Frob Chugg WEAPONS: Club, Dagger, Javelin, Longsword, Pike, Scimitar, Shortbow, Spear,
Whip; ARMOR: Leather armor, Mithral shield, Round shield, Shield
www.shadowdarklings.net LANGUAGES: Common
Halfling: STEALTHY: Once per day become invisible for 3 rounds.
Desert Rider: CHARGE: 3/day charge by moving near before attacking; your
14 +2 8 -1 Halfling
melee attacks do double damage that round
Desert Rider: MOUNT: You have a camel or horse with a reliable or lovely
demeanor; while riding you both get a bonus to AC equal to half your level
(round down); you can freely leap off or on your mount once per round.
Desert Rider-1: STAT BONUS: +2 to Dexterity
16 +3 7 -2 Desert Rider
13 +1 15 +2 1 0 10
Bandit
6 14 Leather armor
Scimitar
Torch
Backpack
Shortbow
Chaotic Arrows (20)
Flint and steel
SCIMITAR: +3, 1d6 (FIN) Flint and steel
SHORTBOW: +3 (F), 1d4 (2H)
Urchin Lantern
Charge: 3/day, move to near, melee attacks Oil, flask
deal double damage that round
Oil, flask
Torch
All Nord Gods