emf
 AC frequency: f = (Np × rpm) / 60
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High-Yield Tips / Quick Facts

 Power: P = V × I = I² × R = V² / R
 1 kWh = 3.6 × 10⁶ J
 Parallel wiring gives same voltage, lower Req
 Fuse: thin, high-resistance alloy, rating just above normal current
 Heating loss ∝ I²R → transmit power at high V, low I
 Magnet field lines never intersect
 Ohm’s law fails for diodes/filaments

Mini Worked Examples

1. Heater 1100 W for 2 h → Energy = 1.1 × 2 = 2.2 kWh


2. Two 6 Ω resistors in parallel → Req = 3 Ω; V = 12 V → I = 12 / 3 = 4 A
3. Transformer: Vp = 200 V, Np = 400, Ns = 40 → Vs = 200 × 40 / 400 =
20 V

📘 Modern Physics – Detailed Notes

1. Photoelectric Effect

 Phenomenon: Electrons emitted from metal surface when light of


suitable frequency falls.
 Discovered by: Heinrich Hertz; Explained by Einstein (Nobel 1921).

Key Results:

1. Electrons emitted only if light frequency > threshold frequency (f₀)


2. Intensity ↑ → more electrons, but same energy
3. Electron kinetic energy depends on frequency, not intensity
4. Emission is instantaneous

Einstein’s Photoelectric Equation:


hf = ϕ + K_max

 h = Planck’s constant
 f = frequency of light
 ϕ = work function (minimum energy to remove electron)
 K_max = ½ m v² = maximum kinetic energy of electron

Applications: Photocells, solar panels, TV cameras


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2. X-Rays & Laser

X-Rays:

 Discovered by Roentgen (1895)


 Produced when high-speed electrons strike heavy metal target
 Properties: Short wavelength, penetrates flesh, blocked by bones
 Uses: Medical imaging, radiotherapy, crack detection, airport security

Laser (Light Amplification by Stimulated Emission of Radiation):

 Properties: Monochromatic, coherent, directional, intense


 Applications: Eye surgery, cutting/welding, CD/DVD readers, optical
fiber communication, military

3. Radioactivity (α, β, γ rays)

 Discovered by Henri Becquerel (1896); studied by Marie & Pierre Curie

Types of Radiation:

 Alpha (α): Helium nucleus (⁴₂He), heavy, +2 charge, low penetration


(stopped by paper), high ionization
 Beta (β): Fast electron (β⁻) or positron (β⁺), medium penetration (thin
Al), medium ionization
 Gamma (γ): Electromagnetic wave, no mass/charge, high penetration
(thick lead needed), low ionization

Radioactive Decay Law:


N = N₀ e^(−λt)
Half-life: t₁/₂ = 0.693 / λ

Applications: Medical tracers, C-14 dating, cancer treatment, nuclear


power

4. Nuclear Fission & Fusion

Fission:

 Heavy nucleus (U-235, Pu-239) splits into smaller nuclei with energy
 Example: ²³⁵U + n → ¹⁴⁴Ba + ⁸⁹Kr + 3n + Energy
 Basis of nuclear reactors & atomic bombs
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Fusion:

 Two light nuclei combine to form heavier nucleus with energy


 Example: ¹H² + ¹H³ → ²He⁴ + n + Energy
 Source of Sun’s energy; hydrogen bomb
 Needs very high temperature (~10⁷ K)

Exam Difference:

 Fission: Heavy nuclei, ordinary temp, controllable


 Fusion: Light nuclei, very high temp, not fully controllable

5. Atomic Models

Rutherford Model:

 Atom mostly empty; nucleus small, dense, +ve


 Electrons revolve around nucleus
 ✅ Couldn’t explain stability & discrete spectra

Bohr Model (1913):

 Electrons revolve in discrete orbits without radiating energy


 Energy absorbed/emitted only when electron jumps orbit
 ΔE = hf = E₂ − E₁
 Angular momentum quantized: mvr = n h / 2π, n = 1,2,3…
 Explains hydrogen spectrum (Lyman, Balmer, Paschen series)

Exam Key Points:

 Photoelectric effect → energy depends on frequency (Einstein)


 X-rays → Roentgen; medical imaging
 Laser → coherent & monochromatic → surgery & fiber optics
 α: least penetrating, heavy; β: medium; γ: highly penetrating
 Fission → nuclear reactors; Fusion → Sun & H-bomb
 Bohr’s model explains hydrogen spectrum

🌈 Light Spectrum – Detailed Notes

1. Electromagnetic Spectrum (EM Spectrum)

 Definition: Range of all electromagnetic waves arranged according to


wavelength (λ) or frequency (f).
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 All EM waves:
 Travel at speed of light in vacuum: c = 3 × 10⁸ m/s
o Are transverse waves.
o Differ only in wavelength & frequency.

2. Order of EM Spectrum (from longest λ → shortest λ)


Wavelength
Region Frequency Main Uses
Range

Radio waves > 0.1 m Lowest Radio, TV, mobile comm.

Radar, microwave oven, satellite


Microwaves 1 mm – 30 cm
comm.

Remote controls, thermal


Infrared (IR) 700 nm – 1 mm
imaging, night vision, heaters

Visible Light 400–700 nm Human vision

Ultraviolet 10 nm – 400 Sterilization, fluorescence,


Higher
(UV) nm tanning

Medical imaging, security


X-rays 0.01–10 nm
scanning

Gamma rays Cancer treatment, nuclear


< 0.01 nm Highest
(γ) reactions, astrophysics

3. Visible Spectrum (ROYGBIV)

 Human eye detects 400–700 nm range.


 Order of colors (increasing wavelength):
Violet (400 nm) → Indigo → Blue → Green → Yellow → Orange →
Red (700 nm).
 Violet has highest frequency & energy, Red has lowest.

4. Important Concepts

 Dispersion of light: Splitting of white light into its 7 constituent


colors (spectrum) when passed through a prism.
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 Cause: Different colors have different refractive indices; violet deviates


most, red least.
 Rainbow: Natural dispersion by raindrops (reflection + refraction +
dispersion).

5. Exam Pointers

 Order of spectrum (memory trick): "Rabbits Mate In Very Unusual


eXpensive Gardens" (Radio → Micro → IR → Visible → UV → X-ray →
Gamma).
 Red is used in traffic lights & danger signals → least scattered, long
wavelength.
 Ozone layer absorbs UV rays.
 X-rays discovered by Roentgen.
 Gamma rays from radioactive nuclei; very high penetration.

📘 Electronics & Communication – Detailed Notes

1. Semiconductor

 Definition: A material whose conductivity lies between a conductor


(like copper) and an insulator (like rubber).
 Examples: Silicon (Si), Germanium (Ge).

Types:

1. Intrinsic Semiconductor: Pure form (only Si or Ge). Conductivity is


very low.
2. Extrinsic Semiconductor: Doped with impurities to increase
conductivity. Two types:
o n-type: Doped with 5-valent atoms (P, As). Extra electrons =
majority carriers.
o p-type: Doped with 3-valent atoms (B, Al). Holes (positive
vacancies) = majority carriers.

2. Diode (p-n junction)

 Definition: A device formed by joining p-type & n-type


semiconductors.
 Symbol: ►|–
 Working: Allows current to flow only in one direction (forward bias).
 Uses:
o Rectifier (AC → DC).
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o Switching circuits.
o LED (Light Emitting Diode).
o Photodiode (light sensor).

3. Transistor

 Made of two p-n junctions (pnp or npn).


 Terminals: Emitter (E), Base (B), Collector (C).

Functions:

 Amplifier: Increases weak signals.


 Switch: Turns circuits ON/OFF.
 Basic of IC (Integrated Circuit).

Applications: Radios, TVs, computers, mobile phones, almost every


electronic gadget.

4. Digital & Analog Signals


Feature Analog Signal Digital Signal

Nature Continuous, smooth variation Discrete (0s & 1s)

Example Sound waves, old radios Computers, mobiles

Noise More affected by noise Less affected (more reliable)

Storage Difficult Easy (binary storage)

Key Point: All modern communication (mobiles, internet) uses digital


signals.

5. Mobile Communication

 Based on cellular network (area divided into cells, each with a tower).
 Works on radio waves + digital signals.
 Generations:
o 1G: Analog voice only.
o 2G: Digital voice, SMS.
o 3G: Internet + video calls.
o 4G: High-speed data, HD video streaming.
o 5G: Ultra-fast, IoT (Internet of Things), smart devices.
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6. Satellite Communication

 Uses artificial satellites as relay stations for radio/microwave


signals.

Process:

1. Ground station transmits signal → uplink to satellite.


2. Satellite transponder amplifies & shifts frequency.
3. Satellite sends back signal → downlink to ground.

Types of Satellites in Communication:

 Geostationary Satellites (GEO): Fixed over one place, period = 24 hr,


used for TV, weather, telecommunication.
 Low Earth Orbit (LEO): Low altitude (500–2000 km), used in GPS,
mobile satellites.

Applications:

 Mobile phones, GPS navigation.


 Satellite TV & internet.
 Weather forecasting.
 Military & disaster management.

Key Exam Pointers (One-liners)

 Semiconductor examples: Si, Ge.


 Diode → rectifier (AC to DC).
 Transistor → amplifier & switch.
 Analog = continuous; Digital = discrete (0 & 1).
 Modern communication is digital-based.
 Satellite communication uses uplink & downlink.
 5G = fastest mobile network, supports IoT & AI

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